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vue2从数据变化到视图变化之diff算法图文详解

来源:互联网 收集:自由互联 发布时间:2023-02-08
目录 引言 1、isUndef(oldStartVnode) 2、isUndef(oldEndVnode) 3、sameVnode(oldStartVnode, newStartVnode) 4、sameVnode(oldEndVnode, newEndVnode) 5、sameVnode(oldStartVnode, newEndVnode) 6、sameVnode(oldEndVnode, newStartVnode) 7、如果
目录
  • 引言
    • 1、isUndef(oldStartVnode)
    • 2、isUndef(oldEndVnode)
    • 3、sameVnode(oldStartVnode, newStartVnode)
    • 4、sameVnode(oldEndVnode, newEndVnode)
    • 5、sameVnode(oldStartVnode, newEndVnode)
    • 6、sameVnode(oldEndVnode, newStartVnode)
    • 7、如果以上都不满足
  • 小结

    引言

    vue数据的渲染会引入视图的重新渲染。

    从数据到视图的渲染流程可以移步https://www.jb51.net/article/261839.htm,那么从数据的变化到视图的变化是怎样的?

    vue在数据的初始化阶段会进行响应式的处理defineReactive

    /**
     * Define a reactive property on an Object.
     */
    export function defineReactive (
      obj: Object,
      key: string,
      val: any,
      customSetter?: ?Function,
      shallow?: boolean
    ) {
      const dep = new Dep()
      const property = Object.getOwnPropertyDescriptor(obj, key)
      if (property && property.configurable === false) {
        return
      }
      // cater for pre-defined getter/setters
      const getter = property && property.get
      const setter = property && property.set
      if ((!getter || setter) && arguments.length === 2) {
        val = obj[key]
      }
      let childOb = !shallow && observe(val)
      Object.defineProperty(obj, key, {
        enumerable: true,
        configurable: true,
        get: function reactiveGetter () {
          const value = getter ? getter.call(obj) : val
          if (Dep.target) {
            dep.depend()
            if (childOb) {
              childOb.dep.depend()
              if (Array.isArray(value)) {
                dependArray(value)
              }
            }
          }
          return value
        },
        set: function reactiveSetter (newVal) {
          const value = getter ? getter.call(obj) : val
          /* eslint-disable no-self-compare */
          if (newVal === value || (newVal !== newVal && value !== value)) {
            return
          }
          /* eslint-enable no-self-compare */
          if (process.env.NODE_ENV !== 'production' && customSetter) {
            customSetter()
          }
          // #7981: for accessor properties without setter
          if (getter && !setter) return
          if (setter) {
            setter.call(obj, newVal)
          } else {
            val = newVal
          }
          childOb = !shallow && observe(newVal)
          dep.notify()
        }
      })
    }
    

    数据的变化会触发set方法,会让发布者dep执行 dep.notify,当vue所有的同步执行完后,在异步队列中按次序执行到vm的渲染流程,订阅者接收到发布者的通知后会执行到this.get(),指的是

    updateComponent = () => {
      vm._update(vm._render(), hydrating)
    }
    

    vm._render()获取到vNode后,会执行vm._update视图的渲染:

    Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
        // ...
        const prevVnode = vm._vnode
        // ...
        if (!prevVnode) {
          // initial render
          vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
        } else {
          // updates
          vm.$el = vm.__patch__(prevVnode, vnode)
        }
        // ...
      }
    

    主要区别在于数据变化引起的视图变化有prevVnodevm.__patch__(prevVnode, vnode)之后会执行到patch方法:

    function patch (oldVnode, vnode, hydrating, removeOnly) {
        // ...
        if (isUndef(oldVnode)) {
          // empty mount (likely as component), create new root element
          isInitialPatch = true
          createElm(vnode, insertedVnodeQueue)
        } else {
          const isRealElement = isDef(oldVnode.nodeType)
          if (!isRealElement && sameVnode(oldVnode, vnode)) {
            // patch existing root node
            patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly)
          } else {
            // ...
            // create new node
            createElm(
              vnode,
              insertedVnodeQueue,
              // extremely rare edge case: do not insert if old element is in a
              // leaving transition. Only happens when combining transition +
              // keep-alive + HOCs. (#4590)
              oldElm._leaveCb ? null : parentElm,
              nodeOps.nextSibling(oldElm)
            )
            // ...
            // destroy old node
            if (isDef(parentElm)) {
              removeVnodes([oldVnode], 0, 0)
            } else if (isDef(oldVnode.tag)) {
              invokeDestroyHook(oldVnode)
            }
          }
        }
        invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
        return vnode.elm
      }
    

