我正在尝试使用UIBezierPath绘制自定义形状: UIBezierPath *aPath = [UIBezierPath bezierPath]; [aPath moveToPoint:CGPointMake(100.0, 0.0)]; // Draw the lines. [aPath addLineToPoint:CGPointMake(200.0, 40.0)]; [aPath addLineToPoin
UIBezierPath *aPath = [UIBezierPath bezierPath];
[aPath moveToPoint:CGPointMake(100.0, 0.0)];
// Draw the lines.
[aPath addLineToPoint:CGPointMake(200.0, 40.0)];
[aPath addLineToPoint:CGPointMake(160, 140)];
[aPath addLineToPoint:CGPointMake(40.0, 140)];
[aPath addLineToPoint:CGPointMake(0.0, 40.0)];
[aPath closePath];
我想用平行线填充它以使其剥离.我也希望改变这条线的颜色.
假设我想让它们垂直.
我必须以规律的间隔计算这条路上的某些点,我该怎么做?
我发现这个UIColor colorWithPatternImage然后我不能改变我的线条内部形状的颜色和“密度”.
像Nikolai Ruhe所说,最好的选择是使用你的形状作为剪切路径,然后在形状的边界框内绘制一些图案.以下是代码外观的示例- (void)drawRect:(CGRect)rect
{
// create a UIBezierPath for the outline shape
UIBezierPath *aPath = [UIBezierPath bezierPath];
[aPath moveToPoint:CGPointMake(100.0, 0.0)];
[aPath addLineToPoint:CGPointMake(200.0, 40.0)];
[aPath addLineToPoint:CGPointMake(160, 140)];
[aPath addLineToPoint:CGPointMake(40.0, 140)];
[aPath addLineToPoint:CGPointMake(0.0, 40.0)];
[aPath closePath];
[aPath setLineWidth:10];
// get the bounding rectangle for the outline shape
CGRect bounds = aPath.bounds;
// create a UIBezierPath for the fill pattern
UIBezierPath *stripes = [UIBezierPath bezierPath];
for ( int x = 0; x < bounds.size.width; x += 20 )
{
[stripes moveToPoint:CGPointMake( bounds.origin.x + x, bounds.origin.y )];
[stripes addLineToPoint:CGPointMake( bounds.origin.x + x, bounds.origin.y + bounds.size.height )];
}
[stripes setLineWidth:10];
CGContextRef context = UIGraphicsGetCurrentContext();
// draw the fill pattern first, using the outline to clip
CGContextSaveGState( context ); // save the graphics state
[aPath addClip]; // use the outline as the clipping path
[[UIColor blueColor] set]; // blue color for vertical stripes
[stripes stroke]; // draw the stripes
CGContextRestoreGState( context ); // restore the graphics state, removes the clipping path
// draw the outline of the shape
[[UIColor greenColor] set]; // green color for the outline
[aPath stroke]; // draw the outline
}
