对于任何简单的操作,包含单个基元的只读结构应该与基元本身一样快.
测试
以下所有测试都是在Windows 7 x64上运行.NET Core 2.2,代码优化.在.NET 4.7.2上测试时,我也得到了类似的结果.
测试:渴望
用long类型测试这个前提,似乎这有:
// =============== SETUP ===================
public readonly struct LongStruct
{
public readonly long Primitive;
public LongStruct(long value) => Primitive = value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static LongStruct Add(in LongStruct lhs, in LongStruct rhs)
=> new LongStruct(lhs.Primitive + rhs.Primitive);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long LongAdd(long lhs, long rhs) => lhs + rhs;
// =============== TESTS ===================
public static void TestLong(long a, long b, out long result)
{
var sw = Stopwatch.StartNew();
for (var i = 1000000000; i > 0; --i)
{
a = LongAdd(a, b);
}
sw.Stop();
result = a;
return sw.ElapsedMilliseconds;
}
public static void TestLongStruct(LongStruct a, LongStruct b, out LongStruct result)
{
var sw = Stopwatch.StartNew();
for (var i = 1000000000; i > 0; --i)
{
a = LongStruct.Add(a, b);
}
sw.Stop();
result = a;
return sw.ElapsedMilliseconds;
}
// ============= TEST LOOP =================
public static void RunTests()
{
var longStruct = new LongStruct(1);
var count = 0;
var longTime = 0L;
var longStructTime = 0L;
while (true)
{
count++;
Console.WriteLine("Test #" + count);
longTime += TestLong(1, 1, out var longResult);
var longMean = longTime / count;
Console.WriteLine($"Long: value={longResult}, Mean Time elapsed: {longMean} ms");
longStructTime += TestLongStruct(longStruct, longStruct, out var longStructResult);
var longStructMean = longStructTime / count;
Console.WriteLine($"LongStruct: value={longStructResult.Primitive}, Mean Time elapsed: {longStructMean} ms");
Console.WriteLine();
}
}
使用LongAdd使测试循环匹配 – 每个循环调用一个方法来进行一些添加,而不是内联案例的内联
在我的机器上,这两次已经稳定在彼此的2%之内,足够近以至于我确信它们已经针对几乎相同的代码进行了优化.
IL的差异相当小:
>测试循环代码是相同的,除了调用哪个方法(LongAdd vs LongStruct.Add).
> LongStruct.Add有一些额外的说明:
>一对ldfld指令从结构中加载Primitive
> newobj指令将新的long打包回LongStruct
所以要么抖动正在优化这些指令,要么它们基本上是免费的.
测试:双打
如果我采用上面的代码并用double替换每个long,我会期望相同的结果(绝对值较慢,因为add指令稍微慢一点,但两者都是相同的余量).
我实际看到的是DoubleStruct版本比双版本慢大约4.8倍(即480%).
IL与long case相同(除了交换用于float64和DoubleStruct的int64和LongStruct),但不知何故,运行时正在为LongStruct案例或双案例中不存在的DoubleStruct案例进行额外的工作.
测试:其他类型
测试一些其他原始类型,我看到float(465%)的行为与double的行为相同,而short和int的行为方式与long相同,所以看起来它是关于浮点导致一些优化不被采取.
题
为什么DoubleStruct和FloatStruct比double和float慢得多,其中long,int和short等价物没有这样的减速?
这不是一个单独的答案,但它在x86和x64上都是一个更严格的基准测试,所以希望它能为其他可以解释这个问题的人提供更多信息.我试图用BenchmarkDotNet复制它.我也想知道删除in会有什么区别.我把它作为x86和x64单独运行.
