问题的背景是我正在编写一个与Arduino一起使用的小型库,以便充当游戏控制器.我遇到的问题与C有关,而不是Arduino的具体问题.
我已经在下面包含了库的头文件和源代码,然后是Arduino代码.我尽可能地截断了它.
问题
简而言之,只有我定义的最后一个开关/动作实际上得到了正确的句柄.
这些操作在Arduino设置功能中定义.例如:
controller.addSwitchContinuous(10, 0); // Pin 10; btn index 0
表示引脚10映射到按钮0.当引脚10关闭时,这被视为按下按钮.这适用于单个动作,但是当我开始添加更多时,只有最后一个动作才有效.因此,在以下示例中,仅识别引脚9:
controller.addSwitchContinuous(10, 0); // <-- Doesn't work controller.addSwitchContinuous(9, 1); // <-- Works
这适用于任意数量的操作:
controller.addSwitchContinuous(10, 0); // <-- Doesn't work controller.addSwitchContinuous(9, 1); // <-- Doesn't work controller.addSwitchContinuous(8, 2); // <-- Doesn't work controller.addSwitchContinuous(7, 3); // <-- Works
可能的原因
我是C的新手,所以我怀疑我做错了指针.更具体地说,Joystick_实例如何传递似乎有些问题.
我一直在摆弄构造函数并尝试使用引用而不是指针,但我无法让它正常工作.
我可以确认JFSF ::循环中的迭代会迭代所有操作,如果我修改它:
void JFSF::loop()
{
for (int n = 0; n < _nextActionIndex; n++)
{
if (_actions[n])
{
_actions[n]->loop();
_joystick->setButton(n, PRESSED); // Debug: Set button pressed, regardless of switch.
}
}
if (_doSendState)
{
_joystick->sendState();
}
}
按钮0到n按预期按下.可能没有正确地调用loop(),但是在这种情况下,我希望N = 1的情况也会失败.此外,最后一个动作总是成功的事实表明迭代是可以的.
完整代码
// JFSF.h
#ifndef JFSF_h
#define JFSF_h
// ... include for Arduino.h and Joystick.h; bunch of defines
namespace JFSF_PRIV
{
class AbstractAction
{
public:
virtual void loop();
};
/* A Switch that essentially acts as a push button. */
class SwitchContinuousAction : public AbstractAction
{
public:
SwitchContinuousAction(Joystick_ *joystick, int pin, int btnIndex);
void loop();
private:
Joystick_ *_joystick;
int _pin;
int _btnIndex;
};
} // namespace JFSF_PRIV
class JFSF
{
public:
JFSF(Joystick_ *joystick, bool doSendState); // doSendState should be true if Joystick_ does not auto send state.
void loop();
void addSwitchContinuous(int inputPin, int btnIndex);
private:
Joystick_ *_joystick;
JFSF_PRIV::AbstractAction *_actions[MAX_ACTIONS];
int _nextActionIndex;
bool _doSendState;
};
#endif
源文件(修剪):
// JFSF.cpp
#include "Arduino.h"
#include "Joystick.h"
#include "JFSF.h"
#define PRESSED 1
#define RELEASED 0
// Private classes
namespace JFSF_PRIV
{
SwitchContinuousAction::SwitchContinuousAction(Joystick_ *joystick, int pin, int btnIndex)
{
_joystick = joystick;
_pin = pin;
_btnIndex = btnIndex;
pinMode(_pin, INPUT_PULLUP);
}
void SwitchContinuousAction::loop()
{
int _state = digitalRead(_pin) == LOW ? PRESSED : RELEASED;
_joystick->setButton(_btnIndex, _state);
}
} // namespace JFSF_PRIV
JFSF::JFSF(Joystick_ *joystick, bool doSendState)
{
_joystick = joystick;
_nextActionIndex = 0;
_doSendState = doSendState;
}
void JFSF::addSwitchContinuous(int inputPin, int btnIndex)
{
JFSF_PRIV::SwitchContinuousAction newBtnAction(_joystick, inputPin, btnIndex);
_actions[_nextActionIndex++] = &newBtnAction;
}
void JFSF::loop()
{
for (int n = 0; n < _nextActionIndex; n++)
{
if (_actions[n])
{
_actions[n]->loop();
}
}
if (_doSendState)
{
_joystick->sendState();
}
}
为了完整起见,这是Arduino的代码,但它几乎只是声明:
#include <JFSF.h>
// ... A bunch of const declarations used below. These are pretty self explanatory.
// See: https://github.com/MHeironimus/ArduinoJoystickLibrary#joystick-library-api
Joystick_ joystick(HID_REPORT_ID,
JOYSTICK_TYPE_JOYSTICK, // _JOYSTICK, _GAMEPAD or _MULTI_AXIS
BTN_COUNT, HAT_SWITCH_COUNT,
INCLUDE_X_AXIS, INCLUDE_Y_AXIS, INCLUDE_Z_AXIS,
INCLUDE_RX_AXIS, INCLUDE_RY_AXIS, INCLUDE_RZ_AXIS,
INCLUDE_RUDDER, INCLUDE_THROTTLE,
INCLUDE_ACCELERATOR, INCLUDE_BRAKE, INCLUDE_STEERING);
JFSF controller(&joystick, !DO_AUTO_SEND_STATE);
void setup() {
joystick.begin(DO_AUTO_SEND_STATE);
controller.addSwitchContinuous(10, 0); // <-- Doesn't work
controller.addSwitchContinuous(9, 1); // <-- Works
}
void loop() {
controller.loop();
}
参考
可以在此处找到ArduinoJoystickLibrary(Joystick_的来源):https://github.com/MHeironimus/ArduinoJoystickLibrary#joystick-library-api
我真的不明白你的代码.请阅读 How to create a Minimal, Complete and Verifiable example.无论如何,以下肯定是错误的,可能是您的问题的原因:void JFSF::addSwitchContinuous(int inputPin, int btnIndex)
{
JFSF_PRIV::SwitchContinuousAction newBtnAction(_joystick, inputPin, btnIndex);
_actions[_nextActionIndex++] = &newBtnAction;
}
为了清楚起见,让我们重写一下:
void foo(){
T bar;
container[index] = &bar;
}
这里发生的事情是当bar超出范围时会被销毁,因此你放入容器的指针指向垃圾.大概在你的代码中的某个地方,你正在取消引用那些指针,这是未定义的行为(也就是任何事情都可能发生).
长话短说:过度使用指针是c初学者的常见模式.很可能你应该把容器变成对象的容器而不是指针,并利用自动内存管理而不是试图对抗它.
