我目前正在处理音频样本. 我从AVAssetReader获取它们并使用类似这样的CMSampleBuffer: guard let sampleBuffer = readerOutput.copyNextSampleBuffer() else {guard reader.status == .completed else { return nil }// Completed
我从AVAssetReader获取它们并使用类似这样的CMSampleBuffer:
guard let sampleBuffer = readerOutput.copyNextSampleBuffer() else {
guard reader.status == .completed else { return nil }
// Completed
// samples is an array of Int16
let samples = sampleData.withUnsafeBytes {
Array(UnsafeBufferPointer<Int16>(
start: $0, count: sampleData.count / MemoryLayout<Int16>.size))
}
// The only way I found to convert [Int16] -> [Float]...
return samples.map { Float($0) / Float(Int16.max)}
}
guard let blockBuffer = CMSampleBufferGetDataBuffer(sampleBuffer) else {
return nil
}
let length = CMBlockBufferGetDataLength(blockBuffer)
let sampleBytes = UnsafeMutablePointer<UInt8>.allocate(capacity: length)
CMBlockBufferCopyDataBytes(blockBuffer, 0, length, sampleBytes)
sampleData.append(sampleBytes, count: length)
}
正如你所见,我发现只有转换[Int16] – > [Float] issamples.map {Float($0)/ Float(Int16.max),但这样做我的处理时间也在增加.是否存在将Int16的指针强制转换为Float指针的其他方法?
“强制转换”或“重新绑定”指针只会改变内存的方式解释.您想从整数计算浮点值,
新值具有不同的内存表示(也是不同的
尺寸).
因此,您必须以某种方式迭代所有输入值
并计算新值.你可以做的是省略数组
创建:
let samples = sampleData.withUnsafeBytes {
UnsafeBufferPointer<Int16>(start: $0, count: sampleData.count / MemoryLayout<Int16>.size)
}
return samples.map { Float($0) / Float(Int16.max) }
另一个选择是使用来自的vDSP函数
加速框架:
import Accelerate
// ...
let numSamples = sampleData.count / MemoryLayout<Int16>.size
var factor = Float(Int16.max)
var floats: [Float] = Array(repeating: 0.0, count: numSamples)
// Int16 array to Float array:
sampleData.withUnsafeBytes {
vDSP_vflt16($0, 1, &floats, 1, vDSP_Length(numSamples))
}
// Scaling:
vDSP_vsdiv(&floats, 1, &factor, &floats, 1, vDSP_Length(numSamples))
我不知道这是否更快,你必须检查.
(更新:正如ColGraff在他的回答中所展示的那样更快.)
显式循环也比使用map快得多:
let factor = Float(Int16.max)
let samples = sampleData.withUnsafeBytes {
UnsafeBufferPointer<Int16>(start: $0, count: sampleData.count / MemoryLayout<Int16>.size)
}
var floats: [Float] = Array(repeating: 0.0, count: samples.count)
for i in 0..<samples.count {
floats[i] = Float(samples[i]) / factor
}
return floats
您的情况下的另一个选项可能是使用CMBlockBufferGetDataPointer()而不是CMBlockBufferCopyDataBytes()分配内存.
