这是目标c和 swift的两个代码,两者都是相同的. 使用目标c它可以正确地缩放比例,但是在快速中它只是跳到最终值,我认为这是一个错误,有人可以测试并验证它吗? 目标C. UIView *testView =
使用目标c它可以正确地缩放比例,但是在快速中它只是跳到最终值,我认为这是一个错误,有人可以测试并验证它吗?
目标C.
UIView *testView = [[UIView alloc] initWithFrame:CGRectMake(200, 200, 100, 100)]; testView.backgroundColor = [UIColor greenColor]; [self addSubview:testView]; CAKeyframeAnimation * transformAnim = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; transformAnim.values = @[[NSValue valueWithCATransform3D:CATransform3DMakeRotation(3 * M_PI/180, 0, 0, -1)], [NSValue valueWithCATransform3D:CATransform3DConcat(CATransform3DMakeScale(1.5, 1.5, 1), CATransform3DMakeRotation(3 * M_PI/180, 0, 0, 1))], [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.5, 1.5, 1)], [NSValue valueWithCATransform3D:CATransform3DConcat(CATransform3DMakeScale(1.5, 1.5, 1), CATransform3DMakeRotation(-8 * M_PI/180, 0, 0, 1))]]; transformAnim.keyTimes = @[@0, @0.349, @0.618, @1]; transformAnim.duration = 1; [testView.layer addAnimation:transformAnim forKey:@"test"];
迅速
let testView = UIView(frame: CGRectMake(200, 200, 100, 100)) testView.backgroundColor = UIColor.greenColor() self.addSubview(testView) var transformAnim = CAKeyframeAnimation(keyPath:"transform") transformAnim.values = [NSValue(CATransform3D: CATransform3DMakeRotation(3 * CGFloat(M_PI/180), 0, 0, -1)), NSValue(CATransform3D: CATransform3DConcat(CATransform3DMakeScale(1.5, 1.5, 1), CATransform3DMakeRotation(3 * CGFloat(M_PI/180), 0, 0, 1))), NSValue(CATransform3D: CATransform3DMakeScale(1.5, 1.5, 1)), NSValue(CATransform3D: CATransform3DConcat(CATransform3DMakeScale(1.5, 1.5, 1), CATransform3DMakeRotation(-8 * CGFloat(M_PI/180), 0, 0, 1)))] transformAnim.keyTimes = [0, 0.349, 0.618, 1] transformAnim.duration = 1 testView.layer.addAnimation(transformAnim, forKey: "transform")
这是objc anim,它按预期工作
这是快速的动画,比例变换只是跳跃
我在Objective-C和Swift中测试了你的代码,两种语言的行为完全相同(在两种情况下看起来都像你的第一个gif动画).以下是如何确认我的结果.你的代码对我来说没有意义(添加一个视图并在一次动作中设置动画?)所以我将其分解为两个按钮方法,然后将其移动到视图控制器中.所以,这是在Objective-C:
@interface ViewController () @property (nonatomic) UIView* testView; @end @implementation ViewController - (IBAction) doButton1 { UIView *testView = [[UIView alloc] initWithFrame:CGRectMake(200, 200, 100, 100)]; testView.backgroundColor = [UIColor greenColor]; [self.view addSubview:testView]; self.testView = testView; } - (IBAction) doButton2 { CAKeyframeAnimation * transformAnim = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; transformAnim.values = @[[NSValue valueWithCATransform3D:CATransform3DMakeRotation(3 * M_PI/180, 0, 0, -1)], [NSValue valueWithCATransform3D:CATransform3DConcat(CATransform3DMakeScale(1.5, 1.5, 1), CATransform3DMakeRotation(3 * M_PI/180, 0, 0, 1))], [NSValue valueWithCATransform3D:CATransform3DMakeScale(1.5, 1.5, 1)], [NSValue valueWithCATransform3D:CATransform3DConcat(CATransform3DMakeScale(1.5, 1.5, 1), CATransform3DMakeRotation(-8 * M_PI/180, 0, 0, 1))]]; transformAnim.keyTimes = @[@0, @0.349, @0.618, @1]; transformAnim.duration = 1; [self.testView.layer addAnimation:transformAnim forKey:@"test"]; } @end
这里是Swift:
class ViewController: UIViewController { var testView : UIView! @IBAction func doButton1() { let testView = UIView(frame: CGRectMake(200, 200, 100, 100)) testView.backgroundColor = UIColor.greenColor() self.view.addSubview(testView) self.testView = testView } @IBAction func doButton2() { var transformAnim = CAKeyframeAnimation(keyPath:"transform") transformAnim.values = [NSValue(CATransform3D: CATransform3DMakeRotation(3 * CGFloat(M_PI/180), 0, 0, -1)), NSValue(CATransform3D: CATransform3DConcat(CATransform3DMakeScale(1.5, 1.5, 1), CATransform3DMakeRotation(3 * CGFloat(M_PI/180), 0, 0, 1))), NSValue(CATransform3D: CATransform3DMakeScale(1.5, 1.5, 1)), NSValue(CATransform3D: CATransform3DConcat(CATransform3DMakeScale(1.5, 1.5, 1), CATransform3DMakeRotation(-8 * CGFloat(M_PI/180), 0, 0, 1)))] transformAnim.keyTimes = [0, 0.349, 0.618, 1] transformAnim.duration = 1 self.testView.layer.addAnimation(transformAnim, forKey: "transform") } }
现在,在任一种语言中,点击第一个按钮(添加视图),然后点击第二个按钮(为其设置动画).