本文实例为大家分享了java实现斗地主发牌过程的具体代码,供大家参考,具体内容如下 一、牌类实现 定义牌的相关属性,点数、花色、大小 package com.softeem.lesson18.doudizhu;import java.uti
本文实例为大家分享了java实现斗地主发牌过程的具体代码,供大家参考,具体内容如下
一、牌类实现
定义牌的相关属性,点数、花色、大小
package com.softeem.lesson18.doudizhu; import java.util.Objects; public class Card { //牌面值 private String name; //花色 private String flower; //点数 private int num; public Card() { // TODO Auto-generated constructor stub } public Card(String name, String flower, int num) { super(); this.name = name; this.flower = flower; this.num = num; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getFlower() { return flower; } public void setFlower(String flower) { this.flower = flower; } public int getNum() { return num; } public void setNum(int num) { this.num = num; } @Override public String toString() { if(Objects.nonNull(flower)) { return name+"-"+num+"-"+flower; } return name+"-"+num; } }
二、玩家类
玩家类中定义了万家的相关属性,名字,ID,还定义了一个牌类数组,将每位玩家的牌加入到数组中。
package com.softeem.lesson18.doudizhu; import java.util.ArrayList; public class Player { private int id; private String name; private boolean boss; private ArrayList<Card> cards = new ArrayList<>(); public Player() { } public Player(int id, String name, boolean boss, ArrayList<Card> cards) { super(); this.id = id; this.name = name; this.boss = boss; this.cards = cards; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public boolean isBoss() { return boss; } public void setBoss(boolean boss) { this.boss = boss; } public ArrayList<Card> getCards() { return cards; } public void setCards(ArrayList<Card> cards) { this.cards = cards; } @Override public String toString() { return name+(boss?"(地主)" : "") + cards; } }
三、功能类
功能类中实现了牌的分发,每人17张牌,然后地主多三张牌的实现,以及对玩家进行随机分配地主等功能。
package com.softeem.lesson18.doudizhu; import java.util.ArrayList; import java.util.Random; import java.util.Scanner; public class GameManage { private static ArrayList<Card> all = new ArrayList<>(); private static String [] names = {"3","4","5","6","7","8","9","10","J","Q","K","A","2","Queen","King"}; private static String [] flowers = {"红桃","黑桃","方块","梅花"}; private ArrayList<Player> players = new ArrayList<Player>(); private static Random randomGen = new Random(); static { //初始化所有牌 int i = 0; for(; i < names.length - 2;i++) { for(int j = 0;j < flowers.length;j++) { Card c = new Card(names[i],flowers[j],i); all.add(c); } } //加入大小王 all.add(new Card(names[names.length - 2],null,i++)); all.add(new Card(names[names.length - 1],null,i++)); } public void addPlayer() { @SuppressWarnings("resource") Scanner sc = new Scanner(System.in); System.out.println("请输入第一个玩家的名字:"); String name1 = sc.nextLine(); System.out.println("请输入第二个玩家的名字:"); String name2 = sc.nextLine(); System.out.println("请输入第三个玩家的名字:"); String name3 = sc.nextLine(); Player p1 = new Player(); p1.setId(1); p1.setName(name1); Player p2 = new Player(); p2.setId(2); p2.setName(name2); Player p3 = new Player(); p3.setId(3); p3.setName(name3); players.add(p1); players.add(p2); players.add(p3); } public void randomBoss() { //添加玩家 addPlayer(); //随机地址索引 int i = randomGen.nextInt(players.size()); players.get(i).setBoss(true); } public void sendCard() { randomBoss(); //对玩家遍历 for(Player p : players) { //先为每一位玩家随机发17张牌 for(int i = 0;i <17;i++) { int cardIndex = randomGen.nextInt(all.size()); Card card = all.get(cardIndex); //将牌加入到玩家的牌容器中 p.getCards().add(card); //从牌组中移除已经发出去的牌 all.remove(card); } } //最后三张牌给地主 for(Player p : players) { if(p.isBoss()) { p.getCards().addAll(all); } } for(Player p : players) { System.out.println(p); } } public static void main(String[] args) { new GameManage().sendCard(); } }
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