上下左右平移 void Start() { QualitySettings.vSyncCount = 0 ; Application.targetFrameRate = 50 ; // 控制帧数 } // Update is called once per frame void Update() { // 移动 float horizontal = Input.GetAxis( " Horizontal " ); float v
上下左右平移
void Start() { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 50;//控制帧数 } // Update is called once per frame void Update() { //移动 float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); Vector2 position = transform.position; position.x = position.x + 0.1f * horizontal; position.y = position.y + 0.1f * vertical; transform.position = position; }
增量时间(Time.deltaTime)
因为设备的每秒帧数不相同,为了让不同设备在同时间内移动相同的距离,引入的增量时间的概念
float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); Vector2 position = transform.position; position.x = position.x + 3.0f * horizontal * Time.deltaTime; position.y = position.y + 3.0f * vertical * Time.deltaTime; transform.position = position;