1 cc.Class({ 2 extends: cc.Component, 3 4 properties: { 5 donghuaNum: 10, // 构建的个数 6 ndDonghuaTemplate: cc.Node // 所要加载的骨骼 7 }, 8 9 // 本脚本需要添加到目标骨骼动画的父节点上 10 onLoad () { 11 var a
1 cc.Class({ 2 extends: cc.Component, 3 4 properties: { 5 donghuaNum: 10, // 构建的个数 6 ndDonghuaTemplate: cc.Node // 所要加载的骨骼 7 }, 8 9 // 本脚本需要添加到目标骨骼动画的父节点上 10 onLoad () { 11 var armatureDisplay = this.ndDonghuaTemplate.getComponent(dragonBones.ArmatureDisplay); // 加载骨骼 12 var animNameArr = armatureDisplay.getAnimationNames("armatureName"); // 获取骨骼动画的名称 13 cc.log(animNameArr); 14 for (var i = 0; i < this.donghuaNum; i++) { 15 var ndDonghua = cc.instantiate(this.ndDonghuaTemplate); 16 ndDonghua.position = this.getNewPos(); 17 ndDonghua.parent = this.node; 18 var randIdx = parseInt(Math.random()*animNameArr.length); 19 var animName = animNameArr[randIdx]; 20 cc.log(animName); 21 ndDonghua.getComponent(dragonBones.ArmatureDisplay).playAnimation(animName, 1); 22 23 } 24 }, 25 26 getNewPos () { 27 var randY = -375 + Math.random() * 200; 28 var randX = (Math.random() - 0.5) * 2 * 667; 29 return cc.v2(randX, randY); 30 }, 31 32 33 });