本文实例为大家分享了C#实现简单打字小游戏的具体代码,供大家参考,具体内容如下 using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.
本文实例为大家分享了C#实现简单打字小游戏的具体代码,供大家参考,具体内容如下
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 打字游戏 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } Random r = new Random(); //游戏区 Panel Gamearea = new Panel(); //控制区 Panel area = new Panel(); //装鸟的盒子 PictureBox Bird = new PictureBox(); //字母出现定时器 Timer zimu = new Timer(); //飞鸟与字母下落定时器 Timer fly = new Timer(); //开始/暂停按钮 Button button = new Button(); //积分器 Label scoring = new Label(); //血条 Label Bar = new Label(); //尾翼 PictureBox wei = new PictureBox(); PictureBox weiyi = new PictureBox(); //装字母的盒子 List<Label> zmbox = new List<Label>(); private void Form1_Load(object sender, EventArgs e) { //button设置 this.KeyPreview = true; //最大化窗口 this.WindowState = FormWindowState.Maximized; //背景图 this.BackgroundImage = Image.FromFile("../../img/背景 (2).jpg"); //拉伸 this.BackgroundImageLayout = ImageLayout.Stretch; //游戏区设置 Gamearea.Size = new Size(1000,750); //游戏区位置 Gamearea.Location = new Point(30,30); this.Controls.Add(Gamearea); Gamearea.Tag = "game"; //控制区设置 area.Size = new Size(300,750); //控制区位置 area.Location = new Point(Gamearea.Left+Gamearea.Width+20,30); area.BackColor = Color.Cyan; this.Controls.Add(area); //开始/暂停按钮 //Button button = new Button(); button.Text = "开始"; this .KeyPreview = true; //字体大小 button.Font = new Font("",20); //按钮大小 button.Size = new Size(100,50); //按钮颜色 button.BackColor = Color.Blue; //按钮位置 button.Location = new Point(100,20); area.Controls.Add(button); //按钮点击事件 button.Click += Button_Click; //积分器 //Label scoring = new Label(); scoring.Text = "积分:0"; scoring.Font = new Font("",15); scoring.Location = new Point(100,100); area.Controls.Add(scoring); //装鸟的盒子设置 Bird.Tag = "niao"; Bird.Size = new Size(200,200); Bird.Location = new Point(0,0); //动画放入盒子 Bird.Image = imageList1.Images[0]; Gamearea.Controls.Add(Bird); //飞鸟与字母下落定时器 //Timer fly = new Timer(); fly.Interval = 80; fly.Tick += Fly_Tick; //fly.Start(); //字母出现定时器 //Timer zimu = new Timer(); zimu.Interval = 1000; zimu.Tick += Zimu_Tick; //zimu.Start(); //键盘 this.KeyPress += Form1_KeyPress1; //飞机 //PictureBox plane = new PictureBox(); plane.Tag = "plane"; //盒子大小 plane.Size = new Size(100,100); //放进图片 plane.Image = Image.FromFile("../../img/RP03.png"); //图片自适应 plane.SizeMode = PictureBoxSizeMode.StretchImage; //飞机位置 plane.Location = new Point(Gamearea.Width/2-plane.Width/2,Gamearea.Height-plane.Height-60); Gamearea.Controls.Add(plane); //血条 //Label Bar = new Label(); Bar.Tag = "bar"; Bar.Size = new Size(100, 10); Bar.BackColor = Color.Red; //位置 Bar.Left = plane.Left + plane.Width - Bar.Width; Bar.Top = plane.Top - Bar.Height; Gamearea.Controls.Add(Bar); //尾翼 wei.Tag = "wei"; wei.Size = new Size(30, 40); //位置 wei.Left = plane.Left + plane.Width / 2; wei.Top = plane.Top + plane.Height; //图片集放进盒子 wei.Image = imageList3.Images[0]; Gamearea.Controls.Add(wei); weiyi.Tag = "weiji"; //图片集放进盒子 weiyi.Image = imageList3.Images[0]; weiyi.Size = new Size(30, 40); //位置 weiyi.Left = plane.Left + plane.Width /2-28; weiyi.Top = plane.Top + plane.Height; Gamearea.Controls.Add(weiyi); } //按钮设置 private void Button_Click(object sender, EventArgs e) { if (button.Text=="开始") { fly.Start(); zimu.Start(); button.Text = "暂停"; } else if (button.Text=="暂停") { fly.Stop(); zimu.Stop(); button.Text = "开始"; } } //飞机 PictureBox plane = new PictureBox(); //键盘事件 private void Form1_KeyPress1(object sender, KeyPressEventArgs e) { //遍历游戏区内所有控件 foreach (Control item in Gamearea.Controls) { //找到name为Label的控件 if (item.GetType().Name == "Label") { //判断按键与字母是否相同 if (item.Text == e.KeyChar.ToString()&& item.Tag.ToString() == "zm") { ////消除字母 //item.Dispose(); plane.Left = item.Left + item.Width / 2 - plane.Width / 