    在数据变化引起的patch过程中isRealElement显然为false,新旧节点是否相同的另一个判断条件是sameVnode

    function sameVnode (a, b) {
      return (
        a.key === b.key && (
          (
            a.tag === b.tag &&
            a.isComment === b.isComment &&
            isDef(a.data) === isDef(b.data) &&
            sameInputType(a, b)
          ) || (
            isTrue(a.isAsyncPlaceholder) &&
            a.asyncFactory === b.asyncFactory &&
            isUndef(b.asyncFactory.error)
          )
        )
      )
    }
    

    如果sameVnode(oldVnode, vnode)false,则执行createElm以及后续流程,该流程可以参考模板渲染的流程(请移步https://www.jb51.net/article/261850.htm )。

    sameVnode(oldVnode, vnode)true的时候,执行到patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly)

    function patchVnode (
        oldVnode,
        vnode,
        insertedVnodeQueue,
        ownerArray,
        index,
        removeOnly
      ) {
        // ...
        const oldCh = oldVnode.children
        const ch = vnode.children
        if (isDef(data) && isPatchable(vnode)) {
          for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)
          if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)
        }
        if (isUndef(vnode.text)) {
          if (isDef(oldCh) && isDef(ch)) {
            if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)
          } else if (isDef(ch)) {
            if (process.env.NODE_ENV !== 'production') {
              checkDuplicateKeys(ch)
            }
            if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')
            addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)
          } else if (isDef(oldCh)) {
            removeVnodes(oldCh, 0, oldCh.length - 1)
          } else if (isDef(oldVnode.text)) {
            nodeOps.setTextContent(elm, '')
          }
        } else if (oldVnode.text !== vnode.text) {
          nodeOps.setTextContent(elm, vnode.text)
        }
        if (isDef(data)) {
          if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)
        }
      }
    

    ch = vnode.childrenoldCh = oldVnode.children分别获取到新旧vnode的子元素,choldCh都存在时会执行到updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)

    function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
        let oldStartIdx = 0
        let newStartIdx = 0
        let oldEndIdx = oldCh.length - 1
        let oldStartVnode = oldCh[0]
        let oldEndVnode = oldCh[oldEndIdx]
        let newEndIdx = newCh.length - 1
        let newStartVnode = newCh[0]
        let newEndVnode = newCh[newEndIdx]
        let oldKeyToIdx, idxInOld, vnodeToMove, refElm
        // removeOnly is a special flag used only by <transition-group>
        // to ensure removed elements stay in correct relative positions
        // during leaving transitions
        const canMove = !removeOnly
        if (process.env.NODE_ENV !== 'production') {
          checkDuplicateKeys(newCh)
        }
        while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
          if (isUndef(oldStartVnode)) {
            oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
          } else if (isUndef(oldEndVnode)) {
            oldEndVnode = oldCh[--oldEndIdx]
          } else if (sameVnode(oldStartVnode, newStartVnode)) {
            patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
            oldStartVnode = oldCh[++oldStartIdx]
            newStartVnode = newCh[++newStartIdx]
          } else if (sameVnode(oldEndVnode, newEndVnode)) {
            patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
            oldEndVnode = oldCh[--oldEndIdx]
            newEndVnode = newCh[--newEndIdx]
          } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
            patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx)
            canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
            oldStartVnode = oldCh[++oldStartIdx]
            newEndVnode = newCh[--newEndIdx]
          } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
            patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
            canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
            oldEndVnode = oldCh[--oldEndIdx]
            newStartVnode = newCh[++newStartIdx]
          } else {
            if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
            idxInOld = isDef(newStartVnode.key)
              ? oldKeyToIdx[newStartVnode.key]
              : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
            if (isUndef(idxInOld)) { // New element
              createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
            } else {
              vnodeToMove = oldCh[idxInOld]
              if (sameVnode(vnodeToMove, newStartVnode)) {
                patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)
                oldCh[idxInOld] = undefined
                canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
              } else {
                // same key but different element. treat as new element
                createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
              }
            }
            newStartVnode = newCh[++newStartIdx]
          }
        }
        if (oldStartIdx > oldEndIdx) {
          refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
          addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
        } else if (newStartIdx > newEndIdx) {
          removeVnodes(oldCh, oldStartIdx, oldEndIdx)
        }
      }
    