x86(LegacyJIT)
| Method | Mean | Error | StdDev | |----------------------- |---------:|---------:|---------:| | TestLong | 257.9 ms | 2.099 ms | 1.964 ms | | TestLongStruct | 529.3 ms | 4.977 ms | 4.412 ms | | TestLongStructWithIn | 526.2 ms | 6.722 ms | 6.288 ms | | TestDouble | 256.7 ms | 1.466 ms | 1.300 ms | | TestDoubleStruct | 342.5 ms | 5.189 ms | 4.600 ms | | TestDoubleStructWithIn | 338.7 ms | 3.808 ms | 3.376 ms |
x64(RyuJIT)
| Method | Mean | Error | StdDev | |----------------------- |-----------:|----------:|----------:| | TestLong | 269.8 ms | 5.359 ms | 9.099 ms | | TestLongStruct | 266.2 ms | 6.706 ms | 8.236 ms | | TestLongStructWithIn | 270.4 ms | 4.150 ms | 3.465 ms | | TestDouble | 270.4 ms | 5.336 ms | 6.748 ms | | TestDoubleStruct | 1,250.9 ms | 24.702 ms | 25.367 ms | | TestDoubleStructWithIn | 577.1 ms | 12.159 ms | 16.644 ms |
我可以使用RyuJIT在x64上复制此内容,但不能在使用LegacyJIT的x86上复制此内容.这似乎是RyuJIT管理优化长期案例但不是双重案例的工件 – LegacyJIT也没有做出优化.
我不知道为什么TestDoubleStruct在RyuJIT上是如此异常.
码:
public readonly struct LongStruct
{
public readonly long Primitive;
public LongStruct(long value) => Primitive = value;
public static LongStruct Add(LongStruct lhs, LongStruct rhs)
=> new LongStruct(lhs.Primitive + rhs.Primitive);
public static LongStruct AddWithIn(in LongStruct lhs, in LongStruct rhs)
=> new LongStruct(lhs.Primitive + rhs.Primitive);
}
public readonly struct DoubleStruct
{
public readonly double Primitive;
public DoubleStruct(double value) => Primitive = value;
public static DoubleStruct Add(DoubleStruct lhs, DoubleStruct rhs)
=> new DoubleStruct(lhs.Primitive + rhs.Primitive);
public static DoubleStruct AddWithIn(in DoubleStruct lhs, in DoubleStruct rhs)
=> new DoubleStruct(lhs.Primitive + rhs.Primitive);
}
public class Benchmark
{
[Benchmark]
public void TestLong()
{
for (var i = 1000000000; i > 0; --i)
{
LongAdd(1, 2);
}
}
[Benchmark]
public void TestLongStruct()
{
var a = new LongStruct(1);
var b = new LongStruct(2);
for (var i = 1000000000; i > 0; --i)
{
LongStruct.Add(a, b);
}
}
[Benchmark]
public void TestLongStructWithIn()
{
var a = new LongStruct(1);
var b = new LongStruct(2);
for (var i = 1000000000; i > 0; --i)
{
LongStruct.AddWithIn(a, b);
}
}
[Benchmark]
public void TestDouble()
{
for (var i = 1000000000; i > 0; --i)
{
DoubleAdd(1, 2);
}
}
[Benchmark]
public void TestDoubleStruct()
{
var a = new DoubleStruct(1);
var b = new DoubleStruct(2);
for (var i = 1000000000; i > 0; --i)
{
DoubleStruct.Add(a, b);
}
}
[Benchmark]
public void TestDoubleStructWithIn()
{
var a = new DoubleStruct(1);
var b = new DoubleStruct(2);
for (var i = 1000000000; i > 0; --i)
{
DoubleStruct.AddWithIn(a, b);
}
}
public static long LongAdd(long lhs, long rhs) => lhs + rhs;
public static double DoubleAdd(double lhs, double rhs) => lhs + rhs;
}
class Program
