播放音视频的关键:视频的格式是H264,音频的格式是AAC。使用ffmpeg探测流的方式来实现音视频流的解码播放。 数据处理逻辑:H264-YUV AAC-PCM。 SDL2工具类 using SDL2;using System;using System.Co
播放音视频的关键:视频的格式是H264,音频的格式是AAC。使用ffmpeg探测流的方式来实现音视频流的解码播放。
数据处理逻辑:H264->YUV AAC->PCM。
SDL2工具类
using SDL2; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace CvNetVideo { public unsafe class SDLHelper { private IntPtr screen; private IntPtr sdlrenderer; private IntPtr sdltexture; SDL.SDL_Rect sdlrect; SDL.SDL_Event sdlevent; bool isInit = false; public SDLHelper() { } public void SDL_MaximizeWindow() { } public int SDL_Init(int width, int height, IntPtr intPtr) { lock (this) { if (!isInit) { // 初始化调用SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_AUDIO | SDL.SDL_INIT_TIMER) if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_AUDIO | SDL.SDL_INIT_TIMER) < 0) { Console.WriteLine("Could not initialize SDL - {0}\n", SDL.SDL_GetError()); return -1; } isInit = true; } #region SDL调用 if (sdltexture != IntPtr.Zero) { SDL.SDL_DestroyTexture(sdltexture); } if (sdlrenderer != IntPtr.Zero) { SDL.SDL_DestroyRenderer(sdlrenderer); } if (screen != IntPtr.Zero) { SDL.SDL_DestroyWindow(screen); SDL.SDL_RaiseWindow(screen); SDL.SDL_RestoreWindow(screen); } //创建显示窗口 screen = SDL.SDL_CreateWindowFrom(intPtr); SDL.SDL_ShowWindow(screen); SDL.SDL_SetWindowSize(screen, width, height); //screen = SDL.SDL_CreateWindow("SDL EVENT TEST", SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED, width, height, SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE); //screen = SDL.SDL_CreateWindow("SDL EVENT TEST", SDL.SDL_WINDOWPOS_UNDEFINED, SDL.SDL_WINDOWPOS_UNDEFINED, screen_w, screen_h, SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE); if (screen == IntPtr.Zero) { Console.WriteLine("Can't creat a window:{0}\n", SDL.SDL_GetError()); return -1; } //创建渲染器 sdlrenderer = SDL.SDL_CreateRenderer(screen, -1, SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED); //创建纹理 sdltexture = SDL.SDL_CreateTexture(sdlrenderer, SDL.SDL_PIXELFORMAT_IYUV, (int)SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_STREAMING, width, height); #endregion return 0; } } public int SDL_Display(int width, int height, IntPtr pixels, int pixelsSize, int pitch) { lock (this) { #region SDL 视频数据渲染播放 //设置纹理的数据 sdlrect.x = 0; sdlrect.y = 0; sdlrect.w = width; sdlrect.h = height; //SDL.SDL_UpdateTexture(sdltexture, ref sdlrect, pixels, pitch); SDL.SDL_UpdateTexture(sdltexture, IntPtr.Zero, pixels, pitch); //复制纹理信息到渲染器目标 SDL.SDL_RenderClear(sdltexture); //SDL.SDL_Rect srcRect = sdlrect; //SDL.SDL_RenderCopy(sdlrenderer, sdltexture, ref srcRect, ref sdlrect); SDL.SDL_RenderCopy(sdlrenderer, sdltexture, IntPtr.Zero, IntPtr.Zero); //视频渲染显示 SDL.SDL_RenderPresent(sdlrenderer); return 0; } #endregion } } public unsafe class SDLAudio { class aa { public byte[] pcm; public int len; } int lastIndex = 0; private List<aa> data = new List<aa>(); //private List<byte> data = new List<byte>(); SDL.SDL_AudioCallback Callback; public void PlayAudio(IntPtr pcm, int len) { lock (this) { byte[] bts = new byte[len]; Marshal.Copy(pcm, bts, 0, len); data.Add(new aa { len = len, pcm = bts }); } //SDL.SDL_Delay(10); } void SDL_AudioCallback(IntPtr userdata, IntPtr stream, int len) { SDL 2.0 SDL.SDL_RWFromMem(stream, 0, len); //if (audio_len == 0) // return; //len = (len > audio_len ? audio_len : len); if (data.Count == 0) { for (int i = 0; i < len; i++) { ((byte*)stream)[i] = 0; } return; } for (int i = 0; i < len; i++) { if (data[0].len > i) { ((byte*)stream)[i] = data[0].pcm[i]; } else ((byte*)stream)[i] = 0; } data.RemoveAt(0); } public int SDL_Init() { Callback = SDL_AudioCallback; #region SDL调用 初始化调用SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_AUDIO | SDL.SDL_INIT_TIMER) //if (SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_AUDIO | SDL.SDL_INIT_TIMER) < 0) //{ // Console.WriteLine("Could not initialize SDL - {0}\n", SDL.SDL_GetError()); // return -1; //} #endregion SDL.SDL_AudioSpec wanted_spec = new SDL.SDL_AudioSpec(); wanted_spec.freq = 8000; wanted_spec.format = SDL.AUDIO_S16; wanted_spec.channels = 1; wanted_spec.silence = 0; wanted_spec.samples = 320; wanted_spec.callback = Callback; if (SDL.SDL_OpenAudio(ref wanted_spec, IntPtr.Zero) < 0) { Console.WriteLine("can't open audio."); return -1; } //Play SDL.SDL_PauseAudio(0); return 0; } } }
SDL实现了基础的播放功能。
C# Mp4文件音视频编码器类
