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Androidaudio音频流数据异常问题解决分析

来源:互联网 收集:自由互联 发布时间:2023-02-01
目录 一、背景 二、Android Audio 音频系统 1. 音频链路 2. 音频链路关键节点: 3. 音频库的选择 三、案例分析 1. 声音忽大忽小问题 具体分析 2. 应用卡顿问题 具体分析 四、总结 一、背景
目录
  • 一、背景
  • 二、Android Audio 音频系统
    • 1. 音频链路
    • 2. 音频链路关键节点:
    • 3. 音频库的选择
  • 三、案例分析
    • 1. 声音忽大忽小问题
      • 具体分析
    • 2. 应用卡顿问题
      • 具体分析
  • 四、总结

    一、背景

    在 Android 系统的开发过程当中,音频异常问题通常有如下几类,无声,调节不了声音,爆音,声音卡顿,声音效果异常(忽大忽小,低音缺失等)等。

    尤其声音效果这部分问题通常从日志上信息量较少,相对难定位根因。想要分析此类问题,便需要对声音传输链路有一定的了解,能够在链路中对各节点的音频流进行采集,通过对比分析音频流的实际效果来缩小问题范围,找出原因。

    网上已经有很多音频框架图和相关的大致介绍,这里就不再赘述,只分享下音频流的传输链路,和我们可以重点其中的哪些关键节点,来帮助我们快速定位问题。

    二、Android Audio 音频系统

    1. 音频链路

    抓取音频链路当中的音频数据是分析声音异常问题的有效方法,通过抓取不同节点的声音数据,可以帮助我们快速定位问题发生的原因。下面先来看一张安卓官方的音频系统框架图:

    Audio 音频数据流整体上经过 APP,framework,hal,kernel driver四个部分,从应用端发起,不管调用 audio 还是 media 接口,最终还是会由 AudioTrack 将数据往下传,经由 AudioFlinger 启动 MixThread 或 DirectThread 等,将多个 APP 的声音混合到一起,将声音传输到 hal 层。

    系统会根据音频流类型 stream 和音频策略 strategy 来选择对应的 output,从而找到对应的 module,将音频数据传输给 hal 层音频库 so 做声音相关的处理并传给 audio driver。

    音频流传输路径图:

    从上述的音频流流程可以看到,我们首先要确认,当前音频流是经由哪一个 hal 层库做处理,是 primary,usb 还是三方 so 等,然后可以在对应的节点抓取相应的音频信息分析。

    可以根据自己的需要在音频流的部分节点埋下相应的 dump 指令,将 pcm 写入到相应的节点当中。

    2. 音频链路关键节点:

      AudioTrack:应用写入音频流的起点,有 MODE_STATIC 和 MODE_STREAM 模式,通过 write 接口将数据写入。

    此节点写入的数据是由应用层最原始的音频数据。   

    AudioFlinger:负责启动线程完成各个应用的混音,音频流声音调节等工作。设备同时可能存在多个应用播放声音,这时便需要将各个应用的声音混合在一起,并且做音量的调节。

    例如在车载场景中,音乐应用播放歌曲和地图应用语音导航的声音需要同时存在,便使用到了混音的功能,当导航语音响起时,歌曲声音有一个明显的变小,便可以设置音频流的音量。   

    audio_hw_hal:hal 层音频处理的入口,为 Android 原生逻辑,各厂家需要按照规范实现其中的音频设置等接口,声明 HAL_MODULE_INFO_SYM 结构体,实现 legacy_adev_open 方法,承接起连接 framework 和 audio driver 的作用,完成一些音效算法等逻辑处理。

    AudioStreamOut:和 audio_hw_hal 一样,是Android 给厂家提供的通用类,厂家在实现自己的通用库实现时需要可以按照谷歌规范,然后在相应的音频处理接口中实现自己的对音频流做音效,增益等处理。

    audio_hw_hal.cpp 代码如下,不同厂家这里的实现略有差异,这里只截取部分 AOSP 源码。

    3. 音频库的选择

    从音频流传输路径图可以看到,如何找到是哪一个音频 so 处理声音也是至关重要的。我们知道,系统对于应用层曝光的其实只有通道类型。

    举个例子:当用户打电话时,可以使用通话通道 STREAM_VOICE_CALL,当用户播放视频时,可以使用媒体通道 STREAM_MUSIC,当发送通知时,可以使用 STREAM_NOTIFICATION。

    那传入这些通道的声音数据,又是怎么最终流向到具体的硬件输出设备呢?