{
static void Main(string[] args)
{
var summary = BenchmarkRunner.Run<Benchmark>();
Console.ReadLine();
}
}
为了好玩,以下是两种情况下的x64程序集:
码
using System;
public class C {
public long AddLongs(long a, long b) {
return a + b;
}
public LongStruct AddLongStructs(LongStruct a, LongStruct b) {
return LongStruct.Add(a, b);
}
public LongStruct AddLongStructsWithIn(LongStruct a, LongStruct b) {
return LongStruct.AddWithIn(a, b);
}
public double AddDoubles(double a, double b) {
return a + b;
}
public DoubleStruct AddDoubleStructs(DoubleStruct a, DoubleStruct b) {
return DoubleStruct.Add(a, b);
}
public DoubleStruct AddDoubleStructsWithIn(DoubleStruct a, DoubleStruct b) {
return DoubleStruct.AddWithIn(a, b);
}
}
public readonly struct LongStruct
{
public readonly long Primitive;
public LongStruct(long value) => Primitive = value;
public static LongStruct Add(LongStruct lhs, LongStruct rhs)
=> new LongStruct(lhs.Primitive + rhs.Primitive);
public static LongStruct AddWithIn(in LongStruct lhs, in LongStruct rhs)
=> new LongStruct(lhs.Primitive + rhs.Primitive);
}
public readonly struct DoubleStruct
{
public readonly double Primitive;
public DoubleStruct(double value) => Primitive = value;
public static DoubleStruct Add(DoubleStruct lhs, DoubleStruct rhs)
=> new DoubleStruct(lhs.Primitive + rhs.Primitive);
public static DoubleStruct AddWithIn(in DoubleStruct lhs, in DoubleStruct rhs)
=> new DoubleStruct(lhs.Primitive + rhs.Primitive);
}
x86汇编
C.AddLongs(Int64, Int64)
L0000: mov eax, [esp+0xc]
L0004: mov edx, [esp+0x10]
L0008: add eax, [esp+0x4]
L000c: adc edx, [esp+0x8]
L0010: ret 0x10
C.AddLongStructs(LongStruct, LongStruct)
L0000: push esi
L0001: mov eax, [esp+0x10]
L0005: mov esi, [esp+0x14]
L0009: add eax, [esp+0x8]
L000d: adc esi, [esp+0xc]
L0011: mov [edx], eax
L0013: mov [edx+0x4], esi
L0016: pop esi
L0017: ret 0x10
C.AddLongStructsWithIn(LongStruct, LongStruct)
L0000: push esi
L0001: mov eax, [esp+0x10]
L0005: mov esi, [esp+0x14]
L0009: add eax, [esp+0x8]
L000d: adc esi, [esp+0xc]
L0011: mov [edx], eax
L0013: mov [edx+0x4], esi
L0016: pop esi
L0017: ret 0x10
C.AddDoubles(Double, Double)
L0000: fld qword [esp+0xc]
L0004: fadd qword [esp+0x4]
L0008: ret 0x10
C.AddDoubleStructs(DoubleStruct, DoubleStruct)
L0000: fld qword [esp+0xc]
L0004: fld qword [esp+0x4]
L0008: faddp st1, st0
L000a: fstp qword [edx]
L000c: ret 0x10
C.AddDoubleStructsWithIn(DoubleStruct, DoubleStruct)
L0000: fld qword [esp+0xc]
L0004: fadd qword [esp+0x4]
L0008: fstp qword [edx]
L000a: ret 0x10
x64汇编
C..ctor()
L0000: ret
C.AddLongs(Int64, Int64)
L0000: lea rax, [rdx+r8]
L0004: ret
C.AddLongStructs(LongStruct, LongStruct)
L0000: lea rax, [rdx+r8]
L0004: ret
C.AddLongStructsWithIn(LongStruct, LongStruct)
L0000: lea rax, [rdx+r8]
L0004: ret
C.AddDoubles(Double, Double)
L0000: vzeroupper
