当前位置 : 主页 > 编程语言 > python >

Python井字棋888

来源:互联网 收集:自由互联 发布时间:2022-10-26
from tkinter import * import tkinter.messagebox as msg root = Tk() root.title('TIC-TAC-TOE---Project Gurukul') # labels Label(root, text="player1 : X", font="times 15").grid(row=0, column=1) Label(root, text="player2 : O", font="times 15").

from tkinter import *

import tkinter.messagebox as msg

 

root = Tk()

root.title('TIC-TAC-TOE---Project Gurukul')

# labels

Label(root, text="player1 : X", font="times 15").grid(row=0, column=1)

Label(root, text="player2 : O", font="times 15").grid(row=0, column=2)

 

digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]

 

# for player1 sign = X and for player2 sign= Y

mark = ''

 

# counting the no. of click

count = 0

 

panels = ["panel"] * 10

 

 

def win(panels, sign):

   return ((panels[1] == panels[2] == panels[3] == sign)

           or (panels[1] == panels[4] == panels[7] == sign)

           or (panels[1] == panels[5] == panels[9] == sign)

           or (panels[2] == panels[5] == panels[8] == sign)

           or (panels[3] == panels[6] == panels[9] == sign)

           or (panels[3] == panels[5] == panels[7] == sign)

           or (panels[4] == panels[5] == panels[6] == sign)

           or (panels[7] == panels[8] == panels[9] == sign))

 

 

def checker(digit):

   global count, mark, digits

 

   # Check which button clicked

 

   if digit == 1 and digit in digits:

       digits.remove(digit)

       ##player1 will play if the value of count is even and for odd player2 will play

       if count % 2 == 0:

           mark = 'X'

           panels[digit] = mark

       elif count % 2 != 0:

           mark = 'O'

           panels[digit] = mark

 

       button1.config(text=mark)

       count = count + 1

       sign = mark

 

       if (win(panels, sign) and sign == 'X'):

           msg.showinfo("Result", "Player1 wins")

           root.destroy()

       elif (win(panels, sign) and sign == 'O'):

           msg.showinfo("Result", "Player2 wins")

           root.destroy()

 

   if digit == 2 and digit in digits:

       digits.remove(digit)

 

       if count % 2 == 0:

           mark = 'X'

           panels[digit] = mark

       elif count % 2 != 0:

           mark = 'O'

           panels[digit] = mark

 

       button2.config(text=mark)

       count = count + 1

       sign = mark

 

       if (win(panels, sign) and sign == 'X'):

           msg.showinfo("Result", "Player1 wins")

           root.destroy()

       elif (win(panels, sign) and sign == 'O'):

           msg.showinfo("Result", "Player2 wins")

           root.destroy()

 

   if digit == 3 and digit in digits:

       digits.remove(digit)

 

       if count % 2 == 0:

           mark = 'X'

           panels[digit] = mark

       elif count % 2 != 0:

           mark = 'O'

           panels[digit] = mark

 

       button3.config(text=mark)

       count = count + 1

       sign = mark

 

       if (win(panels, sign) and sign == 'X'):

           msg.showinfo("Result", "Player1 wins")

           root.destroy()

       elif (win(panels, sign) and sign == 'O'):

           msg.showinfo("Result", "Player2 wins")

           root.destroy()

 

   if digit == 4 and digit in digits:

       digits.remove(digit)

 

       if count % 2 == 0:

           mark = 'X'

           panels[digit] = mark

       elif count % 2 != 0:

           mark = 'O'

           panels[digit] = mark

 

       button4.config(text=mark)

       count = count + 1

       sign = mark

 

       if (win(panels, sign) and sign == 'X'):

           msg.showinfo("Result", "Player1 wins")

           root.destroy()

       elif (win(panels, sign) and sign == 'O'):

           msg.showinfo("Result", "Player2 wins")

           root.destroy()

 

   if digit == 5 and digit in digits:

       digits.remove(digit)

 

       if count % 2 == 0:

           mark = 'X'

           panels[digit] = mark

       elif count % 2 != 0:

           mark = 'O'

           panels[digit] = mark

 

       button5.config(text=mark)

       count = count + 1

       sign = mark

 

       if (win(panels, sign) and sign == 'X'):

           msg.showinfo("Result", "Player1 wins")

           root.destroy()

       elif (win(panels, sign) and sign == 'O'):

           msg.showinfo("Result", "Player2 wins")

           root.destroy()

 

   if digit == 6 and digit in digits:

       digits.remove(digit)

 

       if count % 2 == 0:

           mark = 'X'

           panels[digit] = mark

       elif count % 2 != 0:

           mark = 'O'

           panels[digit] = mark

 

       button6.config(text=mark)

       count = count + 1

       sign = mark

 

       if (win(panels, sign) and sign == 'X'):

           msg.showinfo("Result", "Player1 wins")

           root.destroy()

       elif (win(panels, sign) and sign == 'O'):

           msg.showinfo("Result", "Player2 wins")

           root.destroy()

 

   if digit == 7 and digit in digits:

       digits.remove(digit)

 

       if count % 2 == 0:

           mark = 'X'

           panels[digit] = mark

       elif count % 2 != 0:

           mark = 'O'

           panels[digit] = mark

 

       button7.config(text=mark)

       count = count + 1

       sign = mark

 

       if (win(panels, sign) and sign == 'X'):

           msg.showinfo("Result", "Player1 wins")

           root.destroy()

       elif (win(panels, sign) and sign == 'O'):

           msg.showinfo("Result", "Player2 wins")

           root.destroy()

 

   if digit == 8 and digit in digits:

       digits.remove(digit)

 

       if count % 2 == 0:

           mark = 'X'

           panels[digit] = mark

       elif count % 2 != 0:

           mark = 'O'

           panels[digit] = mark

 

       button8.config(text=mark)

       count = count + 1

       sign = mark

 

       if (win(panels, sign) and sign == 'X'):

           msg.showinfo("Result", "Player1 wins")

           root.destroy()

       elif (win(panels, sign) and sign == 'O'):

           msg.showinfo("Result", "Player2 wins")

           root.destroy()

 

   if digit == 9 and digit in digits:

       digits.remove(digit)

 

       if count % 2 == 0:

           mark = 'X'

           panels[digit] = mark

       elif count % 2 != 0:

           mark = 'O'

           panels[digit] = mark

 

       button9.config(text=mark)

       count = count + 1

       sign = mark

 

       if (win(panels, sign) and sign == 'X'):

           msg.showinfo("Result", "Player1 wins")

           root.destroy()

       elif (win(panels, sign) and sign == 'O'):

           msg.showinfo("Result", "Player2 wins")

           root.destroy()

 

   ###if count is greater then 8 then the match has been tied

   if (count > 8 and win(panels, 'X') == False and win(panels, 'O') == False):

       msg.showinfo("Result", "Match Tied")

       root.destroy()

 

 

####define buttons

button1 = Button(root, width=15, font=('Times 16 bold'), height=7, command=lambda: checker(1))

button1.grid(row=1, column=1)

button2 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(2))

button2.grid(row=1, column=2)

button3 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(3))

button3.grid(row=1, column=3)

button4 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(4))

button4.grid(row=2, column=1)

button5 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(5))

button5.grid(row=2, column=2)

button6 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(6))

button6.grid(row=2, column=3)

button7 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(7))

button7.grid(row=3, column=1)

button8 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(8))

button8.grid(row=3, column=2)

button9 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(9))

button9.grid(row=3, column=3)

 

root.mainloop()

上一篇:获取ip地址归属地
下一篇:没有了
网友评论