    以媒体通道为例,当应用层将音频数据往 MUSIC 通道写入时,系统便会根据 StreamType 来生成相应的

    audio_attributes_t(.usage = AUDIO_USAGE_MEDIA, .content_type = AUDIO_CONTENT_TYPE_MUSIC})

    再通过 audio_attributes_t 来获取对应的 ProductStrategy(STRATEGY_MEDIA),最后在拿到对应的 outputDevice。

    Android 原生逻辑outputDevice 的选择在 Engine.cpp 上,会具体根据当前设备是否有接蓝牙,耳机等外设,按照优先级来选择相应的外设设备作为输出,可能是耳机 (AUDIO_DEVICE_OUT_WIRED_HEADSET),听筒(AUDIO_DEVICE_OUT_EARPIECE),喇叭(AUDIO_DEVICE_OUT_SPEAKER)等。

    具体可以看 getDeviceForStrategyInt 方法。

    /*
     * Copyright (C) 2015 The Android Open Source Project
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *      http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    #define LOG_TAG "APM::AudioPolicyEngine"
    //#define LOG_NDEBUG 0
    //#define VERY_VERBOSE_LOGGING
    #ifdef VERY_VERBOSE_LOGGING
    #define ALOGVV ALOGV
    #else
    #define ALOGVV(a...) do { } while(0)
    #endif
    #include "Engine.h"
    #include <AudioPolicyManagerObserver.h>
    #include <AudioPort.h>
    #include <IOProfile.h>
    #include <policy.h>
    #include <utils/String8.h>
    #include <utils/Log.h>
    namespace android
    {
    namespace audio_policy
    {
    Engine::Engine()
        : mManagerInterface(this),
          mPhoneState(AUDIO_MODE_NORMAL),
          mApmObserver(NULL)
    {
        for (int i = 0; i < AUDIO_POLICY_FORCE_USE_CNT; i++) {
            mForceUse[i] = AUDIO_POLICY_FORCE_NONE;
        }
    }
    Engine::~Engine()
    {
    }
    void Engine::setObserver(AudioPolicyManagerObserver *observer)
    {
        ALOG_ASSERT(observer != NULL, "Invalid Audio Policy Manager observer");
        mApmObserver = observer;
    }
    status_t Engine::initCheck()
    {
        return (mApmObserver != NULL) ?  NO_ERROR : NO_INIT;
    }
    status_t Engine::setPhoneState(audio_mode_t state)
    {
        ALOGV("setPhoneState() state %d", state);
        if (state < 0 || state >= AUDIO_MODE_CNT) {
            ALOGW("setPhoneState() invalid state %d", state);
            return BAD_VALUE;
        }
        if (state == mPhoneState ) {
            ALOGW("setPhoneState() setting same state %d", state);
            return BAD_VALUE;
        }
        // store previous phone state for management of sonification strategy below
        int oldState = mPhoneState;
        mPhoneState = state;
        if (!is_state_in_call(oldState) && is_state_in_call(state)) {
            ALOGV("  Entering call in setPhoneState()");
            mApmObserver->getVolumeCurves().switchVolumeCurve(AUDIO_STREAM_VOICE_CALL,
                                                              AUDIO_STREAM_DTMF);
        } else if (is_state_in_call(oldState) && !is_state_in_call(state)) {
            ALOGV("  Exiting call in setPhoneState()");
            mApmObserver->getVolumeCurves().restoreOriginVolumeCurve(AUDIO_STREAM_DTMF);
        }
        return NO_ERROR;
    }
    status_t Engine::setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config)
    {
        switch(usage) {
        case AUDIO_POLICY_FORCE_FOR_COMMUNICATION:
            if (config != AUDIO_POLICY_FORCE_SPEAKER && config != AUDIO_POLICY_FORCE_BT_SCO &&
                config != AUDIO_POLICY_FORCE_NONE) {
                ALOGW("setForceUse() invalid config %d for FOR_COMMUNICATION", config);
                return BAD_VALUE;
            }
            mForceUse[usage] = config;
            break;
        case AUDIO_POLICY_FORCE_FOR_MEDIA:
            if (config != AUDIO_POLICY_FORCE_HEADPHONES && config != AUDIO_POLICY_FORCE_BT_A2DP &&
                config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
                config != AUDIO_POLICY_FORCE_ANALOG_DOCK &&
                config != AUDIO_POLICY_FORCE_DIGITAL_DOCK && config != AUDIO_POLICY_FORCE_NONE &&
                config != AUDIO_POLICY_FORCE_NO_BT_A2DP && config != AUDIO_POLICY_FORCE_SPEAKER ) {
                ALOGW("setForceUse() invalid config %d for FOR_MEDIA", config);
                return BAD_VALUE;
            }
            mForceUse[usage] = config;
            break;
        case AUDIO_POLICY_FORCE_FOR_RECORD:
            if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
                config != AUDIO_POLICY_FORCE_NONE) {
                ALOGW("setForceUse() invalid config %d for FOR_RECORD", config);
                return BAD_VALUE;
            }
            mForceUse[usage] = config;
            break;
        case AUDIO_POLICY_FORCE_FOR_DOCK:
            if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_BT_CAR_DOCK &&
                config != AUDIO_POLICY_FORCE_BT_DESK_DOCK &&
                config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
                config != AUDIO_POLICY_FORCE_ANALOG_DOCK &&
                config != AUDIO_POLICY_FORCE_DIGITAL_DOCK) {
                ALOGW("setForceUse() invalid config %d for FOR_DOCK", config);
            }
            mForceUse[usage] = config;
            break;
        case AUDIO_POLICY_FORCE_FOR_SYSTEM:
            if (config != AUDIO_POLICY_FORCE_NONE &&
                config != AUDIO_POLICY_FORCE_SYSTEM_ENFORCED) {
                ALOGW("setForceUse() invalid config %d for FOR_SYSTEM", config);
            }
            mForceUse[usage] = config;
            break;
        case AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO:
            if (config != AUDIO_POLICY_FORCE_NONE &&
                config != AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED) {
                ALOGW("setForceUse() invalid config %d for HDMI_SYSTEM_AUDIO", config);
            }
            mForceUse[usage] = config;
            break;
        case AUDIO_POLICY_FORCE_FOR_ENCODED_SURROUND:
            if (config != AUDIO_POLICY_FORCE_NONE &&
                    config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_NEVER &&
                    config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_ALWAYS &&
                    config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_MANUAL) {
                ALOGW("setForceUse() invalid config %d for ENCODED_SURROUND", config);
                return BAD_VALUE;
            }
            mForceUse[usage] = config;
            break;
        case AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING:
            if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_NONE) {
                ALOGW("setForceUse() invalid config %d for FOR_VIBRATE_RINGING", config);
                return BAD_VALUE;
            }
            mForceUse[usage] = config;
