在我的cocos2d游戏中,我有一个“设置”按钮,它启动一个模态层,用于锁定其下的所有内容.为此,我使用菜单状态方法的组合锁定所有CCMenuItems并使用覆盖层;两者都在代码中. 问题是这两种
问题是这两种解决方案似乎都不适用于CCScrollLayers.当我单击按钮(启动模态)时,仍然可以滚动CCScrollLayer,这不是我想要的.
我想:
>按下禁用按钮ALL触摸并禁用包括CCScrollLayers在内的所有元素
>启动模态(仅允许触摸模态)
我试过了:
>使用Touch使用CCTargetedTouchDelegate吞下所有触摸
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
>我试过了
self.isTouchEnabled =启动模态的图层上的NO
>我已经尝试调整MenuStatus方法,以便它适用于CCScrollLayers但它似乎不起作用.
我不确定我做错了什么.我的代码如下.
// My main layer which launches the Settings Modal Layer #pragma mark - Lock/Unlock layers -(void) doSettings { [self lockLayers]; SettingsModalLayer *sml = [[[SettingsModalLayer alloc] init] autorelease]; [sml showSettingsOnLayer:self closeBlock:^{[self unlockLayers];}]; } -(void) lockLayers { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [self MenuStatus:NO Node:self]; } -(void) unlockLayers { [self MenuStatus:YES Node:self]; } // Disabled/Enable layers -(void) MenuStatus:(BOOL)_enable Node:(id)_node { for (id result in ((CCNode *)_node).children) { if ([result isKindOfClass:[CCMenu class]]) { for (id result1 in ((CCMenu *)result).children) { if ([result1 isKindOfClass:[CCMenuItem class]]) { ((CCMenuItem *)result1).isEnabled = _enable; } } // next } } // next } -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:INT_MIN+1 swallowsTouches:YES]; } - (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"Event: %@", event); for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CCLayer *gl = (CCLayer *)[self getChildByTag:4]; [gl setIsTouchEnabled:NO]; } } -(void) ccTouchCancelled:(UITouch *)touch withEvent:(UIEvent *)event { } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { [self removeFromParentAndCleanup:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } // Settings Modal Layer -(void) showSettingsOnLayer:(CCLayer *)layer closeBlock:(void (^)())noBlock { CoverLayer *coverLayer = [[CoverLayer alloc] init]; [layer addChild:coverLayer z:1000]; [coverLayer runAction:[CCFadeTo actionWithDuration:kAnimationTime opacity:155]]; // smooth fade-in to dim with semi-transparency ... // Other stuff goes here } // CoverLayer // This is meant to stop all touches, but it doesn't really work on CCScrollLayer #define kDialogTag 1234 #import "CoverLayer.h" // class that implements a black colored layer that will cover the whole screen // and eats all touches except within the dialog box child @implementation CoverLayer - (id)init { self = [super init]; if (self) { [self initWithColor:ccc4(0,0,0,0) width:[CCDirector sharedDirector].winSize.width height:[CCDirector sharedDirector].winSize.height]; self.isTouchEnabled = YES; } return self; } - (void)dealloc { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super dealloc]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace: touch]; CCNode *dialogBox = [self getChildByTag: kDialogTag]; // eat all touches outside of dialog box return !CGRectContainsPoint(dialogBox.boundingBox, touchLocation); }您只需要了解优先级如何与CCTouchDispatcher一起使用.
具有最小优先级值的层将首先接收触摸事件.现在您只需要相应地调整优先级.
在使用CCTouchDispatcher注册并覆盖ccTouchBegan时,创建一个阻塞层类并将其优先级设置为最小值,并在其中返回YES.
如果您查看CCMenu类,您会注意到默认优先级是kCCMenuTouchPriority = -128,这就是菜单项具有更高触摸优先级的原因.