using CV.Video.Base; using CV.Video.Base.FFmpeg; using FFmpeg.AutoGen; using JX; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; namespace CvNetVideo.Codec.Video { public unsafe class JT1078CodecForMp4 { /// <summary> /// 指示当前解码是否在运行 /// </summary> public bool IsRun { get; protected set; } /// <summary> /// 视频线程 /// </summary> private Thread threadVideo; /// <summary> /// 音频线程 /// </summary> private Thread threadAudio; /// <summary> /// 退出控制 /// </summary> private bool exit_thread = false; /// <summary> /// 暂停控制 /// </summary> private bool pause_thread = false; /// <summary> /// 视频输出流videoindex /// </summary> private int videoindex = -1; /// <summary> /// 音频输出流audioindex /// </summary> private int audioindex = -1; /// <summary> /// 视频H264转YUV并使用SDL进行播放 /// </summary> /// <param name="fileName"></param> /// <param name="sdlVideo"></param> /// <returns></returns> public unsafe int RunVideo(string fileName,SDLHelper sdlVideo) { IsRun = true; exit_thread = false; pause_thread = false; threadVideo = Thread.CurrentThread; int error, frame_count = 0; int got_picture, ret; SwsContext* pSwsCtx = null; AVFormatContext* ofmt_ctx = null; IntPtr convertedFrameBufferPtr = IntPtr.Zero; try { // 注册编解码器 ffmpeg.avcodec_register_all(); // 获取文件信息上下文初始化 ofmt_ctx = ffmpeg.avformat_alloc_context(); // 打开媒体文件 error = ffmpeg.avformat_open_input(&ofmt_ctx, fileName, null, null); if (error != 0) { throw new ApplicationException(FFmpegBinariesHelper.GetErrorMessage(error)); } // 获取流的通道 for (int i = 0; i < ofmt_ctx->nb_streams; i++) { if (ofmt_ctx->streams[i]->codec->codec_type == AVMediaType.AVMEDIA_TYPE_VIDEO) { videoindex = i; Console.WriteLine("video.............."+videoindex); } } if (videoindex == -1) { Console.WriteLine("Couldn't find a video stream.(没有找到视频流)"); return -1; } // 视频流处理 if (videoindex > -1) { //获取视频流中的编解码上下文 AVCodecContext* pCodecCtx = ofmt_ctx->streams[videoindex]->codec; //根据编解码上下文中的编码id查找对应的解码 AVCodec* pCodec = ffmpeg.avcodec_find_decoder(pCodecCtx->codec_id); if (pCodec == null) { Console.WriteLine("没有找到编码器"); return -1; } //打开编码器 if (ffmpeg.avcodec_open2(pCodecCtx, pCodec, null) < 0) { Console.WriteLine("编码器无法打开"); return -1; } Console.WriteLine("Find a video stream.channel=" + videoindex); //输出视频信息 var format = ofmt_ctx->iformat->name->ToString(); var len = (ofmt_ctx->duration) / 1000000; var width = pCodecCtx->width; var height = pCodecCtx->height; Console.WriteLine("video format:" + format); Console.WriteLine("video length:" + len); Console.WriteLine("video width&height:width=" + width + " height=" + height); Console.WriteLine("video codec name:" + pCodec->name->ToString()); //准备读取 //AVPacket用于存储一帧一帧的压缩数据(H264) //缓冲区,开辟空间 AVPacket* packet = (AVPacket*)ffmpeg.av_malloc((ulong)sizeof(AVPacket)); //AVFrame用于存储解码后的像素数据(YUV) //内存分配 AVFrame* pFrame = ffmpeg.av_frame_alloc(); //YUV420 AVFrame* pFrameYUV = ffmpeg.av_frame_alloc(); //只有指定了AVFrame的像素格式、画面大小才能真正分配内存 //缓冲区分配内存 int out_buffer_size = ffmpeg.avpicture_get_size(AVPixelFormat.AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height); byte* out_buffer = (byte*)ffmpeg.av_malloc((ulong)out_buffer_size); //初始化缓冲区 ffmpeg.avpicture_fill((AVPicture*)pFrameYUV, out_buffer, AVPixelFormat.AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height); //用于转码(缩放)的参数,转之前的宽高,转之后的宽高,格式等 SwsContext* sws_ctx = ffmpeg.sws_getContext(pCodecCtx->width, pCodecCtx->height, AVPixelFormat.AV_PIX_FMT_YUV420P /*pCodecCtx->pix_fmt*/, pCodecCtx->width, pCodecCtx->height, AVPixelFormat.AV_PIX_FMT_YUV420P, ffmpeg.SWS_BICUBIC, null, null, null); while (ffmpeg.av_read_frame(ofmt_ctx, packet) >= 0) { // 退出线程 if (exit_thread) { break; } // 暂停解析 if (pause_thread) { while (pause_thread) { Thread.Sleep(100); } } //只要视频压缩数据(根据流的索引位置判断) if (packet->stream_index == videoindex) { //解码一帧视频压缩数据,得到视频像素数据 ret = ffmpeg.avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet); if (ret < 0) { Console.WriteLine("视频解码错误"); return -1; } // 读取解码后的帧数据 if (got_picture>0) { frame_count++; Console.WriteLine("视频帧数:第 " + frame_count + " 帧"); //AVFrame转为像素格式YUV420,宽高 ffmpeg.sws_scale(sws_ctx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize); //SDL播放YUV数据 var data = out_buffer; sdlVideo.SDL_Display(pCodecCtx->width, pCodecCtx->height, (IntPtr)data, out_buffer_size, pFrameYUV->linesize[0]); } } //释放资源 ffmpeg.av_free_packet(packet); } } } catch (Exception ex) { Console.WriteLine(ex); } finally { if (&ofmt_ctx != null) { ffmpeg.avformat_close_input(&ofmt_ctx);//关闭流文件 } } IsRun = false; return 0; } /// <summary> /// 音频AAC转PCM并使用SDL进行播放 /// </summary> /// <param name="fileName"></param> /// <param name="sdlAudio"></param> /// <returns></returns> public unsafe int RunAudio(string fileName, SDLAudio sdlAudio) { IsRun = true; exit_thread = false; pause_thread = false; threadAudio = Thread.CurrentThread; int error, frame_count = 0; int got_frame, ret; AVFormatContext* ofmt_ctx = null; SwsContext* pSwsCtx = null; IntPtr convertedFrameBufferPtr = IntPtr.Zero; try { // 注册编解码器 ffmpeg.avcodec_register_all(); // 获取文件信息上下文初始化 ofmt_ctx = ffmpeg.avformat_alloc_context(); // 打开媒体文件 error = ffmpeg.avformat_open_input(&ofmt_ctx, fileName, null, null); if (error != 0) { throw new ApplicationException(FFmpegBinariesHelper.GetErrorMessage(error)); } // 获取流的通道 for (int i = 0; i < ofmt_ctx->nb_streams; i++) { if (ofmt_ctx->streams[i]->codec->codec_type == AVMediaType.AVMEDIA_TYPE_AUDIO) { audioindex = i; Console.WriteLine("audio.............." + audioindex); } } if (audioindex == -1) { Console.WriteLine("Couldn't find a audio stream.