2; //血条随飞机 Bar.Left = plane.Left + plane.Width - Bar.Width; Bar.Top = plane.Top - Bar.Height; //尾翼随飞机 wei.Left = plane.Left + plane.Width / 2; wei.Top = plane.Top + plane.Height; weiyi.Left = plane.Left + plane.Width / 2 - 28; weiyi.Top = plane.Top + plane.Height; item.Tag = "bj"; //创造子弹 PictureBox bullet = new PictureBox(); bullet.Tag = "bullet"; bullet.Size = new Size(10,30); //放进图片 bullet.Image = Image.FromFile("../../img/Ammo1.png"); //图片自适应 bullet.SizeMode = PictureBoxSizeMode.StretchImage; //子弹位置 bullet.Location = new Point(plane.Left+plane.Width/2-bullet.Width/2,plane.Top-bullet.Height); Gamearea.Controls.Add(bullet); return; } } } } //字母 private void Zimu_Tick(object sender, EventArgs e) { //判断飞鸟出现屏幕字母开始下落 if (Bird.Left >= 0 && Bird.Left <= Gamearea.Width - Bird.Width) { Label zm = new Label(); zm.Tag = "zm"; //随机字母 zm.Text =((char)r.Next(97,123)).ToString(); //随机大小 zm.Font = new Font("",r.Next(10,45)); //字体自适应 zm.AutoSize = true; //随机颜色 zm.ForeColor = Color.FromArgb(r.Next(255), r.Next(255), r.Next(255)); //随着鸟的位置下落 zm.Top = Bird.Height; zm.Left = Bird.Left + Bird.Width / 2 - zm.Width / 2; //添加进游戏区 Gamearea.Controls.Add(zm); zmbox.Add(zm); } } //播放飞鸟动画 int bo = 0; //积分 int fen = 0; int t = 0, y = 0; private void Fly_Tick(object sender, EventArgs e) { //飞鸟动画播放 Bird.Image = imageList1.Images[bo]; bo++; //图片播放完重零开始重新播放 if (bo >= imageList1.Images.Count) { bo = 0; } //遍历控件 foreach (Control item in Gamearea.Controls) { //鸟飞 if (item.Tag.ToString()=="niao") { item.Left += 10; //超出边界重新开始飞 if (item.Left>=Gamearea.Width) { item.Left = -item.Width; } } //字母下落 if (item.Tag.ToString() == "zm"||item.Tag.ToString()=="bj") { item.Top += 10; //超出下边界清除 if (item.Top+item.Height>=Gamearea.Height) { item.Dispose(); Bar.Width -= 10; //判断血条为零时 if (Bar.Width==0) { fly.Stop(); zimu.Stop(); //弹框 if ( MessageBox.Show("游戏结束,积分为:"+fen,"Game Over", MessageBoxButtons.RetryCancel, MessageBoxIcon.Warning) == DialogResult.Retry) { fly.Stop(); zimu.Stop(); //满血条 Bar.Width = 100; //按钮变开始 button.Text = "开始"; //积分清零 scoring.Text = "积分:0"; //鸟回归原位 Bird.Location = new Point(0, 0); //清屏 qingping(); } else { this.Close(); } } } } //子弹上升 if (item.Tag.ToString() == "bullet") { item.Top -= 10; //超出上边界清除 if (item.Top==-item.Top) { item.Dispose(); } //重新遍历 foreach (Control letter in Gamearea.Controls) { //找到字母 if (letter.Tag.ToString() == "bj") { //判断字母与子弹相遇 if (item.Top <= letter.Top + letter.Height && item.Left + item.Width / 2 == letter.Left + letter.Width / 2) { item.Dispose(); letter.Dispose(); //积分自加 fen++; //写入控制区 scoring.Text = "积分:" + fen; //创造爆炸 PictureBox detonate = new PictureBox(); //记录播放图片从零开始 detonate.Tag = 0; //盒子大小 detonate.Size = new Size(50,50); //将图片放进盒子 detonate.Image = imageList2.Images[0]; //图片自适应 detonate.SizeMode = PictureBoxSizeMode.StretchImage; //爆炸位置 detonate.Location = new Point(letter.Left + letter.Width / 2 - detonate.Width / 2, letter.Top + letter.Height / 2 - detonate.Height / 2); Gamearea.Controls.Add(detonate); //爆炸timer Timer zha = new Timer(); //爆炸图片放进timer zha.Tag = detonate; zha.Interval = 100; zha.Tick += Zha_Tick; zha.Start(); } } } } //尾翼动画播放 wei.Image = imageList3.Images[t]; t++; if (t >= imageList3.Images.Count) { t = 0; } weiyi.Image = imageList3.Images[y]; y++; if (y >= imageList3.Images.Count) { y = 0; } } } private void Zha_Tick(object sender, EventArgs e) { //获取timer Timer zha = (Timer)sender; //从盒子获取图片集 PictureBox picture = (PictureBox)zha.Tag; //获取imageList2中图片 picture.Image = imageList2.Images[(int)picture.Tag]; //图片播放 picture.Tag = (int)picture.Tag + 1; //一组爆炸图播完清除 if ((int)picture.Tag == 32) { zha.Dispose(); picture.Dispose(); } } //清屏字母 private void qingping() { foreach (Label lazm in zmbox) { lazm.Dispose(); } } } }
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