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Unity实现枚举类型中文显示

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Unity脚本中枚举类型在inspector面板中文显示,供大家参考,具体内容如下 效果: 工具脚本:ChineseEnumTool.cs using System;using UnityEngine;#if UNITY_EDITORusing UnityEditor;using System.Reflection;using Syste

Unity脚本中枚举类型在inspector面板中文显示,供大家参考,具体内容如下

效果:

工具脚本:ChineseEnumTool.cs

using System;
using UnityEngine;

#if UNITY_EDITOR
using UnityEditor;
using System.Reflection;
using System.Text.RegularExpressions;
#endif

/// <summary>
/// 设置枚举名称
/// </summary>
#if UNITY_EDITOR
[AttributeUsage(AttributeTargets.Field)]
#endif
public class EnumAttirbute : PropertyAttribute
{
 /// <summary>
 /// 枚举名称
 /// </summary>
 public string name;
 public EnumAttirbute(string name)
 {
 this.name = name;
 }
}

#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(EnumAttirbute))]
public class EnumNameDrawer : PropertyDrawer
{
 public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
 {
 // 替换属性名称
 EnumAttirbute enumAttirbute = (EnumAttirbute)attribute;
 label.text = enumAttirbute.name;

 bool isElement = Regex.IsMatch(property.displayName, "Element \\d+");
 if (isElement)
 {
  label.text = property.displayName;
 }

 if (property.propertyType == SerializedPropertyType.Enum)
 {
  DrawEnum(position, property, label);
 }
 else
 {
  EditorGUI.PropertyField(position, property, label, true);
 }
 }

 /// <summary>
 /// 重新绘制枚举类型属性
 /// </summary>
 /// <param name="position"></param>
 /// <param name="property"></param>
 /// <param name="label"></param>
 private void DrawEnum(Rect position, SerializedProperty property, GUIContent label)
 {
 EditorGUI.BeginChangeCheck();
 Type type = fieldInfo.FieldType;

 string[] names = property.enumNames;
 string[] values = new string[names.Length];
 while (type.IsArray)
 {
  type = type.GetElementType();
 }

 for (int i = 0; i < names.Length; ++i)
 {
  FieldInfo info = type.GetField(names[i]);
  EnumAttirbute[] enumAttributes = (EnumAttirbute[])info.GetCustomAttributes(typeof(EnumAttirbute), false);
  values[i] = enumAttributes.Length == 0 ? names[i] : enumAttributes[0].name;
 }

 int index = EditorGUI.Popup(position, label.text, property.enumValueIndex, values);
 if (EditorGUI.EndChangeCheck() && index != -1)
 {
  property.enumValueIndex = index;
 }
 }
}
#endif

public class ChineseEnumTool : MonoBehaviour {
}

新建Text脚本测试

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//定义动物类
public enum Animal
{
 [EnumAttirbute("小狗")]
 dog,
 [EnumAttirbute("小猫")]
 cat,
 [EnumAttirbute("老虎")]
 tiger
}
public class Test : MonoBehaviour {

 [EnumAttirbute("动物")]
 public Animal animal;

 void Start () {
 
 }
 
 void Update () {
 
 }
}

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