(没有找到音频流)"); return -1; } // 音频流处理 if (audioindex > -1) { //根据索引拿到对应的流,根据流拿到解码器上下文 AVCodecContext* pCodeCtx = ofmt_ctx->streams[audioindex]->codec; //再根据上下文拿到编解码id,通过该id拿到解码器 AVCodec* pCodec = ffmpeg.avcodec_find_decoder(pCodeCtx->codec_id); if (pCodec == null) { Console.WriteLine("没有找到编码器"); return -1; } //打开编码器 if (ffmpeg.avcodec_open2(pCodeCtx,pCodec, null)<0) { Console.WriteLine("编码器无法打开"); return -1; } Console.WriteLine("Find a audio stream. channel=" + audioindex); //编码数据 AVPacket* packet = (AVPacket*)ffmpeg.av_malloc((ulong)(sizeof(AVPacket))); //解压缩数据 AVFrame* frame = ffmpeg.av_frame_alloc(); //frame->16bit 44100 PCM 统一音频采样格式与采样率 SwrContext* swrCtx = ffmpeg.swr_alloc(); //重采样设置选项-----------------------------------------------------------start //输入的采样格式 AVSampleFormat in_sample_fmt = pCodeCtx->sample_fmt; //输出的采样格式 16bit PCM AVSampleFormat out_sample_fmt = AVSampleFormat.AV_SAMPLE_FMT_S16; //输入的采样率 int in_sample_rate = pCodeCtx->sample_rate; //输出的采样率 int out_sample_rate = 44100; //输入的声道布局 long in_ch_layout = (long)pCodeCtx->channel_layout; //输出的声道布局 int out_ch_layout = ffmpeg.AV_CH_LAYOUT_MONO; ffmpeg.swr_alloc_set_opts(swrCtx, out_ch_layout, out_sample_fmt, out_sample_rate, in_ch_layout, in_sample_fmt, in_sample_rate, 0, null); ffmpeg.swr_init(swrCtx); //重采样设置选项-----------------------------------------------------------end //获取输出的声道个数 int out_channel_nb = ffmpeg.av_get_channel_layout_nb_channels((ulong)out_ch_layout); //存储pcm数据 byte* out_buffer = (byte*)ffmpeg.av_malloc(2 * 44100); //一帧一帧读取压缩的音频数据AVPacket while (ffmpeg.av_read_frame(ofmt_ctx, packet) >= 0) { // 退出线程 if (exit_thread) { break; } // 暂停解析 if (pause_thread) { while (pause_thread) { Thread.Sleep(100); } } if (packet->stream_index == audioindex) { //解码AVPacket->AVFrame ret = ffmpeg.avcodec_decode_audio4(pCodeCtx, frame, &got_frame, packet); if (ret < 0) { Console.WriteLine("音频解码失败"); return -1; } // 读取帧数据 if (got_frame>0) { frame_count++; Console.WriteLine("音频帧数:第 "+ frame_count + " 帧"); var data_ = frame->data; ffmpeg.swr_convert(swrCtx, &out_buffer, 2 * 44100,(byte**)&data_, frame->nb_samples); //获取sample的size int out_buffer_size = ffmpeg.av_samples_get_buffer_size(null, out_channel_nb, frame->nb_samples, out_sample_fmt, 1); //写入文件进行测试 var data=out_buffer; sdlAudio.PlayAudio((IntPtr)data, out_buffer_size); } } ffmpeg.av_free_packet(packet); } } } catch (Exception ex) { Console.WriteLine(ex); } finally { if (&ofmt_ctx != null) { ffmpeg.avformat_close_input(&ofmt_ctx);//关闭流文件 } } IsRun = false; return 0; } /// <summary> /// 开启线程 /// </summary> /// <param name="fileName"></param> /// <param name="sdlVideo"></param> public void Start(string fileName, SDLHelper sdlVideo,SDLAudio sdlAudio) { // 视频线程 threadVideo = new Thread(() => { try { RunVideo(fileName, sdlVideo); } catch (Exception ex) { SQ.Base.ErrorLog.WriteLog4Ex("JT1078CodecForMp4.Run Video", ex); } }); threadVideo.IsBackground = true; threadVideo.Start(); // 音频线程 threadAudio = new Thread(() => { try { RunAudio(fileName, sdlAudio); } catch (Exception ex) { SQ.Base.ErrorLog.WriteLog4Ex("JT1078CodecForMp4.Run Audio", ex); } }); threadAudio.IsBackground = true; threadAudio.Start(); } /// <summary> /// 暂停继续 /// </summary> public void GoOn() { pause_thread = false; } /// <summary> /// 暂停 /// </summary> public void Pause() { pause_thread = true; } /// <summary> /// 停止 /// </summary> public void Stop() { exit_thread = true; } } }
暂停、继续、停止在此处的意义不大,因为解析的速度很快。
测试代码及效果图
/// <summary> /// 播放 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnPlay_Click(object sender, EventArgs e) { // 音视频媒体文件路径 string fileName = "test.mp4";// 表示${Project_home}/bin/Debug/test.mp4 // 线程读取音视频流 jt1078CodecForMp4 = new JT1078CodecForMp4(); jt1078CodecForMp4.Start(fileName,sdlVideo,sdlAudio); }
注意:此处出现绿色,是不正常的。修改播放方法的数据设置方式:
/// <summary> /// 播放视频 /// </summary> /// <param name="width"></param> /// <param name="height"></param> /// <param name="pixels"></param> /// <param name="pixelsSize"></param> /// <param name="pitch"></param> /// <returns></returns> public int SDL_Display(int width, int height, IntPtr pixels, int pixelsSize, int pitch) { lock (this) { while (isPause) { SDL.SDL_Delay(20);//延迟播放 } #region SDL 视频数据渲染播放 //设置纹理的数据 sdlrect.x = 0; sdlrect.y = 0; sdlrect.w = width; sdlrect.h = height; SDL.SDL_UpdateTexture(sdltexture, ref sdlrect, pixels, pitch); //SDL.SDL_UpdateTexture(sdltexture, IntPtr.Zero, pixels, pitch);//此处代码导致播放窗口绿色阴影 //复制纹理信息到渲染器目标 SDL.SDL_RenderClear(sdltexture); //SDL.SDL_Rect srcRect = sdlrect; //SDL.SDL_RenderCopy(sdlrenderer, sdltexture, ref srcRect, ref sdlrect); SDL.SDL_RenderCopy(sdlrenderer, sdltexture, IntPtr.Zero, IntPtr.Zero); //视频渲染显示 SDL.SDL_RenderPresent(sdlrenderer); //SDL.SDL_Delay(40); //SDL.SDL_PollEvent(out sdlevent); //switch (sdlevent.type) //{ // case SDL.SDL_EventType.SDL_QUIT: // SDL.SDL_Quit(); // return -1; // default: // break; //} return 0; } //SDL.SDL_RenderClear(sdlrenderer); //SDL.SDL_RenderCopy(sdlrenderer, sdltexture, ref srcRect, ref sdlrect); //SDL.SDL_RenderPresent(sdlrenderer); Delay 40ms //SDL.SDL_Delay(40); #endregion //#region SDL 视频数据渲染播放 //设置纹理的数据 sdlrect.x = 0; sdlrect.y = 0; sdlrect.w = width; sdlrect.h = height; SDL.SDL_UpdateTexture(sdltexture, ref sdlrect, pixels, pitch); //复制纹理信息到渲染器目标 SDL.SDL_Rect srcRect = sdlrect; SDL.SDL_RenderCopy(sdlrenderer, sdltexture, ref srcRect, ref sdlrect); //视频渲染显示 SDL.SDL_RenderPresent(sdlrenderer); //SDL.SDL_Delay(40); SDL.SDL_PollEvent(out sdlevent); switch (sdlevent.type) { case SDL.SDL_EventType.SDL_QUIT: SDL.SDL_Quit(); return -1; default: break; } return 0; //#endregion } }
