我正在尝试使用AVFoundation的AVCaptureVideoDataOutput在我正在录制的视频上添加水印/徽标. 我的类被设置为sampleBufferDelegate并接收CMSamplebufferRefs.我已经将一些效果应用于CMSampleBufferRefs CVPixelB
          我的类被设置为sampleBufferDelegate并接收CMSamplebufferRefs.我已经将一些效果应用于CMSampleBufferRefs CVPixelBuffer并将其传递回AVAssetWriter.
左上角的徽标使用透明PNG传送.
我遇到的问题是,一旦写入视频,UIImage的透明部分就是黑色.
任何人都知道我做错了什么或者可能会忘记?
代码片段如下:
//somewhere in the init of the class;   
 _eaglContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
_ciContext = [CIContext contextWithEAGLContext:_eaglContext
                                       options: @{ kCIContextWorkingColorSpace : [NSNull null] }];
//samplebufferdelegate method:
- (void) captureOutput:(AVCaptureOutput *)captureOutput
 didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
        fromConnection:(AVCaptureConnection *)connection {
    CVPixelBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    CVPixelBufferLockBaseAddress(pixelBuffer, 0);
....
UIImage *logoImage = [UIImage imageNamed:@"logo.png"];
CIImage *renderImage = [[CIImage alloc] initWithCGImage:logoImage.CGImage];
CGColorSpaceRef cSpace = CGColorSpaceCreateDeviceRGB();
[_ciContext render:renderImage
   toCVPixelBuffer:pixelBuffer
            bounds: [renderImage extent]
        colorSpace:cSpace];
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
CGColorSpaceRelease(cSpace);
....
} 
 看起来CIContext没有绘制CIImages alpha.
有任何想法吗?
看起来在GPU上呈现的任何内容都会写入视频,最终会在视频中形成黑洞.
相反,我删除了上面的代码,创建了一个CGContextRef,就像编辑图像时一样,并绘制了上下文.
码:
....
CVPixelBufferLockBaseAddress( pixelBuffer, 0 );
CGContextRef context = CGBitmapContextCreate(CVPixelBufferGetBaseAddress(pixelBuffer),
                                             CVPixelBufferGetWidth(pixelBuffer),
                                             CVPixelBufferGetHeight(pixelBuffer),
                                             8,
                                             CVPixelBufferGetBytesPerRow(pixelBuffer),
                                             CGColorSpaceCreateDeviceRGB(),
                                             (CGBitmapInfo)
                                             kCGBitmapByteOrder32Little |
                                             kCGImageAlphaPremultipliedFirst);
CGRect renderBounds = ...
CGContextDrawImage(context, renderBounds, [overlayImage CGImage]);
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
CGColorSpaceRelease(cSpace);
.... 
 当然,不再需要全局EAGLContext和CIContext.
