index.html 波形音乐播放器 选择播放文件: 你这不行啊..不支持canvas style.css html, body { margin: 0; font-family: arial, "Microsoft YaHei"; background-color: #ffffff; color: #000000;}#fileWrapper{transition:all 0.5s ease;
style.css波形音乐播放器
html, body {
margin: 0;
font-family: arial, "Microsoft YaHei";
background-color: #ffffff;
color: #000000;
}
#fileWrapper{
transition:all 0.5s ease;
}
#fileWrapper:hover{
opacity: 1!important;
}
#visualizer_wrapper{
text-align: center;
}
#bg {
position: absolute;
width: 1920px;
height: 1080px;
background: url(../images/index-bg.jpg);
margin-left: -960px;
left:50%;
margin-top:-540px;
top:50%;
}
canvas_draw.js
// JavaScript Document
var x = 0; // canvas画布原点x
var y = 0; // canvas画布原点y
var x_base = x; // 我们要画的波形图的最后一个点的x坐标
var y_base = 250; // 我们要画的波形图的最后一个点的y坐标
var arrPoint = []; // 用于保存已经波形图的轨迹点
var index = 0; // 这个我是用来打日志用的..下面为了看清除了多少次canvas画布
var step = 1; // x轴每次走的步长
var width = 1024; // 这个是画布宽度
var height = 768; // 这个是画图高度
(function () {
// 首先让我们的函数周期调用
var canvas = document.getElementById("canvas");
canvas.setAttribute("style", "border:solid 1px #000000;")
canvas.width = width + "";
canvas.height = height + "";
var context = canvas.getContext("2d");
context.strokeStyle = "#ccccc";
context.fileStyle = "#ccccc";
var itv = setInterval(function () {
context.clearRect(0, 0, x_base - step, height);
if (x_base > width) {
index++;
context.translate(step * -1, 0);
}
var obj = {};
obj.x = x_base;
obj.y = y_base;
if (arrPoint.length > (width / step)) {
arrPoint.splice(0, 1);
}
arrPoint.push(obj);
context.beginPath();
for (var i = 0; i < arrPoint.length; i++) {
context.lineTo(arrPoint[i].x, arrPoint[i].y);
}
context.stroke();
context.closePath();
x_base += step;
y_base = 500 - (window.audio.current_data * 2);
}, 100)
var a = document.createElement("div");
document.body.appendChild(a);
a.setAttribute("style", "height:20px; width:1280px;position:absolute;top:850px;;margin-left:-640px;left:50%;")
var led = new Array(1024)
var bor = new Array(1024)
var b = document.createElement("div");
document.body.appendChild(b);
b.setAttribute("style", "height:512px; width:1536px;position:absolute;top:50px;;margin-left:-768px;left:50%;")
for (var i = 0; i < 1024; i++) {
led[i] = document.createElement("div");
a.appendChild(led[i]);
led[i].setAttribute("style", "width:10px;height:5px;float:left; background:#00ff00;opacity:0.0;border:solid 1px #000000;");
}
for (var i = 0; i < 512; i++) {
bor[i] = document.createElement("div");
b.appendChild(bor[i]);
bor[i].setAttribute("style", "width:1px;height:512px;float:left;background:#00ff00;;opacity:1;border:solid 1px #000000;");
}
setInterval(function () {
document.getElementById("sdf").style.height = (window.audio.current_data * 5) + "px"
for (var i = 0; i < 1024; i++) {
led[i].style.opacity = ((audio.current_data_array[i] * (100 / 255)) / 100) + "";
led[i].style.background = 'rgb(' + randomNum(0, 255) + ',' + randomNum(0, 255) + ',' + randomNum(0, 255) + ')'
if (i % 2 == 0) {
bor[i / 2].style.height = (audio.current_data_array[i]) + "px"
}
}
}, 100)
function randomNum(minNum, maxNum) {
switch (arguments.length) {
case 1:
return parseInt(Math.random() * minNum + 1, 10);
break;
case 2:
return parseInt(Math.random() * (maxNum - minNum + 1) + minNum, 10);
break;
default:
return 0;
break;
}
}
})()
_audio_visualizer.js
window.onload = function() {
window.audio=[];
window.audio.current_data_array = new Uint8Array(1024);
new Visualizer().ini();
};
var Visualizer = function() {
this.file = null; //the current file
