我正在尝试使用Lua文件作为配置或ini.我成功了,但我的解决方案让我感到烦恼.具体来说,get_double,get_int和get_string函数需要以可重用的方式完成. 我遇到了创建没有参数的函数模板的问题
我遇到了创建没有参数的函数模板的问题.
另外,我不确定如何概括lua_is …和lua_to ….我的想法是给我们if(is_same< T,double> :: value)return(double)lua_isnumber(L,-1);但它不起作用.
这是工作代码:
main.cc:
#include <iostream> #include <lua.hpp> using namespace std; class Lua_vm { private: lua_State *L; public: double get_double(const char *var_name) { lua_getglobal(L,var_name); if (!lua_isnumber(L,-1)) { cout << "error: " << var_name << " is of a wrong type\n"; } return (double)lua_tonumber(L,-1); lua_pop(L,1); } int get_int(const char *var_name) { lua_getglobal(L,var_name); if (!lua_isnumber(L,-1)) { cout << "error: " << var_name << " is of a wrong type\n"; } return (int)lua_tonumber(L,-1); lua_pop(L,1); } string get_string(const char *var_name) { lua_getglobal(L,var_name); if (!lua_isstring(L,-1)) { cout << "error: " << var_name << " is of a wrong type\n"; } return string(lua_tostring(L,-1)); lua_pop(L,1); } Lua_vm(const char *lua_config_filename) { L = lua_open(); if (luaL_loadfile(L, lua_config_filename) || lua_pcall(L, 0,0,0)) { cout << "error: " << lua_tostring(L,-1) << "\n"; } lua_pushnil(L); } ~Lua_vm() { lua_close(L); } }; int main(int argc, char** argv) { Lua_vm lvm("config.lua"); cout << "vol is " << lvm.get_double("vol") << "\n"; cout << "rho is " << lvm.get_int("rho") << "\n"; cout << "method is " << lvm.get_string("method") << "\n"; return 0; }
config.lua:
method = "cube" len = 3.21 rho = 13 vol = len*len*len mass = vol*rho
它用g main编译.C -I /usr/include / lua5.1 / -llua5.1; ./a.out
这是我用于此目的的代码(更多: http://tom.rethaller.net/wiki/projects/prologue/lua)class LuaState { private: lua_State *L; // [...] public: // get function template<typename T> T get(const char * varname) { char temp[64]; memset(temp, 0, sizeof(temp)); int i=0; int j=0; int n=0; while (varname[i] != '\0') { char c = varname[i]; if (c == '.') { if (n == 0) lua_getglobal(L, temp); else lua_getfield(L, -1, temp); ++n; memset(temp, 0, sizeof(temp)); j = 0; if (lua_isnil(L, -1)) return 0; } else { temp[j] = c; ++j; } ++i; } if (n == 0) lua_getglobal(L, temp); else lua_getfield(L, -1, temp); return lua_get<T>(); } // Generic get template<typename T> T lua_get() { return 0; } // Specializations template <> float lua_get<float>() { return lua_tonumber(L, -1); } template <> double lua_get<double>() { return lua_tonumber(L, -1); } template <> bool lua_get<bool>() { return lua_toboolean(L, -1); } template <> int lua_get<int>() { return lua_tointeger(L, -1); } template <> unsigned int lua_get<unsigned int>() { return (unsigned int)lua_tonumber(L, -1); } template <> const char * lua_get<const char *>() { return lua_tostring(L, -1); } };
– 编辑 – 为了说明如何使用它,你只需要打电话:
bool use_blur = lua_state.get<bool>("config.render.effects.blur");
得到的价值:
config = { render = { effects = { blur = false, } } }