关键代码:
SDL.SDL_UpdateTexture(sdltexture, ref sdlrect, pixels, pitch);
//SDL.SDL_UpdateTexture(sdltexture, IntPtr.Zero, pixels, pitch);//此处代码导致播放窗口绿色阴影
修改后效果:
代码改进,采用同一个线程播放音视频:
/// <summary> /// MP4播放(音视频使用同一个线程) /// </summary> public unsafe class JT1078CodecToPlayMp4Two { /// <summary> /// 指示当前解码是否在运行 /// </summary> public bool IsRun { get; protected set; } /// <summary> /// 当前线程 /// </summary> private Thread thread; /// <summary> /// 退出控制 /// </summary> private bool exit_thread = false; /// <summary> /// 暂停控制 /// </summary> private bool pause_thread = false; /// <summary> /// 视频输出流videoindex /// </summary> private int videoindex = -1; /// <summary> /// 音频输出流audioindex /// </summary> private int audioindex = -1; private bool isInit = false; int error; AVFormatContext* ofmt_ctx = null; AVPacket* packet; AVCodecContext* pCodecCtx_Video; AVCodec* pCodec_Video; AVFrame* pFrame_Video; AVFrame* pFrameYUV_Video; SwsContext* sws_ctx_video; SDLHelper sdlVideo; SDLAudio sdlAudio; int out_buffer_size_video; byte* out_buffer_video; int video_frame_count, audio_frame_count; AVCodecContext* pCodeCtx_Audio; AVCodec* pCodec_Audio; AVFrame* frame_Audio; SwrContext* swrCtx_Audio; byte* out_buffer_audio; int out_buffer_size_audio; int out_channel_nb; AVSampleFormat out_sample_fmt; /// <summary> /// 初始化 /// </summary> /// <param name="fileName"></param> /// <param name="sdlVideo"></param> /// <param name="sdlAudio"></param> /// <returns></returns> public int Init(string fileName, SDLHelper sdlVideo, SDLAudio sdlAudio) { AVFormatContext* ofmt_ctx; // 注册编解码器 ffmpeg.avcodec_register_all(); // 获取文件信息上下文初始化 ofmt_ctx = ffmpeg.avformat_alloc_context(); this.ofmt_ctx = ofmt_ctx; // 打开媒体文件 error = ffmpeg.avformat_open_input(&ofmt_ctx, fileName, null, null); if (error != 0) { throw new ApplicationException(FFmpegBinariesHelper.GetErrorMessage(error)); } // 获取流的通道 for (int i = 0; i < ofmt_ctx->nb_streams; i++) { if (ofmt_ctx->streams[i]->codec->codec_type == AVMediaType.AVMEDIA_TYPE_VIDEO) { videoindex = i; Console.WriteLine("video.............." + videoindex); } if (ofmt_ctx->streams[i]->codec->codec_type == AVMediaType.AVMEDIA_TYPE_AUDIO) { audioindex = i; Console.WriteLine("audio.............." + audioindex); } } if (videoindex == -1) { Console.WriteLine("Couldn't find a video stream.(没有找到视频流)"); return -1; } if (audioindex == -1) { Console.WriteLine("Couldn't find a audio stream.(没有找到音频流)"); return -1; } #region 初始化视频 // 视频流处理 if (videoindex > -1) { //获取视频流中的编解码上下文 pCodecCtx_Video = ofmt_ctx->streams[videoindex]->codec; //根据编解码上下文中的编码id查找对应的解码 pCodec_Video = ffmpeg.avcodec_find_decoder(pCodecCtx_Video->codec_id); if (pCodec_Video == null) { Console.WriteLine("没有找到编码器"); return -1; } //打开编码器 if (ffmpeg.avcodec_open2(pCodecCtx_Video, pCodec_Video, null) < 0) { Console.WriteLine("编码器无法打开"); return -1; } Console.WriteLine("Find a video stream.channel=" + videoindex); //输出视频信息 var format = ofmt_ctx->iformat->name->ToString(); var len = (ofmt_ctx->duration) / 1000000; var width = pCodecCtx_Video->width; var height = pCodecCtx_Video->height; Console.WriteLine("video format:" + format); Console.WriteLine("video length:" + len); Console.WriteLine("video width&height:width=" + width + " height=" + height); Console.WriteLine("video codec name:" + pCodec_Video->name->ToString()); //准备读取 //AVPacket用于存储一帧一帧的压缩数据(H264) //AVFrame用于存储解码后的像素数据(YUV) //内存分配 pFrame_Video = ffmpeg.av_frame_alloc(); //YUV420 pFrameYUV_Video = ffmpeg.av_frame_alloc(); //只有指定了AVFrame的像素格式、画面大小才能真正分配内存 //缓冲区分配内存 out_buffer_size_video = ffmpeg.avpicture_get_size(AVPixelFormat.AV_PIX_FMT_YUV420P, pCodecCtx_Video->width, pCodecCtx_Video->height); out_buffer_video = (byte*)ffmpeg.av_malloc((ulong)out_buffer_size_video); //初始化缓冲区 ffmpeg.avpicture_fill((AVPicture*)pFrameYUV_Video, out_buffer_video, AVPixelFormat.AV_PIX_FMT_YUV420P, pCodecCtx_Video->width, pCodecCtx_Video->height); //用于转码(缩放)的参数,转之前的宽高,转之后的宽高,格式等 sws_ctx_video = ffmpeg.sws_getContext(pCodecCtx_Video->width, pCodecCtx_Video->height, AVPixelFormat.AV_PIX_FMT_YUV420P /*pCodecCtx->pix_fmt*/, pCodecCtx_Video->width, pCodecCtx_Video->height, AVPixelFormat.AV_PIX_FMT_YUV420P, ffmpeg.SWS_BICUBIC, null, null, null); } #endregion #region 初始化音频 // 音频流处理 if (audioindex > -1) { //根据索引拿到对应的流,根据流拿到解码器上下文 pCodeCtx_Audio = ofmt_ctx->streams[audioindex]->codec; //再根据上下文拿到编解码id,通过该id拿到解码器 pCodec_Audio = ffmpeg.avcodec_find_decoder(pCodeCtx_Audio->codec_id); if (pCodec_Audio == null) { Console.WriteLine("没有找到编码器"); return -1; } //打开编码器 if (ffmpeg.avcodec_open2(pCodeCtx_Audio, pCodec_Audio, null) < 0) { Console.WriteLine("编码器无法打开"); return -1; } Console.WriteLine("Find a audio stream. channel=" + audioindex); //解压缩数据 frame_Audio = ffmpeg.av_frame_alloc(); //frame->16bit 44100 PCM 统一音频采样格式与采样率 swrCtx_Audio = ffmpeg.swr_alloc(); //重采样设置选项-----------------------------------------------------------start //输入的采样格式 AVSampleFormat in_sample_fmt = pCodeCtx_Audio->sample_fmt; //输出的采样格式 16bit PCM out_sample_fmt = AVSampleFormat.AV_SAMPLE_FMT_S16; //输入的采样率 int in_sample_rate = pCodeCtx_Audio->sample_rate; //输出的采样率 int out_sample_rate = 44100; //输入的声道布局 long in_ch_layout = (long)pCodeCtx_Audio->channel_layout; //输出的声道布局 int out_ch_layout = ffmpeg.AV_CH_LAYOUT_MONO; ffmpeg.swr_alloc_set_opts(swrCtx_Audio, out_ch_layout, out_sample_fmt, out_sample_rate, in_ch_layout, in_sample_fmt, in_sample_rate, 0, null); ffmpeg.swr_init(swrCtx_Audio); //重采样设置选项-----------------------------------------------------------end //获取输出的声道个数 out_channel_nb = ffmpeg.av_get_channel_layout_nb_channels((ulong)out_ch_layout); //存储pcm数据 out_buffer_audio = (byte*)ffmpeg.av_malloc(2 * 44100); } #endregion //缓冲区,开辟空间 packet = (AVPacket*)ffmpeg.av_malloc((ulong)sizeof(AVPacket)); // 设置SDL播放对象 this.sdlVideo = sdlVideo; this.sdlAudio = sdlAudio; isInit = true; return 0; } /// <summary> /// 读取音视频流文件并进行播放 /// </summary> public unsafe int ReadAndPlay() { IsRun = true; exit_thread = false; pause_thread = false; thread = Thread.CurrentThread; //int error, frame_count = 0; int got_frame, ret; //SwsContext* pSwsCtx = null; byte* out_audio_buffer = out_buffer_audio; try { while (ffmpeg.av_read_frame(ofmt_ctx, packet) >= 0) { // 退出线程 if (exit_thread) { break; } // 暂停解析 while (pause_thread) { Thread.Sleep(100); } #region 视频H264转YUV并使用SDL进行播放 if (packet->stream_index == videoindex) { //解码一帧视频压缩数据,得到视频像素数据 ret = ffmpeg.avcodec_decode_video2(pCodecCtx_Video, pFrame_Video, &got_frame, packet); if (ret < 0) { Console.WriteLine("视频解码错误"); return -1; } // 读取解码后的帧数据 if (got_frame > 0) { double pts = 0; //ffmpeg.av_frame_get_best_effort_timestamp(pFrameYUV_Video); //VideoState* vs = null; //vs->video_clock = pts; //vs->video_st = ofmt_ctx->streams[videoindex]; //pts = synchronize_video(vs, pFrame_Video, pts); //if (queue_picture(is, pFrame, pts) < 0) //{ // break; //} video_frame_count++; //存在问题的PTS计算 //int pts = video_frame_count++ * (pCodecCtx_Video->pkt_timebase.num * 1000 / 25 /* pCodecCtx->pkt_timebase.den*/); Console.WriteLine("视频帧数:第 " + video_frame_count + " 帧"); //AVFrame转为像素格式YUV420,宽高 ffmpeg.sws_scale(sws_ctx_video, pFrame_Video->data, pFrame_Video->linesize, 0, pCodecCtx_Video->height, pFrameYUV_Video->data, pFrameYUV_Video->linesize); Console.WriteLine("视频: pts= " + packet->pts + " dts=" + packet->dts); // SDL播放YUV数据:下面两种方式都可以进行播放 sdlVideo.SDL_Display(pCodecCtx_Video->width, pCodecCtx_Video->height, (IntPtr)out_buffer_video, out_buffer_size_video, pFrameYUV_Video->linesize[0]); //sdlVideo.SDL_Display(pCodecCtx_Video->width, pCodecCtx_Video->height, (IntPtr)pFrameYUV_Video->data[0], out_buffer_size_video, pFrameYUV_Video->linesize[0]); //DeleyToPlay_Video(packet->pts); } } #endregion #region 音频AAC转PCM并使用SDL进行播放 if (packet->stream_index == audioindex) { //解码AVPacket->AVFrame ret = ffmpeg.avcodec_decode_audio4(pCodeCtx_Audio, frame_Audio, &got_frame, packet); if (ret < 0) { Console.WriteLine("音频解码失败"); return -1; } // 读取帧数据 if (got_frame > 0) { audio_frame_count++; Console.WriteLine("音频帧数:第 " + audio_frame_count + " 帧"); // 变换音频 ffmpeg.swr_convert(swrCtx_Audio, &out_audio_buffer, 2 * 44100, (byte**)&frame_Audio->data, frame_Audio->nb_samples); // 获取sample的size out_buffer_size_audio = ffmpeg.av_samples_get_buffer_size(null, out_channel_nb, frame_Audio->nb_samples, out_sample_fmt, 1); Console.WriteLine("音频: pts= " + packet->pts + " dts=" + packet->dts); // SDL进行音频播放 sdlAudio.PlayAudio((IntPtr)out_audio_buffer, out_buffer_size_audio); //DeleyToPlay_Audio(packet->pts); } } #endregion Thread.Sleep(20); //释放资源 ffmpeg.av_free_packet(packet); } } catch (Exception ex) { Console.WriteLine(ex); } finally { //if (&ofmt_ctx != null) //{ // ffmpeg.avformat_close_input(&ofmt_ctx);//关闭流文件 //} } IsRun = false; return 0; } /// <summary> /// 开启线程 /// </summary> /// <param name="fileName"></param> /// <param name="sdlVideo"></param> /// <param name="sdlAudio"></param> public void Start() { if (!isInit) { MessageBox.Show("没有初始化"); } thread = new Thread(() => { try { ReadAndPlay(); } catch (Exception ex) { SQ.Base.ErrorLog.WriteLog4Ex("JT1078CodecForMp4.Run Video", ex); } }); thread.IsBackground = true; thread.Start(); } /// <summary> /// 暂停继续 /// </summary> public void GoOnPlay() { pause_thread = false; sdlVideo.PlayVideo(); sdlAudio.PlayAudio(); } /// <summary> /// 暂停 /// </summary> public void Pause() { pause_thread = true; sdlVideo.PauseVideo(); sdlAudio.PauseAudio(); } /// <summary> /// 停止 /// </summary> public void Stop() { exit_thread = true; } long lastPts_Video = 0; DateTime lastTS_Video; long lastPts_Audio = 0; DateTime lastTS_Audio; private void DeleyToPlay_Video(long pts) { if (lastPts_Video > 0 && lastTS_Video != null) { double delay = (DateTime.Now - lastTS_Video).TotalMilliseconds; var i = (int)(pts - lastPts_Video - delay); if (i >= 1) { Thread.Sleep(i); } } lastTS_Video = DateTime.Now; lastPts_Video = pts; } private void DeleyToPlay_Audio(long pts) { if (lastPts_Audio > 0 && lastTS_Audio != null) { double delay = (DateTime.Now - lastTS_Audio).TotalMilliseconds; var i = (int)(pts - lastPts_Audio - delay); if (i >= 1) { Thread.Sleep(i); } } lastTS_Audio = DateTime.Now; lastPts_Audio = pts; } # http://dranger.com/ffmpeg/tutorial05.html //public struct VideoState //{ // public double video_clock; // pts of last decoded frame / predicted pts of next decoded frame // public AVStream* video_st;// video stream //} //public unsafe double synchronize_video(VideoState* vs, AVFrame* src_frame, double pts) //{ // double frame_delay; // if (pts != 0) // { // /* if we have pts, set video clock to it */ // vs->video_clock = pts; // } // else // { // /* if we aren't given a pts, set it to the clock */ // pts = vs->video_clock; // } // /* update the video clock */ // frame_delay = av_q2d(vs->video_st->codec->time_base); // /* if we are repeating a frame, adjust clock accordingly */ // frame_delay += src_frame->repeat_pict * (frame_delay * 0.5); // vs->video_clock += frame_delay; // return pts; //} //struct VideoPicture //{ // double pts; //} //int queue_picture(VideoState* vs, AVFrame* pFrame, double pts) //{ // if (vp->bmp) // { // ... convert picture ... // vp->pts = pts; // ... alert queue ... // } //} }
解决音视频同步问题版本
using CV.Media.Utils.Filter; using CV.Video.Base; using CV.Video.Base.FFmpeg; using FFmpeg.AutoGen; using JX; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using static CvNetVideo.UCVideo; namespace CvNetVideo.Codec.Video { /// <summary> /// MP4播放(音视频使用同一个线程) /// </summary> public unsafe class JT1078CodecToPlayMp4 { /// <summary> /// 指示当前解码是否在运行 /// </summary> public bool IsRun { get; protected set; } /// <summary> /// 指示当前解码是否在暂停 /// </summary> public bool IsPause { get; protected set; } /// <summary> /// 当前线程 /// </summary> public Thread thread; /// <summary> /// 退出控制 /// </summary> private bool exit_thread = false; /// <summary> /// 暂停控制 /// </summary> private bool pause_thread = false; /// <summary> /// 视频输出流videoindex /// </summary> private int videoindex = -1; /// <summary> /// 音频输出流audioindex /// </summary> private int audioindex = -1; /// <summary> /// 是否初始化 /// </summary> private bool isInit = false; int error; AVFormatContext* ofmt_ctx = null; AVPacket* packet; AVCodecContext* pCodecCtx_Video; AVCodec* pCodec_Video; AVFrame* pFrame_Video; AVFrame* pFrameYUV_Video; SwsContext* sws_ctx_video; SDLHelper sdlVideo; SDLAudio sdlAudio; int out_buffer_size_video; byte* out_buffer_video; int video_frame_count, audio_frame_count; AVCodecContext* pCodeCtx_Audio; AVCodec* pCodec_Audio; AVFrame* frame_Audio; SwrContext* swrCtx_Audio; byte* out_buffer_audio; int out_buffer_size_audio; int out_channel_nb; AVSampleFormat out_sample_fmt; int contrast;// 对比度 int brightness;// 亮度 int contrast_last;// 对比度 int brightness_last;// 亮度 //对比度亮度 private VideoFiltering m_video_filtering = new VideoFiltering(); /// <summary> /// 设置图像对比度和亮度 /// </summary> /// <param name="contrast"></param> /// <param name="brightness"></param> /// <returns></returns> public void SetContrastAndBrightness(int contrast, int brightness) { this.contrast = contrast; this.brightness = brightness; } /// <summary> /// YUV宽度 /// </summary> public int YuvWidth { get; set; } /// <summary> /// YUV高度 /// </summary> public int YuvHeight { get; set; } /// <summary> /// 记录上一帧数据 /// </summary> List<AVVideo> list = new List<AVVideo>(); /// <summary> /// 初始化 /// </summary> /// <param name="fileName"></param> /// <param name="sdlVideo"></param> /// <param name="sdlAudio"></param> /// <returns></returns> public int Init(string fileName, SDLHelper sdlVideo, SDLAudio sdlAudio) { AVFormatContext* ofmt_ctx; // 注册编解码器 ffmpeg.avcodec_register_all(); // 获取文件信息上下文初始化 ofmt_ctx = ffmpeg.avformat_alloc_context(); this.ofmt_ctx = ofmt_ctx; // 打开媒体文件 error = ffmpeg.avformat_open_input(&ofmt_ctx, fileName, null, null); if (error != 0) { throw new ApplicationException(FFmpegBinariesHelper.GetErrorMessage(error)); } // 获取流的通道 for (int i = 0; i < ofmt_ctx->nb_streams; i++) { if (ofmt_ctx->streams[i]->codec->codec_type == AVMediaType.AVMEDIA_TYPE_VIDEO) { videoindex = i; Console.WriteLine("video.............." + videoindex); } if (ofmt_ctx->streams[i]->codec->codec_type == AVMediaType.AVMEDIA_TYPE_AUDIO) { audioindex = i; Console.WriteLine("audio.............." + audioindex); } } if (videoindex == -1) { Console.WriteLine("Couldn't find a video stream.(没有找到视频流)"); return -1; } if (audioindex == -1) { Console.WriteLine("Couldn't find a audio stream.