local prog = cc.GLProgram:create( " res/shader/light2d.vsh " , " res/shader/light2d.fsh " )prog:link()prog:updateUniforms()local progStat = cc.GLProgramState:create(prog)progStat:setUniformVec2( " u_lightPosition " ,cc.p(GVar.halfWinW,GVar.
local prog = cc.GLProgram:create("res/shader/light2d.vsh","res/shader/light2d.fsh") prog:link() prog:updateUniforms() local progStat= cc.GLProgramState:create(prog) progStat:setUniformVec2("u_lightPosition",cc.p(GVar.halfWinW,GVar.halfWinH)) progStat:setUniformVec4("u_lightColor",cc.vec4(1,1,1,1)) progStat:setUniformFloat("u_lightRange",100) playerImg:setGLProgram(prog) playerImg:setGLProgramState(progStat)