我正在写 WPF的数独游戏,我在画布上运行81个文本框: public partial class Test : Window { private TextBox[,] texts = new TextBox[9, 9]; GameBoard board = new GameBoard(); public Test(string path) { InitializeComponent(); I
public partial class Test : Window { private TextBox[,] texts = new TextBox[9, 9]; GameBoard board = new GameBoard(); public Test(string path) { InitializeComponent(); Initialization_text(); } void Initialization_text() { for (int i = 0; i < texts.GetLength(0); i++) { for (int j = 0; j < texts.GetLength(1); j++) { texts[i, j] = new TextBox(); texts[i, j].Name = "txt" + i + j; texts[i, j].Width = 40; texts[i, j].Height = 40; texts[i, j].MaxLength = 1; texts[i, j].FontSize = 22; texts[i, j].FontWeight = FontWeights.Bold; texts[i, j].Foreground = new SolidColorBrush(Colors.DimGray); texts[i,j].TextAlignment = TextAlignment.Center; Canvas.SetLeft(texts[i, j], (i+1)*40); Canvas.SetTop(texts[i, j], (j+1)*40); canvas1.Children.Add(texts[i, j]); } } }
我需要获取文本框的位置,用户输入的数字用于检查值,但我不能编写调用TextBoxKeyDown的方法,因为它在运行时的make
但如果我写这个方法:
private void canvas1_KeyDown(object sender, KeyEventArgs e) { if (sender.GetType().Name == "TextBox")//the sender is canvas { } }
如何获取用户输入数字的文本框?
请帮忙……
这就是你在WPF中使用数独板的方法:
XAML:
<Window x:Class="WpfApplication4.Window17" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window17" Height="300" Width="300"> <ItemsControl ItemsSource="{Binding}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <UniformGrid Rows="9" Columns="9"/> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemContainerStyle> <Style> <Setter Property="Grid.Row" Value="{Binding Row}"/> <Setter Property="Grid.Column" Value="{Binding Column}"/> </Style> </ItemsControl.ItemContainerStyle> <ItemsControl.ItemTemplate> <DataTemplate> <TextBox Text="{Binding Value}" VerticalAlignment="Stretch" FontSize="20" TextAlignment="Center"/> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </Window>
代码背后:
using System.Collections.Generic; using System.Windows; using System.ComponentModel; namespace WpfApplication4 { public partial class Window17 : Window { public Window17() { InitializeComponent(); var random = new Random(); var board = new List<SudokuViewModel>(); for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { board.Add(new SudokuViewModel() {Row = i, Column = j,Value = random.Next(1,20)}); } } DataContext = board; } } }
视图模型:
public class SudokuViewModel:INotifyPropertyChanged { public int Row { get; set; } public int Column { get; set; } private int _value; public int Value { get { return _value; } set { _value = value; NotifyPropertyChange("Value"); } } public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChange(string propertyName) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } }
如您所见,我无法在代码中创建或操作UI元素.这在WPF中是完全错误的.你必须学习MVVM,并了解UI is Not Data. Data is Data. UI is UI
现在,只要您需要对TextBoxes中的Value进行操作,只需对ViewModel中的public int Value属性进行操作即可.您的应用程序逻辑和UI必须完全分离.
只需将我的代码复制并粘贴到文件中 – >新项目 – > WPF应用程序并亲自查看结果.这是它在我的电脑中的样子:
编辑:
我修改了示例以在更改值时调用方法.
请理解,您不应该在WPF中针对UI进行操作,而是针对DATA.
你真正关心的是DATA(ViewModel),而不是UI本身.
using System.Collections.Generic; using System.Windows; using System.ComponentModel; using System; namespace WpfApplication4 { public partial class Window17 : Window { public List<SudokuViewModel> Board { get; set; } public Window17() { InitializeComponent(); var random = new Random(); Board = new List<SudokuViewModel>(); for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { Board.Add(new SudokuViewModel() { Row = i, Column = j, Value = random.Next(1,20), OnValueChanged = OnItemValueChanged }); } } DataContext = Board; } private void OnItemValueChanged(SudokuViewModel vm) { MessageBox.Show("Value Changed!\n" + "Row: " + vm.Row + "\nColumn: " + vm.Column + "\nValue: " + vm.Value); } } public class SudokuViewModel:INotifyPropertyChanged { public int Row { get; set; } public int Column { get; set; } private int _value; public int Value { get { return _value; } set { _value = value; NotifyPropertyChange("Value"); if (OnValueChanged != null) OnValueChanged(this); } } public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChange(string propertyName) { if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } public Action<SudokuViewModel> OnValueChanged { get; set; } } }