我有这个代码,在行中给我运行时错误: body-CreateFixture(boxDef) 我在windows中使用cocos2d-x 2.1.5和box2d 2.2.1 CCSprite *sprite = CCSprite::create(imageName.c_str()); this-addChild(sprite,1); b2BodyDef bodyDef; bodyDef.
body->CreateFixture(&boxDef)
我在windows中使用cocos2d-x 2.1.5和box2d 2.2.1
CCSprite *sprite = CCSprite::create(imageName.c_str()); this->addChild(sprite,1); b2BodyDef bodyDef; bodyDef.type = isStatic?b2_staticBody:b2_dynamicBody; bodyDef.position.Set((position.x+sprite->getContentSize().width/2.0f)/PTM_RATIO, (position.y+sprite->getContentSize().height/2.0f)/PTM_RATIO); bodyDef.angle = CC_DEGREES_TO_RADIANS(rotation); bodyDef.userData = sprite; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef boxDef; if (isCircle) { b2CircleShape circle; circle.m_radius = sprite->getContentSize().width/2.0f/PTM_RATIO; boxDef.shape = &circle; } else { b2PolygonShape box; box.SetAsBox(sprite->getContentSize().width/2.0f/PTM_RATIO, sprite->getContentSize().height/2.0f/PTM_RATIO); boxDef.shape = &box; } if (isEnemy) { boxDef.userData = (void*)1; enemies->insert(body); } boxDef.density = 0.5f; body->CreateFixture(&boxDef) //<-- HERE IS THE RUN TIME ERROR
;
当我调试box2d代码即时到达b2Fixture.cpp
在方法中:
void b2Fixture::Create(b2BlockAllocator* allocator, b2Body* body, const b2FixtureDef* def)
在线:
m_shape = def->shape->Clone(allocator);
得到运行时错误:
棘手的一个.我自己碰到了几次.它与变量范围有关.R6025 pure virtual function call
boxDef.shape是问题所在.您可以在if / else块中将形状创建为局部变量,然后将它们分配给boxDef.一旦执行离开if / else块作用域,那么这些局部变量将是垃圾. boxDef.shape现在指向释放的内存.
解决方案是通过在if / else块之前移动圆形和框形状声明来保持形状变量的范围.