我就废话不多说了,大家还是直接看代码吧~ /// summary /// 字符串转Unicode /// /summary /// param name="source"源字符串/param /// returnsUnicode编码后的字符串/returns public static string String2Unicode(string
我就废话不多说了,大家还是直接看代码吧~
/// <summary> /// 字符串转Unicode /// </summary> /// <param name="source">源字符串</param> /// <returns>Unicode编码后的字符串</returns> public static string String2Unicode(string source) { var bytes = Encoding.Unicode.GetBytes(source); var stringBuilder = new StringBuilder(); for (var i = 0; i < bytes.Length; i += 2) { stringBuilder.AppendFormat("\\u{0:x2}{1:x2}", bytes[i + 1], bytes[i]); } return stringBuilder.ToString(); } /// <summary> /// 字符串转为UniCode码字符串 /// </summary> /// <param name="s"></param> /// <returns></returns> public static string StringToUnicode(string s) { char[] charbuffers = s.ToCharArray(); byte[] buffer; StringBuilder sb = new StringBuilder(); for (int i = 0; i < charbuffers.Length; i++) { buffer = System.Text.Encoding.Unicode.GetBytes(charbuffers[i].ToString()); sb.Append(String.Format("\\u{0:X2}{1:X2}", buffer[1], buffer[0])); } return sb.ToString(); } /// <summary> /// Unicode字符串转为正常字符串 /// </summary> /// <param name="srcText"></param> /// <returns></returns> public static string UnicodeToString(string srcText) { string dst = ""; string src = srcText; int len = srcText.Length / 6; for (int i = 0; i <= len - 1; i++) { string str = ""; str = src.Substring(0, 6).Substring(2); src = src.Substring(6); byte[] bytes = new byte[2]; bytes[1] = byte.Parse(int.Parse(str.Substring(0, 2), System.Globalization.NumberStyles.HexNumber).ToString()); bytes[0] = byte.Parse(int.Parse(str.Substring(2, 2), System.Globalization.NumberStyles.HexNumber).ToString()); dst += Encoding.Unicode.GetString(bytes); } return dst; }
补充:C# unicode string 转换 codepoint
C# 的string和StringBuilder都支持使用codepoint直接构造字符串。unicode的字符串形式一般都是'\u1234'这种转义模式。 其中‘1234'就是unicode codepoint的16进制形式。
通过计算,可以把这种形式的字符串,直接转化为int32类型的codepoint。
/// <summary> /// Get the unicode code point /// </summary> private static int GetUnicodeCodePoint(char c1, char c2, char c3, char c4) { return UnicodeCharToInt(c1) * 0x1000 + UnicodeCharToInt(c2) * 0x100 + UnicodeCharToInt(c3) * 0x10 + UnicodeCharToInt(c4); } /// <summary> /// Single unicode char convert to int /// </summary> private static int UnicodeCharToInt(char c) { switch (c) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': return c - '0'; case 'a': case 'b': case 'c': case 'd': case 'e': case 'f': return c - 'a' + 10; case 'A': case 'B': case 'C': case 'D': case 'E': case 'F': return c - 'A' + 10; } throw new Exception(string.Format("Unicode char '{0}' error", c)); }
使用的时候codepoint需要强转为char类型。比如:
StringBuilder sb = new StringBuilder(); sb.Append((char) GetUnicodeCodePoint(c1, c2, c3, c4));
以上为个人经验,希望能给大家一个参考,也希望大家多多支持自由互联。如有错误或未考虑完全的地方,望不吝赐教。