我用AVCaptureSession拍摄视频. 但我想将捕获的图像转换为UI Image. 我在互联网上找到了一些代码: - (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer{ NSLog(@"imageFromSampleBuffer: called"); // G
但我想将捕获的图像转换为UI Image.
我在互联网上找到了一些代码:
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
{
NSLog(@"imageFromSampleBuffer: called");
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the base address of the pixel buffer
CVPixelBufferLockBaseAddress(imageBuffer, 0);
// Get the number of bytes per row for the pixel buffer
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image = [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
但是我遇到了一些错误:
06001
编辑:
我还使用UIImage获取rgb颜色:
-(void) captureOutput:(AVCaptureOutput*)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection*)connection
{
UIImage* image = [self imageFromSampleBuffer:sampleBuffer];
unsigned char* pixels = [image rgbaPixels];
double totalLuminance = 0.0;
for(int p=0;p<image.size.width*image.size.height*4;p+=4)
{
totalLuminance += pixels[p]*0.299 + pixels[p+1]*0.587 + pixels[p+2]*0.114;
}
totalLuminance /= (image.size.width*image.size.height);
totalLuminance /= 255.0;
NSLog(@"totalLuminance %f",totalLuminance);
}
你最好的选择是
set the capture video data output’s videoSettings到一个
specifies the pixel format you want的字典,你需要设置为RGB的一些CGBitmapContext可以处理的变体.
文档有a list of all of the pixel formats that Core Video can process.CGBitmapContext只支持其中的一小部分.您在互联网上找到的代码所期望的格式是kCVPixelFormatType_32BGRA,但这可能是针对Macs-on iOS设备编写的,kCVPixelFormatType_32ARGB(big-endian)可能更快.在设备上尝试它们,并比较帧速率.
