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C#实现窗体抖动的两种方法

来源:互联网 收集:自由互联 发布时间:2021-05-10
本文实例为大家分享了C#实现窗体抖动的具体代码,供大家参考,具体内容如下 原理: 围绕中心点运动一圈 方法一: 通过线程实现 需求:需要using System.Threading;命名空间和button按钮以及

本文实例为大家分享了C#实现窗体抖动的具体代码,供大家参考,具体内容如下

原理:围绕中心点运动一圈

方法一:通过线程实现

需求:需要using System.Threading;命名空间和button按钮以及for循环

具体代码如下:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;//添加线程

namespace Test_Window_jitter
{
 public partial class Form1 : Form
 {
  public Form1()
  {
   InitializeComponent();
  }

  private void Form1_Load(object sender, EventArgs e)
  {
   this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width/2-this.Width/2,Screen.PrimaryScreen.Bounds.Height/2-this.Height/2);
   button1.BackgroundImage = Image.FromFile("../../img/1.jpg");
   button1.BackgroundImageLayout = ImageLayout.Stretch;
  }

  private void button1_Click(object sender, EventArgs e)
  {
   int x = this.Left;
   int y = this.Top;
   for (int i = 0; i < 3; i++)
   {
    this.Location = new Point(x - 3, y);
    Thread.Sleep(10);//设置执行完上一步停留时间
    this.Location = new Point(x - 3, y - 3);
    Thread.Sleep(10);
    this.Location = new Point(x, y - 3);
    Thread.Sleep(10);
    this.Location = new Point(x + 3, y - 3);
    Thread.Sleep(10);
    this.Location = new Point(x + 3, y);
    Thread.Sleep(10);
    this.Location = new Point(x + 3, y + 3);
    Thread.Sleep(10);
    this.Location = new Point(x, y + 3);
    Thread.Sleep(10);
    this.Location = new Point(x - 3, y + 3);
    Thread.Sleep(10);
    this.Location = new Point(x - 3, y);
    Thread.Sleep(10);
    this.Location = new Point(x, y);
   }
  }
 }
}

方法二:通过计时器实现

需求:timer控件,button按钮,for循环

具体代码如下:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Test_Window_jitter
{
 public partial class Form2 : Form
 {
  public Form2()
  {
   InitializeComponent();
  }

  private void Form2_Load(object sender, EventArgs e)
  {
   this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width / 2 - this.Width / 2, Screen.PrimaryScreen.Bounds.Height / 2 - this.Height / 2);
  }

  private void button1_Click(object sender, EventArgs e)
  {
   timer1.Start();
  }

  private void timer1_Tick(object sender, EventArgs e)
  {
   int x = this.Left;
   int y = this.Top;
   for (int i = 0; i < 10; i++)
   {
    this.Location = new Point(x - 10, y);
    this.Location = new Point(x - 10, y - 10);
    this.Location = new Point(x, y - 10);
    this.Location = new Point(x + 10, y - 10);
    this.Location = new Point(x + 10, y);
    this.Location = new Point(x + 10, y + 10);
    this.Location = new Point(x, y + 10);
    this.Location = new Point(x - 10, y + 10);
    this.Location = new Point(x - 10, y);
    this.Location = new Point(x, y);
   }
   timer1.Stop();
  }
 }
}

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