            break;
        default:
            ALOGW("setForceUse() invalid usage %d", usage);
            break; // TODO return BAD_VALUE?
        }
        return NO_ERROR;
    }
    routing_strategy Engine::getStrategyForStream(audio_stream_type_t stream)
    {
        // stream to strategy mapping
        switch (stream) {
        case AUDIO_STREAM_VOICE_CALL:
        case AUDIO_STREAM_BLUETOOTH_SCO:
            return STRATEGY_PHONE;
        case AUDIO_STREAM_RING:
        case AUDIO_STREAM_ALARM:
            return STRATEGY_SONIFICATION;
        case AUDIO_STREAM_NOTIFICATION:
            return STRATEGY_SONIFICATION_RESPECTFUL;
        case AUDIO_STREAM_DTMF:
            return STRATEGY_DTMF;
        default:
            ALOGE("unknown stream type %d", stream);
        case AUDIO_STREAM_SYSTEM:
            // NOTE: SYSTEM stream uses MEDIA strategy because muting music and switching outputs
            // while key clicks are played produces a poor result
        case AUDIO_STREAM_MUSIC:
            return STRATEGY_MEDIA;
        case AUDIO_STREAM_ENFORCED_AUDIBLE:
            return STRATEGY_ENFORCED_AUDIBLE;
        case AUDIO_STREAM_TTS:
            return STRATEGY_TRANSMITTED_THROUGH_SPEAKER;
        case AUDIO_STREAM_ACCESSIBILITY:
            return STRATEGY_ACCESSIBILITY;
        case AUDIO_STREAM_REROUTING:
            return STRATEGY_REROUTING;
        }
    }
    routing_strategy Engine::getStrategyForUsage(audio_usage_t usage)
    {
        // usage to strategy mapping
        switch (usage) {
        case AUDIO_USAGE_ASSISTANCE_ACCESSIBILITY:
            return STRATEGY_ACCESSIBILITY;
        case AUDIO_USAGE_MEDIA:
        case AUDIO_USAGE_GAME:
        case AUDIO_USAGE_ASSISTANT:
        case AUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE:
        case AUDIO_USAGE_ASSISTANCE_SONIFICATION:
            return STRATEGY_MEDIA;
        case AUDIO_USAGE_VOICE_COMMUNICATION:
            return STRATEGY_PHONE;
        case AUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING:
            return STRATEGY_DTMF;
        case AUDIO_USAGE_ALARM:
        case AUDIO_USAGE_NOTIFICATION_TELEPHONY_RINGTONE:
            return STRATEGY_SONIFICATION;
        case AUDIO_USAGE_NOTIFICATION:
        case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_REQUEST:
        case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_INSTANT:
        case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_DELAYED:
        case AUDIO_USAGE_NOTIFICATION_EVENT:
            return STRATEGY_SONIFICATION_RESPECTFUL;
        case AUDIO_USAGE_UNKNOWN:
        default:
            return STRATEGY_MEDIA;
        }
    }
    audio_devices_t Engine::getDeviceForStrategy(routing_strategy strategy) const
    {
        DeviceVector availableOutputDevices = mApmObserver->getAvailableOutputDevices();
        DeviceVector availableInputDevices = mApmObserver->getAvailableInputDevices();
        const SwAudioOutputCollection &outputs = mApmObserver->getOutputs();
        return getDeviceForStrategyInt(strategy, availableOutputDevices,
                                       availableInputDevices, outputs, (uint32_t)AUDIO_DEVICE_NONE);
    }
    audio_devices_t Engine::getDeviceForStrategyInt(routing_strategy strategy,
            DeviceVector availableOutputDevices,
            DeviceVector availableInputDevices,
            const SwAudioOutputCollection &outputs,
            uint32_t outputDeviceTypesToIgnore) const
    {
        uint32_t device = AUDIO_DEVICE_NONE;
        uint32_t availableOutputDevicesType =
                availableOutputDevices.types() & ~outputDeviceTypesToIgnore;
        switch (strategy) {
        case STRATEGY_TRANSMITTED_THROUGH_SPEAKER:
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
            break;
        case STRATEGY_SONIFICATION_RESPECTFUL:
            if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) {
                device = getDeviceForStrategyInt(
                        STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs,
                        outputDeviceTypesToIgnore);
            } else {
                bool media_active_locally =
                        outputs.isStreamActiveLocally(
                                AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)
                        || outputs.isStreamActiveLocally(
                                AUDIO_STREAM_ACCESSIBILITY, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY);
                // routing is same as media without the "remote" device
                device = getDeviceForStrategyInt(STRATEGY_MEDIA,
                        availableOutputDevices,
                        availableInputDevices, outputs,
                        AUDIO_DEVICE_OUT_REMOTE_SUBMIX | outputDeviceTypesToIgnore);
                // if no media is playing on the device, check for mandatory use of "safe" speaker
                // when media would have played on speaker, and the safe speaker path is available
                if (!media_active_locally
                        && (device & AUDIO_DEVICE_OUT_SPEAKER)
                        && (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
                    device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
                    device &= ~AUDIO_DEVICE_OUT_SPEAKER;
                }
            }
            break;
        case STRATEGY_DTMF:
            if (!isInCall()) {
                // when off call, DTMF strategy follows the same rules as MEDIA strategy
                device = getDeviceForStrategyInt(
                        STRATEGY_MEDIA, availableOutputDevices, availableInputDevices, outputs,
                        outputDeviceTypesToIgnore);
                break;
            }
            // when in call, DTMF and PHONE strategies follow the same rules
            // FALL THROUGH
        case STRATEGY_PHONE:
            // Force use of only devices on primary output if:
            // - in call AND
            //   - cannot route from voice call RX OR
            //   - audio HAL version is < 3.0 and TX device is on the primary HW module
            if (getPhoneState() == AUDIO_MODE_IN_CALL) {
                audio_devices_t txDevice = getDeviceForInputSource(AUDIO_SOURCE_VOICE_COMMUNICATION);
                sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput();
                audio_devices_t availPrimaryInputDevices =
                     availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle());
