MessageQueue,顾名思义消息队列,在系统开发中也是用的比较多的一个中间件吧。我们这里主要用它来做日志管理和订单管理的,记得老老大(恩,是的,就是老老大,因为他已经跳槽了)还在的时候,当时也是为了赶项目进度,他也参与开发了,那时候我才刚刚入职,他负责写后端这块,我来了就把他手上的任务接过来了,(接着接着……就辞职了)。
之后我们的开发仍然有条不紊的开发着,直到今年的一月份吧,才上线开始运行,然后就出现了常规状态,上线之后就开始爆炸,
这个页面打不开呀,那个内容没东西呀,第三方登录问题呀,支付问题呀,临时再改需求呀……(该来的都来了),加班、debug、测试、再debug……,然后经过几天的修复,终于完成了跟自己电脑一样稳定的运行,组员们都美滋滋的,今晚加个鸡腿才行。
都说祸不单行,古人是不会骗我们的,Bug怎么会修得完呢?天真,要是Bug能修得完还要我们来干啥,好景不长,果然,过了一周之后,组员突然群里叫喳喳,
what is it ?
来了,今天的主角登场了,我也要开始加班了。
RabbitMQ这个是今天要说的东西,基础概念什么的不是今天要说的重点,重点是:
RabbitMQ内存暴涨!使得整个服务器濒临瘫痪,远程登录服务器都差点挤不进去的状态,别看截图目前才1.3G,吃个午饭回来,就2.3G了,可怕不可怕?咋回事?
老板喊你回来加班啦先不管了,线上优先解决,手动先Reset回收资源以释放空间,这个只是临时的办法,然后检查一下rabbitMQ的配置有没有问题,路径在
C:\Users\Administrator\AppData\Roaming\RabbitMQ完全是默认的配置,完全ojbk啊,那到底咋回事?继续检查,想想不如从项目开始吧,然后查看项目中的代码,都是从来自【MessageLib】的组件调用
好了,叫我老老大要这个组件的代码,他把git的地址就发给我,我把项目down下来,
这个封装的组件内容不多,主要的文件一目了然,其实就是用到这个两个组件来进行的二次封装来调用
主要的代码是在【MessageQueue.cs】文件里,展示一下当时的代码情况:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MessageLib.ClassBean; using EasyNetQ; using System.Threading; namespace MessageLib { public static class MessageQueue { public static IBus bus = MQBusBuilder.CreateMessageBus(); //消息队列 private static Queue<Item> NoticQueue = new Queue<Item>(5000); //日志队列 private static Queue<Item> LogQueue = new Queue<Item>(5000); //队列数目发布数量 private static int max_count_to_pulish = 1000; /// <summary> /// 可供外部使用的消息入列操作 /// </summary> public static void push(Item item) { if (item.type == ItemType.notic) { NoticQueue.Enqueue(item); } if (item.type == ItemType.log) { LogQueue.Enqueue(item); } } /// <summary> /// 监听后需要调用的发布接口 /// </summary> private static void Pulish(object source, System.Timers.ElapsedEventArgs e) { if (NoticQueue.Count > 0 || LogQueue.Count > 0) { if (bus == null || !bus.IsConnected) { bus = MQBusBuilder.CreateMessageBus(); } if (bus.IsConnected) { Send(ItemType.notic); Send(ItemType.log); } } } /// <summary> /// 程序自运行并开始监听 /// </summary> public static void Run() { System.Timers.Timer timer = new System.Timers.Timer(); timer.Interval = 1000; timer.Elapsed += new System.Timers.ElapsedEventHandler(Pulish);//到达时间的时候执行事件; timer.AutoReset = true;//设置是执行一次(false)还是一直执行(true); timer.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件; } /// <summary> /// 启动线程异步调用 /// </summary> /// <param name="channelType"></param> private static void Send(string channelType) { Thread thread = new Thread(new ParameterizedThreadStart(PublishAction)); thread.IsBackground = true; thread.Start(channelType); } /// <summary> /// 调用发布日志及提醒两个接口 /// </summary> /// <param name="channel"></param> private static void PublishAction(object channel) { PublisLog(); PublisNotic(); } /// <summary> /// 日志消息发送至RabbitMQ指定exchange、Queue /// </summary> private static void PublisLog() { string channelName = ItemType.log; try { var routingKey = channelName; var mqqueue = bus.Advanced.QueueDeclare(string.Format("Queue.{0}", channelName)); var exchange = bus.Advanced.ExchangeDeclare(string.Format("Exchange.{0}",channelName), "direct"); var binding = bus.Advanced.Bind(exchange, mqqueue, routingKey); while (LogQueue.Count > 0) { Item item = LogQueue.Dequeue(); if (item != null) { var properties = new MessageProperties(); var Message = new Message<string>(Newtonsoft.Json.JsonConvert.SerializeObject(item)); Message.Properties.AppId = item.appid; bus.Advanced.Publish(exchange, routingKey, false, Message); } } } catch (Exception ex) { throw ex; } } /// <summary> /// 提醒消息发送至RabbitMQ指定exchange、Queue /// </summary> private static void PublisNotic() { string channelName = ItemType.notic; var routingKey = channelName; var mqqueue = bus.Advanced.QueueDeclare(string.Format("Queue.{0}", channelName)); var exchange = bus.Advanced.ExchangeDeclare(string.Format("Exchange.{0}", channelName), "direct"); var binding = bus.Advanced.Bind(exchange, mqqueue, routingKey); while(NoticQueue.Count > 0) { Item item = NoticQueue.Dequeue(); if (item != null) { var properties = new MessageProperties(); var Message = new Message<string>(Newtonsoft.Json.JsonConvert.SerializeObject(item)); Message.Properties.AppId = item.appid; bus.Advanced.Publish(exchange, routingKey, false, Message); } } } } }View Code
然后我就发现了这一段代码!
