Daenerys frequently invents games to help teach her second grade Computer Science class about various 
 aspects of the discipline. For this week’s lesson she has the children form a circle and (carefully) throw 
 around a petrified dragon egg. 
 The n children are numbered from 0 to n − 1 (it is a Computer Science class after all) clockwise around the 
 circle. Child 0 always starts with the egg. Daenerys will call out one of two things: 
 1. a number t, indicating that the egg is to be thrown to the child who is t positions clockwise from the 
 current egg holder, wrapping around if necessary. If t is negative, then the throw is to the counterclockwise 
 direction. 
 2. the phrase undo m, indicating that the last m throws should be undone. Note that undo commands 
 never undo other undo commands; they just undo commands described in item 1 above. 
 For example, if there are 5 children, and the teacher calls out the four throw commands 8 -2 3 undo 2, 
 the throws will start from child 0 to child 3, then from child 3 to child 1, then from child 1 to child 4. After 
 this, the undo 2 instructions will result in the egg being thrown back from child 4 to child 1 and then from 
 child 1 back to child 3. If Daenerys calls out 0 (or n, −n, 2n, −2n, etc.) then the child with the egg simply 
 throws it straight up in the air and (carefully) catches it again. 
 Daenerys would like a little program that determines where the egg should end up if her commands are 
 executed correctly. Don’t ask what happens to the children if this isn’t the case. 
 Input 
 Input consists of two lines. The first line contains two positive integers n k (1 ≤ n ≤ 30, 1 ≤ k ≤ 100) 
 indicating the number of students and how many throw commands Daenerys calls out, respectively. The 
 following line contains the k throw commands. Each command is either an integer p (−10 000 ≤ p ≤ 10 000) 
 indicating how many positions to throw the egg clockwise or undo m (m ≥ 1) indicating that the last m 
 throws should be undone. Daenerys never has the kids undo beyond the start of the game. 
 Output 
 Display the number of the child with the egg at the end of the game. 
 Sample Input 1 Sample Output 1 
 5 4 
 8 -2 3 undo 2 
 3
用stack 模拟一下即可;
#include<iostream>
#include<cstdio>
#include<algorithm>
#include<cstdlib>
#include<cstring>
#include<string>
#include<cmath>
#include<map>
#include<set>
#include<vector>
#include<queue>
#include<string>
#include<bitset>
#include<ctime>
#include<deque>
#include<stack>
#include<sstream>
typedef long long ll;
using namespace std;
typedef unsigned long long int ull;
#define maxn 60005
#define ms(x) memset(x,0,sizeof(x))
#define Inf 0x7fffffff
#define inf 0x3f3f3f3f
const long long int mod = 1e9 + 7;
#define pi acos(-1.0)
#define pii pair<int,int>
#define eps 1e-7
#define pll pair<ll,ll>
ll quickpow(ll a, ll b) {
    ll ans = 1;
    a = a % mod;
    while (b > 0) {
        if (b % 2)ans = ans * a;
        b = b / 2;
        a = a * a;
    }
    return ans;
}
int gcd(int a, int b) {
    return b == 0 ? a : gcd(b, a%b);
}
stack<int>sk;
int main()
{
    ios::sync_with_stdio(false);
    string s;
    int n, k;
    cin >> n >> k;
    while (k--) {
        cin >> s;
        if (s == "undo") {
            int tt;
            cin >> tt;
            while (tt--) {
                if (sk.empty())break;
                else sk.pop();
            }
        }
        else {
            stringstream ss;
            ss << s;
            int w;
            ss >> w;
            sk.push(w);
        }
    }
    int sum = 0;
    while (!sk.empty()) {
        int tp = sk.top();
        sk.pop();
        sum += tp;
    }
    cout << (sum%n + n) % n << endl;
}