(没有找到音频流)"); return -1; } #region 初始化视频 // 视频流处理 if (videoindex > -1) { //获取视频流中的编解码上下文 pCodecCtx_Video = ofmt_ctx->streams[videoindex]->codec; //根据编解码上下文中的编码id查找对应的解码 pCodec_Video = ffmpeg.avcodec_find_decoder(pCodecCtx_Video->codec_id); if (pCodec_Video == null) { Console.WriteLine("没有找到编码器"); return -1; } //打开编码器 if (ffmpeg.avcodec_open2(pCodecCtx_Video, pCodec_Video, null) < 0) { Console.WriteLine("编码器无法打开"); return -1; } Console.WriteLine("Find a video stream.channel=" + videoindex); //输出视频信息 var format = ofmt_ctx->iformat->name->ToString(); var len = (ofmt_ctx->duration) / 1000000; var width = pCodecCtx_Video->width; var height = pCodecCtx_Video->height; Console.WriteLine("video format:" + format); Console.WriteLine("video length:" + len); Console.WriteLine("video width&height:width=" + width + " height=" + height); Console.WriteLine("video codec name:" + pCodec_Video->name->ToString()); //准备读取 //AVPacket用于存储一帧一帧的压缩数据(H264) //AVFrame用于存储解码后的像素数据(YUV) //内存分配 pFrame_Video = ffmpeg.av_frame_alloc(); //YUV420 pFrameYUV_Video = ffmpeg.av_frame_alloc(); //只有指定了AVFrame的像素格式、画面大小才能真正分配内存 //缓冲区分配内存 out_buffer_size_video = ffmpeg.avpicture_get_size(AVPixelFormat.AV_PIX_FMT_YUV420P, pCodecCtx_Video->width, pCodecCtx_Video->height); out_buffer_video = (byte*)ffmpeg.av_malloc((ulong)out_buffer_size_video); //初始化缓冲区 ffmpeg.avpicture_fill((AVPicture*)pFrameYUV_Video, out_buffer_video, AVPixelFormat.AV_PIX_FMT_YUV420P, pCodecCtx_Video->width, pCodecCtx_Video->height); //用于转码(缩放)的参数,转之前的宽高,转之后的宽高,格式等 sws_ctx_video = ffmpeg.sws_getContext(pCodecCtx_Video->width, pCodecCtx_Video->height, AVPixelFormat.AV_PIX_FMT_YUV420P /*pCodecCtx->pix_fmt*/, pCodecCtx_Video->width, pCodecCtx_Video->height, AVPixelFormat.AV_PIX_FMT_YUV420P, ffmpeg.SWS_BICUBIC, null, null, null); } #endregion #region 初始化音频 // 音频流处理 if (audioindex > -1) { //根据索引拿到对应的流,根据流拿到解码器上下文 pCodeCtx_Audio = ofmt_ctx->streams[audioindex]->codec; //再根据上下文拿到编解码id,通过该id拿到解码器 pCodec_Audio = ffmpeg.avcodec_find_decoder(pCodeCtx_Audio->codec_id); if (pCodec_Audio == null) { Console.WriteLine("没有找到编码器"); return -1; } //打开编码器 if (ffmpeg.avcodec_open2(pCodeCtx_Audio, pCodec_Audio, null) < 0) { Console.WriteLine("编码器无法打开"); return -1; } Console.WriteLine("Find a audio stream. channel=" + audioindex); //解压缩数据 frame_Audio = ffmpeg.av_frame_alloc(); //frame->16bit 8000 PCM 统一音频采样格式与采样率 swrCtx_Audio = ffmpeg.swr_alloc(); //重采样设置选项-----------------------------------------------------------start //输入的采样格式 AVSampleFormat in_sample_fmt = pCodeCtx_Audio->sample_fmt; //输出的采样格式 16bit PCM out_sample_fmt = AVSampleFormat.AV_SAMPLE_FMT_S16; //输入的采样率 int in_sample_rate = pCodeCtx_Audio->sample_rate; //输出的采样率 int out_sample_rate = 8000; //输入的声道布局 long in_ch_layout = (long)pCodeCtx_Audio->channel_layout; //输出的声道布局 int out_ch_layout = ffmpeg.AV_CH_LAYOUT_MONO; ffmpeg.swr_alloc_set_opts(swrCtx_Audio, out_ch_layout, out_sample_fmt, out_sample_rate, in_ch_layout, in_sample_fmt, in_sample_rate, 0, null); ffmpeg.swr_init(swrCtx_Audio); //重采样设置选项-----------------------------------------------------------end //获取输出的声道个数 out_channel_nb = ffmpeg.av_get_channel_layout_nb_channels((ulong)out_ch_layout); //存储pcm数据 out_buffer_audio = (byte*)ffmpeg.av_malloc(2 * 8000); } #endregion //缓冲区,开辟空间 packet = (AVPacket*)ffmpeg.av_malloc((ulong)sizeof(AVPacket)); // 设置SDL播放对象 this.sdlVideo = sdlVideo; this.sdlAudio = sdlAudio; isInit = true; return 0; } /// <summary> /// 读取音视频流文件并进行播放 /// </summary> public unsafe int ReadAndPlay(PlayFinishedDo playFinishedDo) { IsRun = true; exit_thread = false; pause_thread = false; thread = Thread.CurrentThread; //int error, frame_count = 0; int got_frame, ret; //SwsContext* pSwsCtx = null; byte* out_audio_buffer = out_buffer_audio; try { AVStream* video_stream = ofmt_ctx->streams[videoindex]; while (ffmpeg.av_read_frame(ofmt_ctx, packet) >= 0&& !exit_thread) { // 暂停解析 while (pause_thread||isLastFrame) { // 退出线程 if (exit_thread) { break; } Thread.Sleep(10); } // 退出线程 if (exit_thread) { break; } // 此处记录视频的第一帧和第一帧的开始时间 if (firstPts == -1 && packet->stream_index == videoindex) { firstPts = packet->pts * 1000 / (video_stream->time_base.den / video_stream->time_base.num); startTS = DateTime.Now; } // 针对视频做延时播放,音频自然播放就行不做处理 if (packet->stream_index == videoindex) { long pts_1 = packet->pts * 1000 / (video_stream->time_base.den / video_stream->time_base.num); DeleyToPlay(pts_1); } #region 视频H264转YUV并使用SDL进行播放 if (packet->stream_index == videoindex) { //解码一帧视频压缩数据,得到视频像素数据 ret = ffmpeg.avcodec_decode_video2(pCodecCtx_Video, pFrame_Video, &got_frame, packet); if (ret < 0) { Console.WriteLine("视频解码错误"); return -1; } //滤波,亮度,对比度===参考JT1078ToYuv -----------开始 int width = pCodecCtx_Video->width; int height = pCodecCtx_Video->height; if (contrast != contrast_last || brightness != brightness_last) { m_video_filtering.Reset(width, height, contrast, brightness); contrast_last = contrast; brightness_last = brightness; } //滤波,亮度,对比度===参考JT1078ToYuv -----------结束 // 读取解码后的帧数据 if (got_frame > 0) { video_frame_count++; //>>>>滤波,亮度,对比度===参考JT1078ToYuv -----------开始 AVFrame* frame_filter; ret = m_video_filtering.Filter(pFrame_Video, &frame_filter); //>>>>滤波,亮度,对比度===参考JT1078ToYuv -----------结束 //AVFrame转为像素格式YUV420,宽高 ffmpeg.sws_scale(sws_ctx_video, frame_filter->data, frame_filter->linesize, 0, pCodecCtx_Video->height, pFrameYUV_Video->data, pFrameYUV_Video->linesize); // 记录上一帧图像保持10个帧数 AVVideo videoFrame = new AVVideo(pCodecCtx_Video->width, pCodecCtx_Video->height, (IntPtr)out_buffer_video, out_buffer_size_video, pFrameYUV_Video->linesize[0]); list.Add(videoFrame); if (list.Count > 10) list.RemoveAt(0); // SDL播放YUV数据:下面两种方式都可以进行播放 