我在lua中寻找一个库/函数,允许你有自定义变量类型(甚至可以使用“type”方法检测为自定义类型).我正在尝试制作一个自定义类型为“json”的json编码器/解码器.我想要一个只能在lua中完
          local frobnicator_metatable = {}
frobnicator_metatable.__index = frobnicator_metatable
function frobnicator_metatable.ToString( self )
    return "Frobnicator object\n"
        .. "  field1 = " .. tostring( self.field1 ) .. "\n"
        .. "  field2 = " .. tostring( self.field2 )
end
local function NewFrobnicator( arg1, arg2 )
    local obj = { field1 = arg1, field2 = arg2 }
    return setmetatable( obj, frobnicator_metatable )
end
local original_type = type  -- saves `type` function
-- monkey patch type function
type = function( obj )
    local otype = original_type( obj )
    if  otype == "table" and getmetatable( obj ) == frobnicator_metatable then
        return "frobnicator"
    end
    return otype
end
local x = NewFrobnicator()
local y = NewFrobnicator( 1, "hello" )
print( x )
print( y )
print( "----" )
print( "The type of x is: " .. type(x) )
print( "The type of y is: " .. type(y) )
print( "----" )
print( x:ToString() )
print( y:ToString() )
print( "----" )
print( type( "hello!" ) )  -- just to see it works as usual
print( type( {} ) )  -- just to see it works as usual 
 输出:
table: 004649D0 table: 004649F8 ---- The type of x is: frobnicator The type of y is: frobnicator ---- Frobnicator object field1 = nil field2 = nil Frobnicator object field1 = 1 field2 = hello ---- string table
当然这个例子很简单,在Lua中有很多关于面向对象编程的话要说.您可能会发现以下参考资料有用:
> Lua WIKI OOP index page.
> Lua WIKI page: Object Orientation Tutorial.
> Chapter on OOP of Programming in Lua.这是第一本书版本,因此它专注于Lua 5.0,但核心材料仍然适用.