                // TODO: getPrimaryOutput return only devices from first module in
                // audio_policy_configuration.xml, hearing aid is not there, but it's
                // a primary device
                // FIXME: this is not the right way of solving this problem
                audio_devices_t availPrimaryOutputDevices =
                    (primaryOutput->supportedDevices() | AUDIO_DEVICE_OUT_HEARING_AID) &
                    availableOutputDevices.types();
                if (((availableInputDevices.types() &
                        AUDIO_DEVICE_IN_TELEPHONY_RX & ~AUDIO_DEVICE_BIT_IN) == 0) ||
                        (((txDevice & availPrimaryInputDevices & ~AUDIO_DEVICE_BIT_IN) != 0) &&
                             (primaryOutput->getAudioPort()->getModuleVersionMajor() < 3))) {
                    availableOutputDevicesType = availPrimaryOutputDevices;
                }
            }
            // for phone strategy, we first consider the forced use and then the available devices by
            // order of priority
            switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) {
            case AUDIO_POLICY_FORCE_BT_SCO:
                if (!isInCall() || strategy != STRATEGY_DTMF) {
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                    if (device) break;
                }
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
                if (device) break;
                // if SCO device is requested but no SCO device is available, fall back to default case
                // FALL THROUGH
            default:    // FORCE_NONE
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID;
                if (device) break;
                // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
                if (!isInCall() &&
                        (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                         outputs.isA2dpSupported()) {
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
                    if (device) break;
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                    if (device) break;
                }
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
                if (device) break;
                if (!isInCall()) {
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
                    if (device) break;
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
                    if (device) break;
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
                    if (device) break;
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
                    if (device) break;
                }
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_EARPIECE;
                break;
            case AUDIO_POLICY_FORCE_SPEAKER:
                // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
                // A2DP speaker when forcing to speaker output
                if (!isInCall() &&
                        (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                         outputs.isA2dpSupported()) {
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                    if (device) break;
                }
                if (!isInCall()) {
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
                    if (device) break;
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
                    if (device) break;
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
                    if (device) break;
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
                    if (device) break;
                    device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
                    if (device) break;
                }
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
                break;
            }
        break;
        case STRATEGY_SONIFICATION:
            // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
            // handleIncallSonification().
            if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) {
                device = getDeviceForStrategyInt(
                        STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
                        outputDeviceTypesToIgnore);
                break;
            }
            // FALL THROUGH
        case STRATEGY_ENFORCED_AUDIBLE:
            // strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION
            // except:
            //   - when in call where it doesn't default to STRATEGY_PHONE behavior
            //   - in countries where not enforced in which case it follows STRATEGY_MEDIA
            if ((strategy == STRATEGY_SONIFICATION) ||
                    (mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
            }
            // if SCO headset is connected and we are told to use it, play ringtone over
            // speaker and BT SCO
            if ((availableOutputDevicesType & AUDIO_DEVICE_OUT_ALL_SCO) != 0) {
                uint32_t device2 = AUDIO_DEVICE_NONE;
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device2 == AUDIO_DEVICE_NONE) {
                    device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
                }
                if (device2 == AUDIO_DEVICE_NONE) {
                    device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
                }
                // Use ONLY Bluetooth SCO output when ringing in vibration mode
                if (!((mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)
                        && (strategy == STRATEGY_ENFORCED_AUDIBLE))) {
                    if (mForceUse[AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING]
                            == AUDIO_POLICY_FORCE_BT_SCO) {
                        if (device2 != AUDIO_DEVICE_NONE) {
                            device = device2;
                            break;
                        }
                    }
                }
                // Use both Bluetooth SCO and phone default output when ringing in normal mode
                if (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION] == AUDIO_POLICY_FORCE_BT_SCO) {
                    if ((strategy == STRATEGY_SONIFICATION) &&
                            (device & AUDIO_DEVICE_OUT_SPEAKER) &&
                            (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
                        device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
