前言 任何View都有触摸事件,经常在自定义控件时重写setOnTouchListener 本篇通过手绘图片来讲述这个知识点,下面话不多说了,来一起看看详细的介绍吧 本篇分为三个等级:一览图: 直线
前言
任何View都有触摸事件,经常在自定义控件时重写setOnTouchListener
本篇通过手绘图片来讲述这个知识点,下面话不多说了,来一起看看详细的介绍吧
本篇分为三个等级:一览图:
直线
曲线
笔触
LEVEL1:基础实现
在Activity中通过一个全屏的Bitmap创建的Canvas绘制
为ImageView添加触摸事件监听。
1.成员变量
ImageView mIdIvShow; float downX = 0; float downY = 0; float upX = 0; float upY = 0; private Canvas mCanvas; private Paint mPaint;
2.创建画布
//获取屏幕尺寸 Point point = new Point(); getWindowManager().getDefaultDisplay().getSize(point); //创建一个和屏幕一样大的Bitmap Bitmap bitmap = Bitmap.createBitmap(point.x, point.y, Bitmap.Config.ARGB_8888); //创建Canvas对象 mCanvas = new Canvas(bitmap); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setStrokeWidth(10); mPaint.setColor(Color.RED); //将bitmap用ImageView展示 mIdIvShow.setImageBitmap(bitmap);
3.监听事件
mIdIvShow.setOnTouchListener((v, event) -> { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: downX = event.getX(); downY = event.getY(); L.d("按下:(" + downX + "," + downY + ")" + L.l()); break; case MotionEvent.ACTION_CANCEL: break; case MotionEvent.ACTION_MOVE: break; case MotionEvent.ACTION_UP: upX = event.getX(); upY = event.getY(); L.d("抬起:(" + upX + "," + upY + ")" + L.l()); mCanvas.drawLine(downX, downY, upX, upY, mPaint); mIdIvShow.invalidate();//更新视图 break; } return true; }); }
升级版:LEVER2
mIdIvShow.setOnTouchListener((v, event) -> { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: downX = event.getX(); downY = event.getY(); break; case MotionEvent.ACTION_CANCEL: break; case MotionEvent.ACTION_MOVE: upX = event.getX(); upY = event.getY(); mCanvas.drawLine(downX, downY, upX, upY, mPaint); mIdIvShow.invalidate(); //更新点位 downY = upY; downX = upX; break; case MotionEvent.ACTION_UP: //抬起点Y>1100,清除笔迹 if (upY > 1100) { Paint paint = new Paint(); paint.setColor(Color.WHITE); mCanvas.drawRect(0, 0, mPoint.x, mPoint.y, paint); } break; } return true; });
再升级版:LEVER3
笔触根据绘制的速度动态改变画笔粗细
float movingX = 0; float movingY = 0; private long lastTimestamp = 0L;//最后一次的时间戳
mIdIvShow.setOnTouchListener((view, event) -> { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: lastTimestamp = System.currentTimeMillis(); downX = event.getX(); downY = event.getY(); break; case MotionEvent.ACTION_CANCEL: break; case MotionEvent.ACTION_MOVE: movingX = event.getX(); movingY = event.getY(); long curTimestamp = System.currentTimeMillis(); //计算时间差 long detaT = curTimestamp - lastTimestamp; //计算距离差 float detaS = Logic.disPos2d(movingX, movingY, downX, downY); //由于速度是 px/ms double v = detaS / detaT; //速度转化为画笔宽度的等式 float width = 14/(float)v; L.d(width + L.l()); //限制极值情况 if ((width > 0) && width < 30) { mPaint.setStrokeWidth(width); } mCanvas.drawLine(downX, downY, movingX, movingY, mPaint); mIdIvShow.invalidate(); downX = movingX; downY = movingY; lastTimestamp = curTimestamp;//更新时间 movePos.add(new PointF(event.getX(), event.getY())); break; } return true; });
拓展
1.其中可以改变求宽度的等式实现不同的笔触:如
float width = (float) Math.log10(v) * 40;
2.在图片上绘画
//图片原型 Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.iv_500x400); //图片副本 Bitmap mNewBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig()); //用副本生成Canvas mCanvas = new Canvas(mNewBitmap); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setStrokeCap(Paint.Cap.ROUND);//直线圆头 mCanvas.drawBitmap(bitmap, new Matrix(), mPaint); mPaint.setStrokeWidth(10); mPaint.setColor(Color.parseColor("#88164BE6")); //设置副本图片到ImageView mIdIvShow.setImageBitmap(mNewBitmap);
总结
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