/// summary /// 按指定宽高缩放图片 /// /summary /// param name="image"原图片/param /// param name="dstWidth"目标图片宽/param /// param name="dstHeight"目标图片高/param /// returns/returns public Image ScaleImage(Image
/// <summary>
/// 按指定宽高缩放图片
/// </summary>
/// <param name="image">原图片</param>
/// <param name="dstWidth">目标图片宽</param>
/// <param name="dstHeight">目标图片高</param>
/// <returns></returns>
public Image ScaleImage(Image image, int dstWidth, int dstHeight)
{
Graphics g = null;
try
{
//按比例缩放
float scaleRate = GetWidthAndHeight(image.Width, image.Height, dstWidth, dstHeight);
int width = (int)(image.Width * scaleRate);
int height = (int)(image.Height * scaleRate);
Bitmap destBitmap = new Bitmap(width, height);
g = Graphics.FromImage(destBitmap);
g.Clear(Color.Transparent);
//设置画布的描绘质量
g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
g.DrawImage(image, new Rectangle(0, 0, width, height), 0, 0, image.Width, image.Height, GraphicsUnit.Pixel);
return destBitmap;
}
catch (Exception e)
{
Console.WriteLine(e.Message);
throw;
}
finally
{
if (g != null)
{
g.Dispose();
}
if (image != null)
{
image.Dispose();
}
}
}
/// <summary>
/// 获取图片缩放比例
/// </summary>
/// <param name="oldWidth">原图片宽</param>
/// <param name="oldHeigt">原图片高</param>
/// <param name="newWidth">目标图片宽</param>
/// <param name="newHeight">目标图片高</param>
/// <returns></returns>
public float GetWidthAndHeight(int oldWidth, int oldHeigt, int newWidth, int newHeight)
{
//按比例缩放
float scaleRate;
if (oldWidth >= newWidth && oldHeigt >= newHeight)
{
int widthDis = oldWidth - newWidth;
int heightDis = oldHeigt - newHeight;
if (widthDis > heightDis)
{
scaleRate = newWidth * 1f / oldWidth;
}
else
{
scaleRate = newHeight * 1f / oldHeigt;
}
}
else if (oldWidth >= newWidth)
{
scaleRate = newWidth * 1f / oldWidth;
}
else if (oldHeigt >= newHeight)
{
scaleRate = newHeight * 1f / oldHeigt;
}
else
{
int widthDis = newWidth - oldWidth;
int heightDis = newHeight - oldHeigt;
if (widthDis > heightDis)
{
scaleRate = newHeight * 1f / oldHeigt;
}
else
{
scaleRate = newWidth * 1f / oldWidth;
}
}
return scaleRate;
}