L0003: vmovaps xmm0, xmm1
L0008: vaddsd xmm0, xmm0, xmm2
L000d: ret
C.AddDoubleStructs(DoubleStruct, DoubleStruct)
L0000: sub rsp, 0x18
L0004: vzeroupper
L0007: mov [rsp+0x28], rdx
L000c: mov [rsp+0x30], r8
L0011: mov rax, [rsp+0x28]
L0016: mov [rsp+0x10], rax
L001b: mov rax, [rsp+0x30]
L0020: mov [rsp+0x8], rax
L0025: vmovsd xmm0, qword [rsp+0x10]
L002c: vaddsd xmm0, xmm0, [rsp+0x8]
L0033: vmovsd [rsp], xmm0
L0039: mov rax, [rsp]
L003d: add rsp, 0x18
L0041: ret
C.AddDoubleStructsWithIn(DoubleStruct, DoubleStruct)
L0000: push rax
L0001: vzeroupper
L0004: mov [rsp+0x18], rdx
L0009: mov [rsp+0x20], r8
L000e: vmovsd xmm0, qword [rsp+0x18]
L0015: vaddsd xmm0, xmm0, [rsp+0x20]
L001c: vmovsd [rsp], xmm0
L0022: mov rax, [rsp]
L0026: add rsp, 0x8
L002a: ret
SharpLab
如果你添加循环:
码
public class C {
public void AddLongs(long a, long b) {
for (var i = 1000000000; i > 0; --i) {
long c = a + b;
}
}
public void AddLongStructs(LongStruct a, LongStruct b) {
for (var i = 1000000000; i > 0; --i) {
a = LongStruct.Add(a, b);
}
}
public void AddLongStructsWithIn(LongStruct a, LongStruct b) {
for (var i = 1000000000; i > 0; --i) {
a = LongStruct.AddWithIn(a, b);
}
}
public void AddDoubles(double a, double b) {
for (var i = 1000000000; i > 0; --i) {
a = a + b;
}
}
public void AddDoubleStructs(DoubleStruct a, DoubleStruct b) {
for (var i = 1000000000; i > 0; --i) {
a = DoubleStruct.Add(a, b);
}
}
public void AddDoubleStructsWithIn(DoubleStruct a, DoubleStruct b) {
for (var i = 1000000000; i > 0; --i) {
a = DoubleStruct.AddWithIn(a, b);
}
}
}
public readonly struct LongStruct
{
public readonly long Primitive;
public LongStruct(long value) => Primitive = value;
public static LongStruct Add(LongStruct lhs, LongStruct rhs)
=> new LongStruct(lhs.Primitive + rhs.Primitive);
public static LongStruct AddWithIn(in LongStruct lhs, in LongStruct rhs)
=> new LongStruct(lhs.Primitive + rhs.Primitive);
}
public readonly struct DoubleStruct
{
public readonly double Primitive;
public DoubleStruct(double value) => Primitive = value;
public static DoubleStruct Add(DoubleStruct lhs, DoubleStruct rhs)
=> new DoubleStruct(lhs.Primitive + rhs.Primitive);
public static DoubleStruct AddWithIn(in DoubleStruct lhs, in DoubleStruct rhs)
=> new DoubleStruct(lhs.Primitive + rhs.Primitive);
}
86
C.AddLongs(Int64, Int64)
L0000: push ebp
L0001: mov ebp, esp
L0003: mov eax, 0x3b9aca00
L0008: dec eax
L0009: test eax, eax
L000b: jg L0008
L000d: pop ebp
L000e: ret 0x10
C.AddLongStructs(LongStruct, LongStruct)
L0000: push ebp
L0001: mov ebp, esp
L0003: push esi
L0004: mov esi, 0x3b9aca00
L0009: mov eax, [ebp+0x10]
L000c: mov edx, [ebp+0x14]
L000f: add eax, [ebp+0x8]
L0012: adc edx, [ebp+0xc]
L0015: mov [ebp+0x10], eax
L0018: mov [ebp+0x14], edx
L001b: dec esi
L001c: test esi, esi
L001e: jg L0009
