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ios – 如何将MTLTexture转换为CVpixelBuffer以写入AVAssetWriter?

来源:互联网 收集:自由互联 发布时间:2021-06-11
我要求在实时视频上应用过滤器,我正在尝试在Metal中进行过滤. 但是在将过滤器编码为目标过滤器之后,我遇到了将MTLTexture转换为CVPixelBuffer的问题.参考(https://github.com/oklyc/MetalCameraSampl
我要求在实时视频上应用过滤器,我正在尝试在Metal中进行过滤.

但是在将过滤器编码为目标过滤器之后,我遇到了将MTLTexture转换为CVPixelBuffer的问题.参考(https://github.com/oklyc/MetalCameraSample-master-2)

这是我的代码.

if let pixelBuffer = pixelBuffer {
                CVPixelBufferLockBaseAddress(pixelBuffer, CVPixelBufferLockFlags.init(rawValue: 0))             
                let region = MTLRegionMake2D(0, 0, Int(currentDrawable.layer.drawableSize.width), Int(currentDrawable.layer.drawableSize.height))                    
                let bytesPerPixel = 4;
                let bytesPerRow = CGFloat(bytesPerPixel) * currentDrawable.layer.drawableSize.width

                let tempBuffer = CVPixelBufferGetBaseAddress(pixelBuffer)
                destinationTexture.getBytes(tempBuffer!, bytesPerRow: Int(bytesPerRow), from: region1, mipmapLevel: 0)

                let image = self.imageFromCVPixelBuffer(buffer: pixelBuffer)
                CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags.init(rawValue: 0))

            }

imageFromCVPixelBuffer方法看起来像这样.

func imageFromCVPixelBuffer(buffer: CVPixelBuffer) -> UIImage {

    let ciimage = CIImage(cvPixelBuffer: buffer)
    let context = CIContext(options: nil)
    let cgimgage = context.createCGImage(ciimage, from: CGRect(x: 0, y: 0, width: CVPixelBufferGetWidth(buffer), height: CVPixelBufferGetHeight(buffer)))

    let uiimage = UIImage(cgImage: cgimgage!)

    return uiimage
}

这是通过金属渲染图像的屏幕截图

enter image description here

以下是将MTLTexture转换为CVPixelBuffer的同一图像的屏幕截图.

enter image description here

将MTLtexture转换为CVPixelBuffer需要写入AVAssetWriter,然后将其保存到库中.

不要那样自己计算bytesPerRow.它被传递给Metal以让Metal知道如何排列行.您希望Metal以CVPixelBuffer期望的方式排列它们.因此,您应该使用CVPixelBufferGetBytesPerRow()来确定值.
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