    这里定义了四个索引oldStartIdxnewStartIdxoldEndIdxnewEndIdx,也可以称之为指针,通过while循环,进行四个指针的移动:

    1、isUndef(oldStartVnode)

    如果oldStartVnode不存在,执行oldStartVnode = oldCh[++oldStartIdx],将oldStartIdx指针向右移动一位,进行下次循环。

    2、isUndef(oldEndVnode)

    如果oldEndVnode不存在,执行oldEndVnode = oldCh[--oldEndIdx],将oldEndIdx指针向左移动一位,进行下次循环。

    3、sameVnode(oldStartVnode, newStartVnode)

    如果满足sameVnode(oldStartVnode, newStartVnode),执行patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)开始递归执行,结束后oldStartIdxnewStartIdx分别向右移动一位。

    4、sameVnode(oldEndVnode, newEndVnode)

    如果满足sameVnode(oldEndVnode, newEndVnode),执行patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newStartIdx)开始递归执行,结束后oldEndIdxnewEndIdx分别向左移动一位。

    5、sameVnode(oldStartVnode, newEndVnode)

    如果满足sameVnode(oldStartVnode, newEndVnode),执行patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newStartIdx)开始递归执行,结束后oldStartVnode向右移动一位,newEndIdx向左移动一位。
    并且通过nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))的方式将oldStartVnode.elm插入到oldEndVnode.elm节点之后。

    6、sameVnode(oldEndVnode, newStartVnode)

    如果满足sameVnode(oldEndVnode, newStartVnode),执行patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)开始递归执行,结束后newStartIdx向右移动一位,oldEndIdx向左移动一位。
    并且通过nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)的方式将 oldEndVnode.elm插入到oldStartVnode.elm节点之前。

    7、如果以上都不满足

    如果新旧vNode首首、首尾、尾首和尾尾对比都没找到相同的,则在旧vNodeoldStartIdxoldEndIdx之间去找。 oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)创建以旧vNode的key为key值,位置索引为value的map映射:

    function createKeyToOldIdx (children, beginIdx, endIdx) {
      let i, key
      const map = {}
      for (i = beginIdx; i <= endIdx; ++i) {
        key = children[i].key
        if (isDef(key)) map[key] = i
      }
      return map
    }
    

    如果通过createKeyToOldIdx找不到,则通过findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)和旧vNode的方式去进行比对,并返回位置索引:

    function findIdxInOld (node, oldCh, start, end) {
        for (let i = start; i < end; i++) {
          const c = oldCh[i]
          if (isDef(c) && sameVnode(node, c)) return i
        }
    }
    

    通过oldKeyToIdx[newStartVnode.key]findIdxInOld (node, oldCh, start, end)的查询会有两种结果:

    1、没找到如果没有找到,则以newStartVnode为渲染vNode通过createElm去进行节点的创建。

    2、找到了如果找到了,通过vnodeToMove = oldCh[idxInOld]获取到介于oldStartIdxoldEndIdx之间的可以比对的vnode, 执行完patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx)后将当前位置的oldCh[idxInOld] = undefined

    通过nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)vnodeToMove.elm移动到oldStartVnode.elm之前。

    小结

    diff算法从两端进行比对,找不到再从中间寻找,是一种 “滑动窗口” 算法的使用,以达到通过节点移动来实现原地复用的目的。

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