我用AVCaptureSession拍摄视频. 但我想将捕获的图像转换为UI Image. 我在互联网上找到了一些代码: - (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer{ NSLog(@"imageFromSampleBuffer: called"); // G
但我想将捕获的图像转换为UI Image.
我在互联网上找到了一些代码:
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer { NSLog(@"imageFromSampleBuffer: called"); // Get a CMSampleBuffer's Core Video image buffer for the media data CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); // Lock the base address of the pixel buffer CVPixelBufferLockBaseAddress(imageBuffer, 0); // Get the number of bytes per row for the pixel buffer void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer); // Get the number of bytes per row for the pixel buffer size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); // Get the pixel buffer width and height size_t width = CVPixelBufferGetWidth(imageBuffer); size_t height = CVPixelBufferGetHeight(imageBuffer); // Create a device-dependent RGB color space CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // Create a bitmap graphics context with the sample buffer data CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); // Create a Quartz image from the pixel data in the bitmap graphics context CGImageRef quartzImage = CGBitmapContextCreateImage(context); // Unlock the pixel buffer CVPixelBufferUnlockBaseAddress(imageBuffer,0); // Free up the context and color space CGContextRelease(context); CGColorSpaceRelease(colorSpace); // Create an image object from the Quartz image UIImage *image = [UIImage imageWithCGImage:quartzImage]; // Release the Quartz image CGImageRelease(quartzImage); return (image); }
但是我遇到了一些错误:
06001
编辑:
我还使用UIImage获取rgb颜色:
-(void) captureOutput:(AVCaptureOutput*)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection*)connection { UIImage* image = [self imageFromSampleBuffer:sampleBuffer]; unsigned char* pixels = [image rgbaPixels]; double totalLuminance = 0.0; for(int p=0;p<image.size.width*image.size.height*4;p+=4) { totalLuminance += pixels[p]*0.299 + pixels[p+1]*0.587 + pixels[p+2]*0.114; } totalLuminance /= (image.size.width*image.size.height); totalLuminance /= 255.0; NSLog(@"totalLuminance %f",totalLuminance); }你最好的选择是 set the capture video data output’s
videoSettings
到一个
specifies the pixel format you want的字典,你需要设置为RGB的一些CGBitmapContext可以处理的变体.
文档有a list of all of the pixel formats that Core Video can process.CGBitmapContext只支持其中的一小部分.您在互联网上找到的代码所期望的格式是kCVPixelFormatType_32BGRA,但这可能是针对Macs-on iOS设备编写的,kCVPixelFormatType_32ARGB(big-endian)可能更快.在设备上尝试它们,并比较帧速率.