大家可以仿照这个方法做: usingSystem; usingSystem.Collections.Generic; usingSystem.Text; namespaceGeneric_Reusable { interfaceILockable { voidLock(); voidUnlock(); } classSharedMemoryLock:ILockable { #regionILockableMembers publ
using System;
using System.Collections.Generic;
using System.Text;
namespace Generic_Reusable
{
interface ILockable
{
void Lock();
void Unlock();
}
class SharedMemoryLock : ILockable
{
#region ILockable Members
public void Lock()
{
Console.WriteLine( "SharedLock performs lock method. ");
}
public void Unlock()
{
Console.WriteLine( "SharedLock performs unlock method. ");
}
#endregion
}
class FileLock : ILockable
{
#region ILockable Members
public void Lock()
{
Console.WriteLine( "FileLock performs lock method. ");
}
public void Unlock()
{
Console.WriteLine( "FileLock performs unlock method. ");
}
#endregion
}
class ReusableLock <LOCK > : ILockable where LOCK : ILockable, new()
{
private LOCK lock__ = new LOCK();
#region ILockable Members
public void Lock()
{
lock__.Lock();
}
public void Unlock()
{
lock__.Unlock();
}
#endregion
}
class Program
{
static void Main(string[] args)
{
try
{
ReusableLock <SharedMemoryLock > theLock = new ReusableLock <SharedMemoryLock >();
theLock.Lock();
// TODO: Add your code here
theLock.Unlock();
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
} 时间:2019-10-11 12:13:26 阅读(5)