当我点击一个按钮时,它在On Click中调用方法ActivatePlayer: using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;public class LoadSceneOnClick : MonoBehaviour{ private
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoadSceneOnClick : MonoBehaviour
{
private Scene scene;
private void Start()
{
scene = SceneManager.GetActiveScene();
StartCoroutine(WaitForSceneUnLoad(SceneManager.GetSceneByName("The Space Station")));
}
public IEnumerator WaitForSceneUnLoad(Scene scene)
{
return null;
}
public void ActivatePlayer()
{
SceneManager.UnloadSceneAsync(0);
Cursor.visible = false;
GameControl.player.SetActive(true);
}
}
但现在我想等待UnloadSceneAsync首先完成这一行:
SceneManager.UnloadSceneAsync(0);
只有当它完成卸载时,其余两行:
Cursor.visible = false; GameControl.player.SetActive(true);
问题是,当我单击按钮时,我仍然会看到场景index0的第二个gui元素.索引中的场景是主菜单,当我单击按钮一秒钟时,我会看到主菜单文本的一部分.在卸载主菜单之前,它似乎正在激活播放器.由于主菜单和播放器都有摄像头的场景,我看到主菜单一秒钟.
尝试将您的脚本放在IEnumerator中public void ActivatePlayer()
{
StartCoroutine(StartActivatePlayer());
}
IEnumerator StartActivatePlayer()
{
AsyncOperation ao = SceneManager.UnloadSceneAsync(0);
yield return ao;
Cursor.visible = false;
GameControl.player.SetActive(true);
}
希望它有所帮助.