this.fileName = null; //the current file name
this.audioContext = null;
this.source = null; //the audio source
this.info = document.getElementById('info').innerHTML; //used to upgrade the UI information
this.infoUpdateId = null; //to store the setTimeout ID and clear the interval
this.animationId = null;
this.status = 0; //flag for sound is playing 1 or stopped 0
this.forceStop = false;
this.allCapsReachBottom = false;
};
Visualizer.prototype = {
ini: function() {
this._prepareAPI();
this._addEventListner();
},
_prepareAPI: function() {
//fix browser vender for AudioContext and requestAnimationFrame
window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.msAudioContext;
window.requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame;
window.cancelAnimationFrame = window.cancelAnimationFrame || window.webkitCancelAnimationFrame || window.mozCancelAnimationFrame || window.msCancelAnimationFrame;
try {
this.audioContext = new AudioContext();
} catch (e) {
this._updateInfo('!Your browser does not support AudioContext', false);
console.log(e);
}
},
_addEventListner: function() {
var that = this,
audioInput = document.getElementById('uploadedFile'),
dropContainer = document.getElementsByTagName("canvas")[0];
//listen the file upload
audioInput.onchange = function() {//打开文件*************************************************************************
if (that.audioContext===null) {return;};
//the if statement fixes the file selction cancle, because the onchange will trigger even the file selection been canceled
if (audioInput.files.length !== 0) {
//only process the first file
that.file = audioInput.files[0];
that.fileName = that.file.name;
if (that.status === 1) {
//the sound is still playing but we upload another file, so set the forceStop flag to true
that.forceStop = true;
};
document.getElementById('fileWrapper').style.opacity = 1;
that._updateInfo('Uploading', true);
//once the file is ready,start the visualizer
that._start();
};
};
//listen the drag & drop
dropContainer.addEventListener("dragenter", function() {
document.getElementById('fileWrapper').style.opacity = 1;
that._updateInfo('Drop it on the page', true);
}, false);
dropContainer.addEventListener("dragover", function(e) {
e.stopPropagation();
e.preventDefault();
//set the drop mode
e.dataTransfer.dropEffect = 'copy';
}, false);
dropContainer.addEventListener("dragleave", function() {
document.getElementById('fileWrapper').style.opacity = 0.2;
that._updateInfo(that.info, false);
}, false);
dropContainer.addEventListener("drop", function(e) {
e.stopPropagation();
e.preventDefault();
if (that.audioContext===null) {return;};
document.getElementById('fileWrapper').style.opacity = 1;
that._updateInfo('Uploading', true);
//get the dropped file
that.file = e.dataTransfer.files[0];
if (that.status === 1) {
document.getElementById('fileWrapper').style.opacity = 1;
that.forceStop = true;
};
that.fileName = that.file.name;
//once the file is ready,start the visualizer
that._start();
}, false);
},
_start: function() {
//read and decode the file into audio array buffer
var that = this,
file = this.file,
fr = new FileReader();
fr.onload = function(e) {
var fileResult = e.target.result;
var audioContext = that.audioContext;
if (audioContext === null) {
return;
};
that._updateInfo('正在解码...', true);
audioContext.decodeAudioData(fileResult, function(buffer) {
that._updateInfo('解码完成!', true);
that._visualize(audioContext, buffer);
}, function(e) {