L0020: pop esi
L0021: pop ebp
L0022: ret 0x10
C.AddLongStructsWithIn(LongStruct, LongStruct)
L0000: push ebp
L0001: mov ebp, esp
L0003: push esi
L0004: mov esi, 0x3b9aca00
L0009: mov eax, [ebp+0x10]
L000c: mov edx, [ebp+0x14]
L000f: add eax, [ebp+0x8]
L0012: adc edx, [ebp+0xc]
L0015: mov [ebp+0x10], eax
L0018: mov [ebp+0x14], edx
L001b: dec esi
L001c: test esi, esi
L001e: jg L0009
L0020: pop esi
L0021: pop ebp
L0022: ret 0x10
C.AddDoubles(Double, Double)
L0000: push ebp
L0001: mov ebp, esp
L0003: mov eax, 0x3b9aca00
L0008: dec eax
L0009: test eax, eax
L000b: jg L0008
L000d: pop ebp
L000e: ret 0x10
C.AddDoubleStructs(DoubleStruct, DoubleStruct)
L0000: push ebp
L0001: mov ebp, esp
L0003: mov eax, 0x3b9aca00
L0008: fld qword [ebp+0x10]
L000b: fld qword [ebp+0x8]
L000e: faddp st1, st0
L0010: fstp qword [ebp+0x10]
L0013: dec eax
L0014: test eax, eax
L0016: jg L0008
L0018: pop ebp
L0019: ret 0x10
C.AddDoubleStructsWithIn(DoubleStruct, DoubleStruct)
L0000: push ebp
L0001: mov ebp, esp
L0003: mov eax, 0x3b9aca00
L0008: fld qword [ebp+0x10]
L000b: fadd qword [ebp+0x8]
L000e: fstp qword [ebp+0x10]
L0011: dec eax
L0012: test eax, eax
L0014: jg L0008
L0016: pop ebp
L0017: ret 0x10
64位
C.AddLongs(Int64, Int64)
L0000: mov eax, 0x3b9aca00
L0005: dec eax
L0007: test eax, eax
L0009: jg L0005
L000b: ret
C.AddLongStructs(LongStruct, LongStruct)
L0000: mov eax, 0x3b9aca00
L0005: add rdx, r8
L0008: dec eax
L000a: test eax, eax
L000c: jg L0005
L000e: ret
C.AddLongStructsWithIn(LongStruct, LongStruct)
L0000: mov eax, 0x3b9aca00
L0005: add rdx, r8
L0008: dec eax
L000a: test eax, eax
L000c: jg L0005
L000e: ret
C.AddDoubles(Double, Double)
L0000: vzeroupper
L0003: mov eax, 0x3b9aca00
L0008: vaddsd xmm1, xmm1, xmm2
L000d: dec eax
L000f: test eax, eax
L0011: jg L0008
L0013: ret
C.AddDoubleStructs(DoubleStruct, DoubleStruct)
L0000: sub rsp, 0x18
L0004: vzeroupper
L0007: mov [rsp+0x28], rdx
L000c: mov [rsp+0x30], r8
L0011: mov eax, 0x3b9aca00
L0016: mov rdx, [rsp+0x28]
L001b: mov [rsp+0x10], rdx
L0020: mov rdx, [rsp+0x30]
L0025: mov [rsp+0x8], rdx
L002a: vmovsd xmm0, qword [rsp+0x10]
L0031: vaddsd xmm0, xmm0, [rsp+0x8]
L0038: vmovsd [rsp], xmm0
L003e: mov rdx, [rsp]
L0042: mov [rsp+0x28], rdx
L0047: dec eax
L0049: test eax, eax
L004b: jg L0016
L004d: add rsp, 0x18
L0051: ret
C.AddDoubleStructsWithIn(DoubleStruct, DoubleStruct)
L0000: push rax
L0001: vzeroupper
L0004: mov [rsp+0x18], rdx
L0009: mov [rsp+0x20], r8
L000e: mov eax, 0x3b9aca00
L0013: vmovsd xmm0, qword [rsp+0x20]
L001a: vmovaps xmm1, xmm0
L001f: vaddsd xmm1, xmm1, [rsp+0x18]
L0026: vmovsd [rsp], xmm1
L002c: mov rdx, [rsp]
L0030: mov [rsp+0x18], rdx
L0035: dec eax
L0037: test eax, eax
L0039: jg L001a
L003b: add rsp, 0x8
L003f: ret
SharpLab
我对汇编不够熟悉,无法解释它究竟在做什么,但很明显AddDoubleStructs中的工作比AddLongStructs更多.
