上篇文章给大家介绍了C语言实现桌面贪吃蛇小游戏,感兴趣的朋友可以点击查看,今天给大家介绍c语言实现小熊跳板功能。 C语言代码,有点简陋,还有许多可以优化的地方,注释也没
上篇文章给大家介绍了C语言实现桌面贪吃蛇小游戏,感兴趣的朋友可以点击查看,今天给大家介绍c语言实现小熊跳板功能。
C语言代码,有点简陋,还有许多可以优化的地方,注释也没写全,后期会补充,后期也可能添加更多功能,我会去尽量的完善代码。
测试工具:VS2019,语言:C语言
#include<stdio.h> #include<stdlib.h> #include<Windows.h> #include<conio.h> #include<time.h> #include<string.h> #define High 40 #define Width 60 //画布大小 int people_x, people_y; //小球坐标 int canvas[High + 1][Width + 1]; //标记 int b1_left[3]; //横线板板起点 int b1_right[3]; //横线板板终点 int score = 0; //得分 int vv = 15, v_b = 8; //vv大小可以改变板板上升速度 void HideCursor() { CONSOLE_CURSOR_INFO cursor_info = { 1,0 }; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); } void gotoxy(int x, int y) { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(handle, pos); } void startup() { int i, j, k; srand(time(NULL)); for (i = 3; i <= High; i += 3) { int t = 0; int k; for (k = 0; k < 3; k++) { b1_left[k] = rand() % (Width - 6); b1_right[k] = b1_left[k] + rand()%3+5; } t = 3; while (t--) { for (j = b1_left[t]; j < b1_right[t]; j++) { canvas[i][j] = 2; //标记为横线板板 } } } people_x = 2; people_y = 6; // 小球横纵坐标 canvas[people_x][people_y] = 1; // 小球所在不能为横线板板 for (i = 0; i < High; i++) // 左右边框为束线 { canvas[i][0] = -2; canvas[i][Width - 1] = -2; } for (j = 0; j < Width; j++) //上下边框为T { canvas[0][j] = -1; canvas[High - 1][j] = -1; } } void show() { gotoxy(0, 0);//把光标启动到(0,0)点,在这里功能为清屏 int i, j; for (i = 0; i < High; i++) { for (j = 0; j < Width; j++) { if (canvas[i][j] == 2) printf("-"); else if (canvas[i][j] == 1) printf("o"); else if (canvas[i][j] == -1) printf("T"); else if (canvas[i][j] == -2) printf("|"); else printf(" "); } printf("\n"); } printf("得分:%d\n", score); } int updataWithoutInput() { int i, j, k; static int v_bord = 0, v_ball = 0; int flag = 0; int oldps_x, oldps_y; if (v_bord < vv) //设置更新各个部件的位置 v_bord++; if (v_bord == vv) { for (i = 1; i <= High - 2; i++) { for (j = 1; j <= Width - 2; j++) { if (canvas[i][j] == 2 && i - 1 != 0) { canvas[i][j] = 0; if (canvas[i - 1][j] == 1) { people_x = i - 2; people_y = j; canvas[people_x][people_y] = 1; canvas[i - 1][j] = 2; } else canvas[i - 1][j] = 2; } else { if (i - 1 == 0 && canvas[i][j] == 2) { canvas[i][j] = 0; flag = 1; } } } } v_bord = 0; } for (i = 1; i <= Width - 2; i++) { if (canvas[people_x][i] == 2) { score++; break; } } if (v_ball < v_b) v_ball++; if (v_ball == v_b && canvas[people_x + 1][people_y] == 0) { canvas[people_x][people_y] = 0; people_x++; canvas[people_x][people_y] = 1; v_ball = 0; } int cnt = 0;//判断游戏是否结束 if (people_x == 0 || people_x == High - 2) { printf("GAMEOVER!\n"); system("pause"); cnt = 1; goto restart; } if (flag) { int t = 0; int k; for (k = 0; k < 3; k++) { b1_left[k] = rand() % (Width - 7) + 1; b1_right[k] = b1_left[k] + rand() % 3 + 5; } t = 3; while (t--) { for (j = b1_left[t]; j < b1_right[t]; j++) { canvas[High/3*3-3][j] = 2; } } } //Sleep(200); restart: return cnt; } void updataWithInput() { char key; if (_kbhit()) { key = _getch(); if ((key == 'a' || key == 75) && canvas[people_x][people_y-1] == 0) { canvas[people_x][people_y] = 0; people_y--; canvas[people_x][people_y] = 1; } if ((key == 'd' || key == 77) && canvas[people_x][people_y+1] == 0) { canvas[people_x][people_y] = 0; people_y++; canvas[people_x][people_y] = 1; } } } void init() { system("cls"); memset(canvas, 0, sizeof canvas); memset(b1_left, 0, sizeof b1_left); memset(b1_right, 0, sizeof b1_right); score = 0; startup(); //初始化界面 } int main() { HideCursor(); start: init(); while (1) { show();//画界面 int cnt = updataWithoutInput(); updataWithInput(); if (cnt == 1) goto start; } }
运行效果:
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