                        device &= ~AUDIO_DEVICE_OUT_SPEAKER;
                    }
                    if (device2 != AUDIO_DEVICE_NONE) {
                        device |= device2;
                        break;
                    }
                }
            }
            // The second device used for sonification is the same as the device used by media strategy
            // FALL THROUGH
        case STRATEGY_ACCESSIBILITY:
            if (strategy == STRATEGY_ACCESSIBILITY) {
                // do not route accessibility prompts to a digital output currently configured with a
                // compressed format as they would likely not be mixed and dropped.
                for (size_t i = 0; i < outputs.size(); i++) {
                    sp<AudioOutputDescriptor> desc = outputs.valueAt(i);
                    audio_devices_t devices = desc->device() &
                        (AUDIO_DEVICE_OUT_HDMI | AUDIO_DEVICE_OUT_SPDIF | AUDIO_DEVICE_OUT_HDMI_ARC);
                    if (desc->isActive() && !audio_is_linear_pcm(desc->mFormat) &&
                            devices != AUDIO_DEVICE_NONE) {
                        availableOutputDevicesType = availableOutputDevices.types() & ~devices;
                    }
                }
                availableOutputDevices =
                        availableOutputDevices.getDevicesFromType(availableOutputDevicesType);
                if (outputs.isStreamActive(AUDIO_STREAM_RING) ||
                        outputs.isStreamActive(AUDIO_STREAM_ALARM)) {
                    return getDeviceForStrategyInt(
                        STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs,
                        outputDeviceTypesToIgnore);
                }
                if (isInCall()) {
                    return getDeviceForStrategyInt(
                            STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
                            outputDeviceTypesToIgnore);
                }
            }
            // For other cases, STRATEGY_ACCESSIBILITY behaves like STRATEGY_MEDIA
            // FALL THROUGH
        // FIXME: STRATEGY_REROUTING follow STRATEGY_MEDIA for now
        case STRATEGY_REROUTING:
        case STRATEGY_MEDIA: {
            uint32_t device2 = AUDIO_DEVICE_NONE;
            if (strategy != STRATEGY_SONIFICATION) {
                // no sonification on remote submix (e.g. WFD)
                if (availableOutputDevices.getDevice(AUDIO_DEVICE_OUT_REMOTE_SUBMIX,
                                                     String8("0")) != 0) {
                    device2 = availableOutputDevices.types() & AUDIO_DEVICE_OUT_REMOTE_SUBMIX;
                }
            }
            if (isInCall() && (strategy == STRATEGY_MEDIA)) {
                device = getDeviceForStrategyInt(
                        STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
                        outputDeviceTypesToIgnore);
                break;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID;
            }
            if ((device2 == AUDIO_DEVICE_NONE) &&
                    (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                     outputs.isA2dpSupported()) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
                if (device2 == AUDIO_DEVICE_NONE) {
                    device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                }
                if (device2 == AUDIO_DEVICE_NONE) {
                    device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                }
            }
            if ((device2 == AUDIO_DEVICE_NONE) &&
                (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] == AUDIO_POLICY_FORCE_SPEAKER)) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
            }
            if ((device2 == AUDIO_DEVICE_NONE) && (strategy != STRATEGY_SONIFICATION)) {
                // no sonification on aux digital (e.g. HDMI)
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
            }
            if ((device2 == AUDIO_DEVICE_NONE) &&
                    (mForceUse[AUDIO_POLICY_FORCE_FOR_DOCK] == AUDIO_POLICY_FORCE_ANALOG_DOCK)) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
            }
            int device3 = AUDIO_DEVICE_NONE;
            if (strategy == STRATEGY_MEDIA) {
                // ARC, SPDIF and AUX_LINE can co-exist with others.
                device3 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HDMI_ARC;
                device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPDIF);
                device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_LINE);
            }
            device2 |= device3;
            // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION or
            // STRATEGY_ENFORCED_AUDIBLE, AUDIO_DEVICE_NONE otherwise
            device |= device2;
            // If hdmi system audio mode is on, remove speaker out of output list.
            if ((strategy == STRATEGY_MEDIA) &&
                (mForceUse[AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO] ==
                    AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED)) {
                device &= ~AUDIO_DEVICE_OUT_SPEAKER;
            }
            // for STRATEGY_SONIFICATION:
            // if SPEAKER was selected, and SPEAKER_SAFE is available, use SPEAKER_SAFE instead
            if ((strategy == STRATEGY_SONIFICATION) &&
                    (device & AUDIO_DEVICE_OUT_SPEAKER) &&
                    (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
                device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
                device &= ~AUDIO_DEVICE_OUT_SPEAKER;
            }
            } break;
        default:
            ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
            break;
        }
        if (device == AUDIO_DEVICE_NONE) {
            ALOGV("getDeviceForStrategy() no device found for strategy %d", strategy);
            device = mApmObserver->getDefaultOutputDevice()->type();
            ALOGE_IF(device == AUDIO_DEVICE_NONE,
                     "getDeviceForStrategy() no default device defined");
        }
        ALOGVV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
        return device;
    }
    audio_devices_t Engine::getDeviceForInputSource(audio_source_t inputSource) const
    {
        const DeviceVector &availableOutputDevices = mApmObserver->getAvailableOutputDevices();
        const DeviceVector &availableInputDevices = mApmObserver->getAvailableInputDevices();