/// <summary> /// 程序自运行并开始监听 /// </summary> public static void Run() { System.Timers.Timer timer = new System.Timers.Timer(); timer.Interval = 1000; timer.Elapsed += new System.Timers.ElapsedEventHandler(Pulish);//到达时间的时候执行事件; timer.AutoReset = true;//设置是执行一次(false)还是一直执行(true); timer.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件; }
/// <summary> /// 启动线程异步调用 /// </summary> /// <param name="channelType"></param> private static void Send(string channelType) { Thread thread = new Thread(new ParameterizedThreadStart(PublishAction)); thread.IsBackground = true; thread.Start(channelType); }
老老大写Bug了,当Run()起来之后,队列中【NoticQueue】有内容,就开始推送消息,发送消息Send(),每来一次推送new一个线程并设置为后台线程,然后发送消息。好了,明白了,这里的线程很混乱,因为线程操作不当,new了N多个频道,并且没有主动回收,这也难怪内存暴涨呢。并且要是Run()调用多次,后果更加不堪设想。
加班改起来开始动手吧,业务主要推送有普通消息、错误消息和通知消息,那么将队列与线程组装一起,新增一个类QueueTask.cs:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using MessageLib.Core; using MessageLib.Core.ClassBean; using EasyNetQ; using EasyNetQ.Topology; using System.Linq.Expressions; namespace MessageLib.Core { public class QueueTask { private Queue<Item> QueueData = new Queue<Item>(5000); //队列数目发布数量 private int max_count_to_pulish = 1000; public bool isRunning = false; private string itemType = ItemType.info; private string MessageRouter = ItemType.info; public QueueTask(string itemType,string MessageRouter) { this.itemType = itemType; this.MessageRouter = MessageRouter; } /// <summary> /// 可供外部使用的消息入列操作 /// </summary> public void Push(Item item, IBus IBus) { QueueData.Enqueue(item); if (!isRunning) Run(IBus); } public void Run(IBus IBus) { if (!isRunning) { Timer timerNotic = new Timer(PulishMsg, IBus, 1000, 1000); isRunning = true; } } private void PulishMsg(object state) { IBus IBus = state as IBus; if (QueueData.Count > 0) { PublisMsg(itemType, IBus); } } private void PublisMsg(object channel, IBus BusInstance) { try { string channelName = channel as string; if (QueueData.Count > 0) { var mqqueue = BusInstance.Advanced.QueueDeclare(string.Format("Queue.{0}", channelName)); var exchange = BusInstance.Advanced.ExchangeDeclare(string.Format("Exchange.{0}", channelName), ExchangeType.Direct); var binding = BusInstance.Advanced.Bind(exchange, mqqueue, mqqueue.Name); while (QueueData.Count > 0) { Item item = QueueData.Dequeue(); if (item != null) { var properties = new MessageProperties(); var Message = new Message<string>(Newtonsoft.Json.JsonConvert.SerializeObject(item)); Message.Properties.AppId = item.appid; BusInstance.Advanced.Publish(exchange, mqqueue.Name, false, Message); } } } } catch (Exception ex) { Console.WriteLine("PublisMsg error:" + ex.Message); } } public void Read<T>(IBus BusInstance,Action<Item> dealAction) where T : Item { try { string channelName = itemType; var mqqueue = BusInstance.Advanced.QueueDeclare(string.Format("Queue.{0}", channelName)); var exchange = BusInstance.Advanced.ExchangeDeclare(string.Format("Exchange.{0}", channelName), ExchangeType.Direct); var binding = BusInstance.Advanced.Bind(exchange, mqqueue, mqqueue.Name); var Consume = BusInstance.Advanced.Consume(mqqueue, registration => Task.Run(() => { registration.Add<string>((message, info) => { Item data = Newtonsoft.Json.JsonConvert.DeserializeObject<T>(message.Body); dealAction(data); }); })); } catch (Exception ex) { Console.WriteLine("Read error:" + ex.Message); } } } }
