如何在Cocos2d-iPhone中获得位于屏幕中心的点的世界空间坐标? 简单,只需取高度和宽度,然后除以2即可 CGSize winSize = [[CCDirector sharedDirector] winSize];CGPoint point = ccp(winSize.width/2, winSize.height/
CGSize winSize = [[CCDirector sharedDirector] winSize]; CGPoint point = ccp(winSize.width/2, winSize.height/2);
这是一种更先进的方法.
如果您在精灵的父级上调用了setPosition(在此示例中为self),这也可以工作
CGSize winSize = [[CCDirector sharedDirector] winSize]; CCSprite* centerSprite = [CCSprite spriteWithFile:@"sprite"]; CGPoint centerPoint = ccpSub(ccp(winSize.width/2, winSize.height/2), [self position]); [centerSprite setPosition:centerPoint]; [self addChild: centerSprite];