        const SwAudioOutputCollection &outputs = mApmObserver->getOutputs();
        audio_devices_t availableDeviceTypes = availableInputDevices.types() & ~AUDIO_DEVICE_BIT_IN;
        uint32_t device = AUDIO_DEVICE_NONE;
        // when a call is active, force device selection to match source VOICE_COMMUNICATION
        // for most other input sources to avoid rerouting call TX audio
        if (isInCall()) {
            switch (inputSource) {
            case AUDIO_SOURCE_DEFAULT:
            case AUDIO_SOURCE_MIC:
            case AUDIO_SOURCE_VOICE_RECOGNITION:
            case AUDIO_SOURCE_UNPROCESSED:
            case AUDIO_SOURCE_HOTWORD:
            case AUDIO_SOURCE_CAMCORDER:
                inputSource = AUDIO_SOURCE_VOICE_COMMUNICATION;
                break;
            default:
                break;
            }
        }
        switch (inputSource) {
        case AUDIO_SOURCE_VOICE_UPLINK:
          if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) {
              device = AUDIO_DEVICE_IN_VOICE_CALL;
              break;
          }
          break;
        case AUDIO_SOURCE_DEFAULT:
        case AUDIO_SOURCE_MIC:
        if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_A2DP) {
            device = AUDIO_DEVICE_IN_BLUETOOTH_A2DP;
        } else if ((mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO) &&
            (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET)) {
            device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
            device = AUDIO_DEVICE_IN_WIRED_HEADSET;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
            device = AUDIO_DEVICE_IN_USB_HEADSET;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
            device = AUDIO_DEVICE_IN_USB_DEVICE;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
            device = AUDIO_DEVICE_IN_BUILTIN_MIC;
        }
        break;
        case AUDIO_SOURCE_VOICE_COMMUNICATION:
            // Allow only use of devices on primary input if in call and HAL does not support routing
            // to voice call path.
            if ((getPhoneState() == AUDIO_MODE_IN_CALL) &&
                    (availableOutputDevices.types() & AUDIO_DEVICE_OUT_TELEPHONY_TX) == 0) {
                sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput();
                availableDeviceTypes =
                        availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle())
                        & ~AUDIO_DEVICE_BIT_IN;
            }
            switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) {
            case AUDIO_POLICY_FORCE_BT_SCO:
                // if SCO device is requested but no SCO device is available, fall back to default case
                if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) {
                    device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
                    break;
                }
                // FALL THROUGH
            default:    // FORCE_NONE
                if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
                    device = AUDIO_DEVICE_IN_WIRED_HEADSET;
                } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
                    device = AUDIO_DEVICE_IN_USB_HEADSET;
                } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
                    device = AUDIO_DEVICE_IN_USB_DEVICE;
                } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
                    device = AUDIO_DEVICE_IN_BUILTIN_MIC;
                }
                break;
            case AUDIO_POLICY_FORCE_SPEAKER:
                if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) {
                    device = AUDIO_DEVICE_IN_BACK_MIC;
                } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
                    device = AUDIO_DEVICE_IN_BUILTIN_MIC;
                }
                break;
            }
            break;
        case AUDIO_SOURCE_VOICE_RECOGNITION:
        case AUDIO_SOURCE_UNPROCESSED:
        case AUDIO_SOURCE_HOTWORD:
            if (mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO &&
                    availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) {
                device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
                device = AUDIO_DEVICE_IN_WIRED_HEADSET;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
                device = AUDIO_DEVICE_IN_USB_HEADSET;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
                device = AUDIO_DEVICE_IN_USB_DEVICE;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
                device = AUDIO_DEVICE_IN_BUILTIN_MIC;
            }
            break;
        case AUDIO_SOURCE_CAMCORDER:
            if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) {
                device = AUDIO_DEVICE_IN_BACK_MIC;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
                device = AUDIO_DEVICE_IN_BUILTIN_MIC;
            }
            break;
        case AUDIO_SOURCE_VOICE_DOWNLINK:
        case AUDIO_SOURCE_VOICE_CALL:
            if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) {
                device = AUDIO_DEVICE_IN_VOICE_CALL;
            }
            break;
        case AUDIO_SOURCE_REMOTE_SUBMIX:
            if (availableDeviceTypes & AUDIO_DEVICE_IN_REMOTE_SUBMIX) {
                device = AUDIO_DEVICE_IN_REMOTE_SUBMIX;
            }
            break;
         case AUDIO_SOURCE_FM_TUNER:
            if (availableDeviceTypes & AUDIO_DEVICE_IN_FM_TUNER) {
                device = AUDIO_DEVICE_IN_FM_TUNER;
            }
            break;
        default:
            ALOGW("getDeviceForInputSource() invalid input source %d", inputSource);
            break;
        }
        if (device == AUDIO_DEVICE_NONE) {
            ALOGV("getDeviceForInputSource() no device found for source %d", inputSource);
            if (availableDeviceTypes & AUDIO_DEVICE_IN_STUB) {
                device = AUDIO_DEVICE_IN_STUB;
            }
            ALOGE_IF(device == AUDIO_DEVICE_NONE,
                     "getDeviceForInputSource() no default device defined");
        }
        ALOGV("getDeviceForInputSource()input source %d, device %08x", inputSource, device);
        return device;
    }
    template <>
    AudioPolicyManagerInterface *Engine::queryInterface()
    {
        return &mManagerInterface;
    }
    } // namespace audio_policy
    } // namespace android