sdlVideo.SDL_Display(pCodecCtx_Video->width, pCodecCtx_Video->height,YuvWidth, YuvHeight, (IntPtr)out_buffer_video, out_buffer_size_video, pFrameYUV_Video->linesize[0]); //sdlVideo.SDL_Display(pCodecCtx_Video->width, pCodecCtx_Video->height, (IntPtr)pFrameYUV_Video->data[0], out_buffer_size_video, pFrameYUV_Video->linesize[0]); // 播放下一帧时进行暂停 if (isNextFrame) { Pause(); isNextFrame = false; } // 释放滤波 m_video_filtering.UnrefFrame(); } } #endregion #region 音频AAC转PCM并使用SDL进行播放 if (packet->stream_index == audioindex) { //解码AVPacket->AVFrame ret = ffmpeg.avcodec_decode_audio4(pCodeCtx_Audio, frame_Audio, &got_frame, packet); if (ret < 0) { Console.WriteLine("音频解码失败"); return -1; } // 读取帧数据 if (got_frame > 0) { audio_frame_count++; // 变换音频 ffmpeg.swr_convert(swrCtx_Audio, &out_audio_buffer, 2 * 8000, (byte**)&frame_Audio->data, frame_Audio->nb_samples); // 获取sample的size out_buffer_size_audio = ffmpeg.av_samples_get_buffer_size(null, out_channel_nb, frame_Audio->nb_samples, out_sample_fmt, 1); // SDL进行音频播放 sdlAudio.PlayAudio((IntPtr)out_audio_buffer, out_buffer_size_audio); } } #endregion //释放资源 ffmpeg.av_free_packet(packet); Thread.Sleep(10); } } catch (Exception ex) { Console.WriteLine(ex); } finally { // 释放文件流 ffmpeg.avformat_free_context(ofmt_ctx); // 修改右键菜单回调函数 playFinishedDo.Invoke(); } IsRun = false; IsPause = false; return 0; } bool isLastFrame = false; bool isNextFrame = false; bool playFastly = false; bool playSlowly = false; int play_speed = 1; long firstPts = -1; DateTime startTS; /// <summary> /// 控制快慢 /// </summary> /// <param name="pts"></param> /// <param name="speed"></param> private void DeleyToPlay(long pts) { int delayTime = 0; try { // 计算延时 double delay = (DateTime.Now - startTS).TotalMilliseconds; var i = (int)(pts - firstPts - delay); if (i >= 100) { delayTime = 40; delayTime = ControlFastOrSlow(delayTime); } else if (i >= 300) { delayTime = 60; delayTime = ControlFastOrSlow(delayTime); } else if (i >= 500) { delayTime = 100; delayTime = ControlFastOrSlow(delayTime); } } catch { Console.WriteLine("Counting delay time error "); } finally { Console.WriteLine("Counting delay time = " + delayTime+ " play_speed="+ play_speed); if (delayTime > 0) Thread.Sleep(delayTime); } } /// <summary> /// 控制快慢 /// </summary> /// <param name="delayTime"></param> private int ControlFastOrSlow(int delayTime) { if (playFastly) { // 快放 delayTime /= play_speed; } else if (playSlowly) { // 慢放 delayTime *= play_speed; } return delayTime; } /// <summary> /// 开启线程 /// </summary> /// <param name="fileName"></param> /// <param name="sdlVideo"></param> /// <param name="sdlAudio"></param> public void Start(PlayFinishedDo playFinishedDo) { if (!isInit) { MessageBox.Show("没有初始化"); } thread = new Thread(() => { try { ReadAndPlay(playFinishedDo); } catch (Exception ex) { SQ.Base.ErrorLog.WriteLog4Ex("JT1078CodecForMp4.Run Video", ex); } }); thread.IsBackground = true; thread.Start(); } /// <summary> /// 暂停继续 /// </summary> public void GoOnPlay() { // 重置第一帧pts,处理暂停后音视频不同步 firstPts = -1; // 继续的相关操作和变量修改 pause_thread = false; IsPause = pause_thread; sdlVideo.PlayVideo(); sdlAudio.PlayAudio(); } /// <summary> /// 暂停 /// </summary> public void Pause() { // 暂停的相关操作和变量修改 pause_thread = true; IsPause = pause_thread; sdlVideo.PauseVideo(); sdlAudio.PauseAudio(); } /// <summary> /// 停止 /// </summary> public void Stop() { exit_thread = true; if (thread != null && thread.IsAlive) { thread.Abort(); thread.Join(); thread = null; } } /// <summary> /// 快放 /// </summary> public void PlayFast() { if (pause_thread) { // 激活播放 GoOnPlay(); } if (playSlowly) { play_speed = 1; playSlowly = false; } else { play_speed++; } playFastly = true; } /// <summary> /// 慢放 /// </summary> public void PlaySlow() { if (pause_thread) { // 激活播放 GoOnPlay(); } if (playFastly) { play_speed = 1; playFastly = false; } else { play_speed++; } playSlowly = true; } /// <summary> /// 上一帧 /// </summary> public void PlayLastFrame() { // 修改上一帧标志 isLastFrame = true; // 每点击一次向前播一帧 if (list.Count>0) { Console.WriteLine("剩余播放帧:"+ list.Count); // 激活播放 GoOnPlay(); AVVideo lastFrame = list.Last(); // 播放上一帧图像 sdlVideo.SDL_Display(lastFrame.width, lastFrame.height, lastFrame.pixels, lastFrame.pixelsSize, lastFrame.pitch); // 修改上一帧标志 isLastFrame = false; // 移除已看过的帧 list.Remove(lastFrame); Thread.Sleep(10); Pause(); } } /// <summary> /// 下一帧 /// </summary> public void PlayNextFrame() { // 暂停以区分帧 Pause(); // 播放以完成下一帧图像显示或声音播放 GoOnPlay(); // 下一帧播放完成暂停标志 isNextFrame = true; } } class Media { /// <summary> /// 0:video,1:audio /// </summary> public int type { get; set; } /// <summary> /// pts value /// </summary> public long pts { get; set; } } class AVVideo : Media { public int width { get; set; } public int height { get; set; } public IntPtr pixels { get; set; } public int pixelsSize { get; set; } public int pitch { get; set; } public AVVideo(int width, int height, IntPtr pixels, int pixelsSize, int pitch) { this.width = width; this.height = height; this.pixels = pixels; this.pixelsSize = pixelsSize; this.pitch = pitch; } } class AVAudio : Media { public IntPtr pcm { get; set; } public int len { get; set; } public AVAudio(IntPtr pcm, int len) { this.pcm = pcm; this.len = len; } } }
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