//GameScene.h#include "cocos2d.h"USING_NS_CC;class GameScene : public cocos2d::Layer{public: static cocos2d::Scene* createScene(); virtual bool init(); void singleClickEvent(); void doubleClickEvent(); void funCallback(float dt); virtual bo
//GameScene.h #include "cocos2d.h" USING_NS_CC; class GameScene : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); void singleClickEvent(); void doubleClickEvent(); void funCallback(float dt); virtual bool onTouchBegan(Touch *touch, Event *unused_event); CREATE_FUNC(GameScene); private: //注意不能用auto关键字 Size size; Sprite *sprite; bool isClicked; };
//GameScene.cpp // Created by Jacedy on 14-8-11. #include "GameScene.h" USING_NS_CC; cocos2d::Scene* GameScene::createScene() { auto scene = Scene::create(); //创建一个场景 auto layer = GameScene::create(); //创建一个图层 scene->addChild(layer); return scene; } //初始化当前的图层 bool GameScene::init() { if(!Layer::init()) //初始化父类 return false; //获取屏幕大小 size = Director::getInstance()->getVisibleSize(); //auto size = Director::getInstance()->getWinSize(); //添加一个图片精灵 sprite = Sprite::create("OnePiece_1.png"); sprite->setPosition(Vec2(size.width/2, size.height/2)); this->addChild(sprite); isClicked = false; //创建监听事件对象 auto listener = EventListenerTouchOneByOne::create(); //定义监听事件的回调函数 listener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this); //在事件分发器中注册 _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); return true; } void GameScene::singleClickEvent() { log("Single click"); } void GameScene::doubleClickEvent() { log("Double click"); } void GameScene::funCallback(float dt) { if (isClicked) { isClicked = false; singleClickEvent(); } } bool GameScene::onTouchBegan(Touch *touch, Event *unused_event) { if (isClicked) { isClicked = false; doubleClickEvent(); } else { isClicked = true; //0.3秒内再次点击将再次调用onTouchBegan函数,0.3秒后再次点击将调用funCallback函数 scheduleOnce(schedule_selector(GameScene::funCallback), 0.3f); } return false; }