    通过以上分析,我们知道了音频会流向哪个输出设备,那么下一个问题来了,是由谁负责传输和对音频数据做最后的处理呢?

    这里就需要看音频设备的策略文件,还是以媒体通道为例,假设设备没有接任何外接设备,选择的 outputDevice 是 AUDIO_DEVICE_OUT_SPEAKER。

    接下来就要看哪个 output so 支持 AUDIO_DEVICE_OUT_SPEAKER,符合度最高的 output so 将会负责数据传输,最终经由 tinyalsa 写入到 pcm 节点中。

    不同的 Android 版本在配置文件上会有些许差异,可能放置在 *audio_policy_configuration.xml 中,有些在 audio_policy.conf 中。

    三、案例分析

    1. 声音忽大忽小问题

    具体分析

    有用户反馈使用优酷视频播放视频时,概率性出现声音忽大忽小的问题,一旦出现就是在播放指定音频时是必现的。接下来联系用户帮提供设备的日志信息和操作步骤,按照用户操作来复现问题,通过 demo 还原用户环境参数便能复现。 首先分析确认发现在这个过程中声音音量均无变化,所以初步怀疑可能是和音频流数据出现异常有关。在上图中数字有标识的5个点中分别抓取音频,使用 Audacity 导入音频文件来进行分析,发现位置4的音频正常,而位置5的音频出现了声音异常的现象。具体见下图:

