背景 最近,在使用springboot开发一个接口的时候,需要根据接收的请求事件类型,去执行不同的操作,返回不同的结果,基本逻辑如下: String event = crsRequest.getEvent(); CRSResponse crsRespons
背景
最近,在使用springboot开发一个接口的时候,需要根据接收的请求事件类型,去执行不同的操作,返回不同的结果,基本逻辑如下:
String event = crsRequest.getEvent(); CRSResponse crsResponse = null; switch (event) { case CRSRequestEvent.APP_START: crsResponse = processAppStartCommand(crsRequest); break; case CRSRequestEvent.INIT_COMPLETE: crsResponse = processInitCompleteCommand(crsRequest); break; case CRSRequestEvent.COLLECT_COMPLETE: crsResponse = processCollectCompleteCommand(crsRequest); break; case CRSRequestEvent.COLLECT_NO_INPUT: crsResponse = processCollectNoInputCommand(crsRequest); break; case CRSRequestEvent.PLAY_COMPLETE: crsResponse = processPlayCompleteCommand(crsRequest); break; default: }
写完会发现,随着事件的增加,这段代码会很长,每个事件的处理函数也都集中在一个类当中,不好维护。因此,通过搜索学习发现,可以使用Springboot的注解+策略模式+简单工厂的方式来消除switch-case。
重构
定义结构体
public enum CRSEvent { APP_START("APP_START"), INIT_COMPLETE("INIT_COMPLETE"), PLAY_COMPLETE("PLAY_COMPLETE"), COLLECT_COMPLETE("COLLECT_COMPLETE"), COLLECT_NO_INPUT("COLLECT_NO_INPUT"), APP_END("APP_END"), RESP_ERROR_CMD("RESP_ERROR_CMD"); private String event; CRSEvent(String event){ this.event = event; } public String getEvent() { return event; } public void setEvent(String event) { this.event = event; } }
定义一个注解
@Target(ElementType.TYPE) @Retention(RetentionPolicy.RUNTIME) public @interface CRSEventAnnotation { CRSEvent value(); }
定义事件处理接口
public interface EventProcess { CRSResponse execute(CRSRequest resquest); }
所有的时间处理类都要实现这个接口。其中,execute是事件的处理方法
编写具体的时间处理类
接下来,逐个的编写事件处理类,举下面一个例子:
@Component("appStartProcess") @CRSEventAnnotation(value = CRSEvent.APP_START) public class AppStartProcess implements EventProcess{ @Override public CRSResponse execute(CRSRequest resquest) { CRSResponse response = new CRSResponse(); response.setCommand(CRSResponseCmd.IVR_SESSION_INIT); CRSResponse.Message message = new CRSResponse.Message(); message.setTts_vid("65580"); message.setTts_speed("120"); response.setMessage(message); return response; } }
定义SpringContext工具类
@Component public class SpringContextUtil implements ApplicationContextAware{ private ApplicationContext context; public ApplicationContext getContext(){ return context; } @Override public void setApplicationContext(ApplicationContext applicationContext) throws BeansException { this.context = applicationContext; } }
定义事件处理类工厂,用来生产各种事件处理对象
@Component public class EventProcessFactory { @Autowired SpringContextUtil contextUtil; private static Map<CRSEvent, EventProcess> eventProcessMap = new ConcurrentHashMap<>(); public EventProcessFactory() { Map<String, Object> beanMap = contextUtil.getContext().getBeansWithAnnotation(CRSEventAnnotation.class); for (Object evetProcess : beanMap.values()) { CRSEventAnnotation annotation = evetProcess.getClass().getAnnotation(CRSEventAnnotation.class); eventProcessMap.put(annotation.value(), (EventProcess) evetProcess); } } public static EventProcess createEventProcess(CRSEvent event){ return eventProcessMap.get(event); } }
调用代码修改
CRSEvent crsEvent = CRSEvent.valueOf(crsRequest.getEvent()); EventProcess eventProcess = EventProcessFactory.createEventProcess(crsEvent); if (eventProcess != null){ return eventProcess.execute(crsRequest); } return null;
这样,代码就没有了switch-case,增加一个事件也很简单,只需要实现EventProcess接口即可。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持自由互联。