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cocos2dx之寻路 A星

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–寻路 local MAX_ROW_NUM = 9 --行数 local MAX_COL_NUM = 9 --列数 local director = cc.Director:getInstance() local visibleSize = director:getVisibleSize() –小方块宽高 local ItemWidth = visibleSize.width / MAX_COL_NUM local Item

–寻路

local MAX_ROW_NUM = 9 --行数
local MAX_COL_NUM = 9 --列数
local director = cc.Director:getInstance()
local visibleSize = director:getVisibleSize()

–小方块宽高

local ItemWidth  = visibleSize.width / MAX_COL_NUM
local ItemHeight = ItemWidth

–查找方向

local SEARCH_POS = {
cc.p(-1, 0),  --左边
cc.p(0, 1), --上
cc.p(1, 0), --右
cc.p(0, -1), --下
}
self.m_allItems = {}
for i=1,MAX_ROW_NUM do
    self.m_allItems[i] = {}
    for j=1,MAX_COL_NUM do
        local smallItem = smallItem:create(i, j)
        smallItem:setPosition((j - 1) * ItemWidth, (i - 1) * ItemHeight)
        self:addChild(smallItem)

        self.m_allItems[i][j] = smallItem
    end
end

–从(1, 1)找向(7, 7)

self:_AStar(cc.p(1, 1), cc.p(7, 7))
function TestLayer:_AStar(from, to)
    local queue = {from}
    --记录行走的路径
    local searchMap = {[from.x*MAX_ROW_NUM + from.y] = {from}}

    repeat
        local p = table.remove(queue, 1)
        if(not p) then break end
        --将目前格子的周围相邻的格子压栈
        for _,point in ipairs(SEARCH_POS) do
            local x = point.x + p.x
            local y = point.y + p.y

            if x > 0 and x <= MAX_COL_NUM and y > 0 and y <= MAX_ROW_NUM then --格子有效范围内
                local pp = clone(searchMap[p.x*MAX_ROW_NUM + p.y])
                table.insert(pp, cc.p(x, y))
                if x == to.x and y == to.y then
                    --找到了
                    for _,point in pairs(pp) do
                        -- print("x, y: ", point.x, point.y)
                    end
                    return
                elseif not self.m_allItems[x][y]:_getIsMask() then --格子未寻过
                    self.m_allItems[x][y]:_setIsMask(true) --标记格子寻路过
                    table.insert(queue, cc.p(x, y))
                    searchMap[x*MAX_ROW_NUM + y] = pp
                end
            end
        end
    until false
end
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