然后,在MessageQueue.cs修改为单例模式:
public static class MessageQueue { /*Install-Package EasyNetQ-dotnet-core -Version 2.0.2-radicalgeek-netc0001 -Pre*/ private static IBus bus = null; public static bool isRunning = false; //消息队列 private static QueueTask NoticQueue = null; //日志队列 private static QueueTask LogQueue = null; //自定义 private static QueueTask InfoQueue = null; #region 同步锁 private static readonly object obj = new object(); #endregion public static void Init(string Connection, string routeKey) { if (NoticQueue == null) NoticQueue = new QueueTask(ItemType.notic, ItemType.notic); if (LogQueue == null) LogQueue = new QueueTask(ItemType.error, ItemType.error); if (InfoQueue == null) InfoQueue = new QueueTask(ItemType.info, routeKey); if (string.IsNullOrEmpty(MQBusBuilder.Connnection)) MQBusBuilder.Connnection = Connection; } public static IBus BusInstance { get { if (bus == null) { lock (obj) { if (bus == null|| !bus.IsConnected) { bus = MQBusBuilder.CreateMessageBus(); } } } return bus; } } /// <summary> /// 可供外部使用的消息入列操作 /// </summary> public static void PushAndRun(Item item) { if (string.IsNullOrWhiteSpace(MQBusBuilder.Connnection) || BusInstance == null) return; if (item.type == ItemType.notic) { NoticQueue.Push(item, BusInstance); } if (item.type == ItemType.error) { LogQueue.Push(item, BusInstance); } if (item.type == ItemType.info) { InfoQueue.Push(item, BusInstance); } } public static void Read(string itemType, Action<Item> dealAction) { if (itemType == ItemType.notic) { NoticQueue.Read<NoticItem>(BusInstance, dealAction); } if (itemType == ItemType.error) { LogQueue.Read<ErrorItem>(BusInstance, dealAction); } if (itemType == ItemType.info) { InfoQueue.Read<Message>(BusInstance, dealAction); } } }View Code
每次推送消息的时候,每个QueueTask就自己维护自己的线程和队列了,当调用推送之后,就开始运作起来。恩,应该没问题了。然后就发布nuget,再更新项目,然后发布。观察一段时间,恩,完美。
事件二
事情过后,B端开始搞起来了,然后涉及到订单系统,跟老大(不是老老大,老老大那时候已经跑了)商量之后确定使用消息队列来做订单的事件的拓展,然后就直接美滋滋的调用好之前写的了,没想到啊,这次是线程暴涨!因为订单是从B端推送过来的,B端肯定没事,订单后台订阅消息之后,读取过程中出现的线程增多,然后看看之前写的Read()方法,感觉没啥问题啊,每运行完一次,就多了一个线程,这个神奇了啊,那么源代码撸起来。
https://github.com/EasyNetQ/EasyNetQ
翻来覆去,看到这个Consume方法,继承的是IDisposable接口,得勒,知道咋回事了。
Consume.Dispose(); 多个消费者的情况下,用完请记得主动释放啊。
这回真的可以浪了。
总结
遇到问题,冷静下来,耐得了寂寞才行。线上的问题优先解决,然后再慢慢Debug,解决不了,看源码,再解决不了,降级处理,欢迎共同探讨。同时也感谢一下技术群里的兄弟给的一些建议,并帮忙查找资料,还好EasyNetQ是开源了,不然也打算说先不用了,毕竟一开始没什么用户量,所以没必要整那么麻烦,加班加点的弄这个问题。不过最终都完美的解决了,心里还是挺美滋滋的,程序猿随之而来的成就感。
别看我们在工位上默不作声,我们可能在拯救世界呢!老板,该加工资啦!
补充
2018-12-25 鉴于大伙私信我想看看原来的bug修复后的情况,毕竟是公司代码不适合完全开源,我单独把例子源码做过修改的发布出来,思路都差不多的,对比一下文章中原来的有问题的代码就可以了吧。因为都已经修复掉了,修改后的在这里。