有人可以提供我应该与企业库4.1中的Microsoft Unity应用程序块一起使用的 XML配置,以实现与以下相同的结果吗? using System; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.InterceptionExten
using System; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.InterceptionExtension; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { IUnityContainer container = new UnityContainer(); container.AddNewExtension<Interception>(); container.RegisterType<ILogger, Logger>(); container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor()); var logger = container.Resolve<ILogger>(); logger.Write("World."); Console.ReadKey(); } } public interface ILogger { [Test] void Write(string message); } public class Logger : ILogger { public void Write(string message) { Console.Write(message); } } public class TestAttribute : HandlerAttribute { public override ICallHandler CreateHandler(IUnityContainer container) { return new TestHandler(); } } public class TestHandler : ICallHandler { public int Order { get; set; } public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext) { Console.Write("Hello, "); return getNext()(input, getNext); } } }
所以不是这样的:
IUnityContainer container = new UnityContainer(); container.AddNewExtension<Interception>(); container.RegisterType<ILogger, Logger>(); container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor());
我会这样的:
IUnityContainer container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Containers.Default.Configure(container);
使用XML配置文件.
我自己找到了答案:<?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Microsoft.Practices.Unity.Configuration" /> </configSections> <unity> <typeAliases> <typeAlias alias="ILogger" type="ConsoleApplication1.ILogger, ConsoleApplication1" /> <typeAlias alias="Logger" type="ConsoleApplication1.Logger, ConsoleApplication1" /> <typeAlias alias="TestAttribute" type="ConsoleApplication1.TestAttribute, ConsoleApplication1" /> <typeAlias alias="TestHandler" type="ConsoleApplication1.TestHandler, ConsoleApplication1" /> <typeAlias alias="interface" type="Microsoft.Practices.Unity.InterceptionExtension.InterfaceInterceptor, Microsoft.Practices.Unity.Interception, Version=1.2.0.0" /> </typeAliases> <containers> <container name="ConfigureInterceptorForType"> <extensions> <add type="Microsoft.Practices.Unity.InterceptionExtension.Interception, Microsoft.Practices.Unity.Interception" /> </extensions> <extensionConfig> <add name="interception" type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationElement, Microsoft.Practices.Unity.Interception.Configuration"> <interceptors> <interceptor type="interface"> <key type="ILogger"/> </interceptor> </interceptors> </add> </extensionConfig> <types> <type type="ILogger" mapTo="Logger" /> </types> </container> </containers> </unity> </configuration>
再次,C#代码:
using System; using System.Configuration; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.Configuration; using Microsoft.Practices.Unity.InterceptionExtension; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { //IUnityContainer container = new UnityContainer(); //container.AddNewExtension<Interception>(); //container.RegisterType<ILogger, Logger>(); //container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor()); IUnityContainer container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Containers["ConfigureInterceptorForType"].Configure(container); var logger = container.Resolve<ILogger>(); logger.Write("World."); Console.ReadKey(); } } public interface ILogger { [Test] void Write(string message); } public class Logger : ILogger { public void Write(string message) { Console.Write(message); } } public class TestAttribute : HandlerAttribute { public override ICallHandler CreateHandler(IUnityContainer container) { return new TestHandler(); } } public class TestHandler : ICallHandler { public int Order { get; set; } public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext) { Console.Write("Hello, "); return getNext()(input, getNext); } } }