我正在使用do while循环,在每次循环之后,需要询问用户他/她下一步要做什么.该节目是一个口袋妖怪风格的战斗RPG,除了让口袋妖怪打架,你自己打怪物. 我正在寻找的是口袋妖怪/最终幻想
我正在寻找的是口袋妖怪/最终幻想的战斗风格.
这是我处理战斗的子:
Private Sub Battle(ByVal Name As String, ByVal life As Integer, ByVal damage As Integer) lbl_MonsterName.Text = Name mobCurrHealth = mobMaxHealth lbl_MonsterHP.Text = mobCurrHealth & " / " & mobMaxHealth bar_monsterHP.Value = mobCurrHealth bar_monsterHP.Maximum = mobMaxHealth txtbx_Action.AppendText(Environment.NewLine & "You find a " & Name) lbl_MonsterName.Visible = True lbl_MonsterHP.Visible = True bar_monsterHP.Visible = True wait(2000) txtbx_Action.AppendText(Environment.NewLine & "What would you like to do?") btn_Attack.Visible = True btn_Run.Visible = True 'Here I want the program to wait for button input, but i still have to find a way to do that End Sub
在“您想做什么”之后,将显示2(3)个按钮:
>攻击
>跑
>(库存)
但是,正如你所看到的那样(而且我确实理解了什么是错的,我只是不知道如何解决它)我的战斗子按钮在按钮可见后结束.
我希望子等待,直到我按下这些按钮中的任何一个按下,然后相应地采取行动.
我怎样才能做到这一点?
编辑:
这是我使用的代码,其中称为“战斗”子:
Private Sub btn_Adventure_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn_Adventure.Click btn_Adventure.Visible = False txtbx_Action.Visible = True Dim rng As New Random Dim MobGen As Integer = rng.Next(1, 4) Select Case MobGen Case 1 mobName = "Rat" mobMaxHealth = 5 mobDamage = 2 Case 2 mobName = "Bat" mobMaxHealth = 7 mobDamage = 3 Case 3 mobName = "Snake" mobMaxHealth = 9 mobDamage = 4 Case 4 mobName = "Wolf" mobMaxHealth = 11 mobDamage = 5 End Select txtbx_Action.AppendText(Environment.NewLine & "You run around the forest trying to find something to kill") wait(1500) Battle(mobName, mobMaxHealth, mobDamage) btn_Adventure.Visible = True End Sub
另外,如果您认为我现在处理程序的方式非常错误,请告诉我如何改进它!这是一个尝试更好地学习vb.net语言的爱好项目,因此任何建议或建设性批评都非常赞赏!
我在这个完整的例子中避免了绑定和其他事情,试图让它更容易理解并尽可能地保持它.Public AllMobs As New List(Of Mob) Public Player As Mob Public CurrentMob As Mob Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load AllMobs.Add(New Mob() With {.Name = "rat", .Damage = 2, .MaxHealth = 5, .CurrentHealth = 5}) AllMobs.Add(New Mob() With {.Name = "bat", .Damage = 3, .MaxHealth = 7, .CurrentHealth = 7}) AllMobs.Add(New Mob() With {.Name = "wolf", .Damage = 5, .MaxHealth = 11, .CurrentHealth = 11}) Player = New Mob() With {.Name = "Gutanoth", .Damage = 1, .MaxHealth = 100, .CurrentHealth = 100} GetNextFight() End Sub Private Sub GetNextFight() If CurrentMob Is Nothing Then CurrentMob = SpawnMob() txtbx_Action.AppendText("You continue into the forest" & vbNewLine) txtbx_Action.AppendText(CurrentMob.Name + " is here" & vbNewLine) End If End Sub Private Sub NextBattleAction() If Player.IsDead Then MessageBox.Show("You died. Lose!") Close() ElseIf CurrentMob.IsDead Then txtbx_Action.AppendText("---Victorious!" & vbNewLine) AllMobs.Remove(CurrentMob) CurrentMob = Nothing ' destroy mob object End If If AllMobs.Count = 0 Then MessageBox.Show("You've killed them all. Win!") Close() Else GetNextFight() End If If CurrentMob IsNot Nothing Then lbl_MonsterHP.Text = CurrentMob.CurrentHealth & " / " & CurrentMob.MaxHealth End If End Sub Private Function SpawnMob() As Mob If AllMobs.Count = 0 Then Return Nothing Dim rng As New Random Dim selectedIndex As Integer = rng.Next(AllMobs.Count) Return AllMobs(selectedIndex) End Function Private Sub btn_Attack_Click(sender As Object, e As EventArgs) Handles btn_Attack.Click CurrentMob.Attack(Player) txtbx_Action.AppendText(CurrentMob.Name & " attacks" & vbNewLine) Player.Attack(CurrentMob) txtbx_Action.AppendText("you attack " & vbNewLine) NextBattleAction() End Sub Private Sub btn_Run_Click(sender As Object, e As EventArgs) Handles btn_Run.Click txtbx_Action.AppendText("you run away" & vbNewLine) CurrentMob = Nothing ' make no current mob GetNextFight() End Sub
这应该放在一个单独的类文件Mob.vb中
Public Class Mob Property Name() As String Property MaxHealth() As Integer Property CurrentHealth() As Integer Property Damage As Integer Public Sub Attack(targetMob As Mob) targetMob.CurrentHealth = targetMob.CurrentHealth - Damage End Sub Public Function IsDead() As Boolean If CurrentHealth <= 0 Then Return True Else Return False End Function End Class