    所以便可以确认在音频数据经过 hal 层音效处理前是正常等,经过音效处理后,在某些特殊的声音数据下,音效库缩小了声音的幅值,从而导致声音的异常。

    为了实锤是音效库 so 导致的问题,通过关闭音效库的功能,最终发现声音忽大忽小的问题消失了。

    从以上尝试的结果综合分析可以确认,是音效 so 库对通道声音进行处理时影响到了原有声音的功能。通过修改 so 库最终来解决这个问题。

    2. 应用卡顿问题

    有用户反馈说是打开应用A播放视频正常,然后直接返回到 home 目录,应用A后台播放时会出现断音的现象。

    具体分析

    声音卡顿,录音掉帧类的现象在声音问题中非常常见。从现象上来看,就是用户切换到后台时没有暂停播放,视频在后台播放时出现。老规矩,我们先分析相关 log,通过日志分析发现,当问题出现时,日志上频繁打印 get null buffer 的信息。

    所以怀疑是否是音频数据丢失导致的。dump 音频数据抓取到系统混音后输出到输出设备的原始音频,可以帮助实锤上层系统传下来的数据是否正常。于是发现位置3的音频如下:

    从抓取到的音频可以看到,在后台异常播放时,在该时间段内会出现明显音频丢帧的现象。接下来要看看是在哪一块出现了丢帧。进一步分析 audioTrack 传下来的数据,出现了丢失掉一部分音频的现象,时长相当于原音频的一半。

    基于此,为了实锤是应用A传下来的数据就有缺失,从日志信息跟踪,决定在 audioTrack 上加日志信息来看,发现当切换到后台时,audioTrack 每次还是写 4096 个 byte ,但是写数据的频率降低了一半。   

    正常:28.600-27.546=1.054 44次 间隔 1.054/43= 0.0245秒/次。   

    异常:40.839-39.804=1.035 22次 间隔 1.035/21= 0.0493秒/次。

    考虑到这一块是否是和后台进程的优先级相关。当进程降低时导致了写数据的线程能够拿到的CPU资源变小,出现了断音的问题。通过和其他型号的平板对比发现,各厂家 Android 10 的平板大部分均有此问题,而 android7 和 android 8 的平板就没有这个问题。基于以上情况,更加怀疑是和 android 的特性相关,可能是新的 android 平板针对后台线程优先级做了处理,目的也很明确,就是限制后台应用的活跃程度,来保证设备性能。

    此时进一步分析最终发现是和 TimerSlackHigh 的参数相关。

    system/core/libprocessgroup/profiles/task_profiles.json:

        {
          "Name": "TimerSlackHigh",
          "Actions": [
            {
              "Name": "SetTimerSlack",
              "Params":
              {
                "Slack": "40000000"
              }
            }
          ]
        },
        {
          "Name": "TimerSlackNormal",
          "Actions": [
            {
              "Name": "SetTimerSlack",
              "Params":
              {
                "Slack": "50000"
              }
            }
          ]
        },
    

    该参数影响了应用后台线程 sleep/wait 之间所消耗的时间。可以看到,当应用从前台切换到后台时,这个时间从50 微秒上调到 40 毫秒。从而导致写入音频数据量大大减少。通过修改参数可以解决,但是提高后台线程的活跃度,很可能影响到整体性能,因此不作处理。最终像用户解释,切换后台时可以手动停止播放视频,同时反馈给应用,由应用规范应用流程,起后台进程来做单独处理。

    四、总结

    按照以上案例,我们来总结下当声音出现异常时一些快速定位调试的手段:

    • 抓取位置1的音频数据,如果该数据异常。代表从应用端传递下来的数据即为异常,大部分情况下为应用问题。曾经遇到一个是应用默认会将 track 音量调为0,此时调节系统音量时不会有声音的。需要用户点击该应用内的一个静音按钮才有声音,这时候就会在位置1抓到一串无声的音频,这种在安卓版本表现是一致的。但是也有可能是像案例2一样和后台优先级有关,导致只在较高的版本上出现问题。
    • 抓取位置3的音频数据,若此音频流经过各播放线程时出现问题,则可能是系统 mix, direct 逻辑出现问题,原生逻辑通常不会有问题,有可能是客制化修改引发的。
    • 抓取位置5的音频数据,此部分逻辑是由 output so 来处理的,可能是音效库处理数据等操作导致声音异常。

    以上就是Android audio音频流数据异常问题解决分析的详细内容,更多关于Android audio音频流数据异常的资料请关注自由互联其它相关文章!

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