本文实例为大家分享了unity鼠标或者手指点击模型播放动的具体代码,供大家参考,具体内容如下 using UnityEngine;using System.Collections; public class ClickPlayAnimation : MonoBehaviour { /// summary /// 实
本文实例为大家分享了unity鼠标或者手指点击模型播放动的具体代码,供大家参考,具体内容如下
using UnityEngine; using System.Collections; public class ClickPlayAnimation : MonoBehaviour { /// <summary> /// 实现功能为点击模型播放动画 /// 使用方法,给模型添加碰撞,添加脚本 /// </summary> bool isPlayAnim = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //animation.Play(); if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { foreach (Touch touch in Input.touches) { if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began || Input.GetTouch(0).phase == TouchPhase.Moved) { Ray ray = Camera.main.ScreenPointToRay(new Vector3(touch.position.x, touch.position.y, 0)); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { // Debug.DrawLine(ray.origin, hit.point); if (hit.collider.gameObject.name == gameObject.name) { isPlayAnim = true; print("123"); } } } } } else { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { Debug.DrawLine(ray.origin, hit.point); //print(hit.collider.gameObject.name); //curObject = hit.collider.gameObject; if (hit.collider.gameObject.name == gameObject.name) { isPlayAnim = true; print("123"); } // 显示当前选中对象的名称 // print(hit.collider.gameObject); } } } if(isPlayAnim) { animation.Play(); isPlayAnim = false; } } }
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