that._updateInfo('解码文件失败!', false);
console.error(e);
});
};
fr.onerror = function(e) {
that._updateInfo('读取文件失败!', false);
console.error(e);
};
//assign the file to the reader
this._updateInfo('开始读取文件', true);
fr.readAsArrayBuffer(file);
},
_visualize: function(audioContext, buffer) {
var audioBufferSouceNode = audioContext.createBufferSource(),
analyser = audioContext.createAnalyser(),
that = this;
//链接资源到 analyser
audioBufferSouceNode.connect(analyser);
//链接 analyser 到 destination(the speaker), or we won't hear the sound
analyser.connect(audioContext.destination);
//then assign the buffer to the buffer source node
audioBufferSouceNode.buffer = buffer;
//play the source
if (!audioBufferSouceNode.start) {
audioBufferSouceNode.start = audioBufferSouceNode.noteOn //in old browsers use noteOn method
audioBufferSouceNode.stop = audioBufferSouceNode.noteOff //in old browsers use noteOff method
};
//stop the previous sound if any
if (this.animationId !== null) {
cancelAnimationFrame(this.animationId);
}
if (this.source !== null) {
this.source.stop(0);
}
audioBufferSouceNode.start(0);
this.status = 1;
this.source = audioBufferSouceNode;
audioBufferSouceNode.onended = function() {
that._audioEnd(that);
};
this._updateInfo('正在播放 ' + this.fileName, false);
this.info = '正在播放 ' + this.fileName;
document.getElementById('fileWrapper').style.opacity = 0.2;
this._drawSpectrum(analyser);
},
_drawSpectrum: function(analyser) {
var that = this,
meterWidth = 10, //width of the meters in the spectrum
gap = 2, //gap between meters
capStyle = '#fff',
meterNum = 800 / (10 + 2), //count of the meters
capYPositionArray = []; ////将hte caps的垂直位置存储在数组里面
var drawMeter = function() {//绘图函数
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);//获取数据
//console.info("audio data array:"+array);
var val_vd=0;
//平均取值
for(var i=0;i<=array.length;i++){
if(i==array.length){
val_vd=val_vd/array.length;
}else{
val_vd = array[i]+val_vd;
}
}
//保存一帧音频数据
window.audio.current_data=val_vd;
window.audio.current_data_array= array;
//console.info(val_vd);
if (that.status === 0) {
//修正当声音结束时的值仍然不回到
for (var i = array.length - 1; i >= 0; i--) {
array[i] = 0;
};
allCapsReachBottom = true;
for (var i = capYPositionArray.length - 1; i >= 0; i--) {
allCapsReachBottom = allCapsReachBottom && (capYPositionArray[i] === 0);
};
if (allCapsReachBottom) {
cancelAnimationFrame(that.animationId); //由于声音停止,动画完成,停止请求动画以防止潜在的内存泄漏,这是非常重要的!
return;
};
};
var step = Math.round(array.length / meterNum); //从总数组中取样有限的数据
//console.info("step:" +step);
that.animationId = requestAnimationFrame(drawMeter);
}
this.animationId = requestAnimationFrame(drawMeter);
},
_audioEnd: function(instance) {//音频结束
if (this.forceStop) {
this.forceStop = false;
this.status = 1;
return;
};
this.status = 0;
var text = 'HTML5 Audio API showcase | An Audio Viusalizer';
document.getElementById('fileWrapper').style.opacity = 1;
document.getElementById('info').innerHTML = text;
instance.info = text;
document.getElementById('uploadedFile').value = '';
},
_updateInfo: function(text, processing) {
var infoBar = document.getElementById('info'),
dots = '...',
i = 0,
that = this;
infoBar.innerHTML = text + dots.substring(0, i++);
if (this.infoUpdateId !== null) {
clearTimeout(this.infoUpdateId);
};
if (processing) {
//信息文本末端的动画点
var animateDot = function() {
if (i > 3) {
i = 0
};
infoBar.innerHTML = text + dots.substring(0, i++);
that.infoUpdateId = setTimeout(animateDot, 250);
}
this.infoUpdateId = setTimeout(animateDot, 250);
};
}
}
