当前位置 : 主页 > 手机开发 > 其它 >

cocos2dx 上下翻牌

来源:互联网 收集:自由互联 发布时间:2021-06-13
/** Creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX. * * @param t Duration in seconds. * @param radius The start radius. * @param deltaRadius The delta radius. * @param angleZ The start angle in Z. * @param delt
/** Creates a OrbitCamera action with radius, delta-radius, z, deltaZ, x, deltaX. * * @param t Duration in seconds. * @param radius The start radius. * @param deltaRadius The delta radius. * @param angleZ The start angle in Z. * @param deltaAngleZ The delta angle in Z. * @param angleX The start angle in X. * @param deltaAngleX The delta angle in X. * @return An OrbitCamera. */
static OrbitCamera* create(float t, float radius, float deltaRadius, float angleZ, float deltaAngleZ, float angleX, float deltaAngleX);

例如:

local orbitCamera   = cc.OrbitCamera:create(0.5,1, 0, 0,90, -90, 0)
local scaleTo       = cc.ScaleTo:create(0.5, 1, 0)

local spawn = cc.Spawn:create(orbitCamera, scaleTo)
local delay = cc.DelayTime:create(1)

--[[
    local sequence = cc.Sequence:create(delay, spawn, cc.CallFunc:create(function()
        layout:removeFromParent()
    end))

    layout:runAction(sequence)
]]
网友评论