目录 1、标签和样式 2、横屏切换 3、绘图 3.1、初始化数据会吧? 3.2、触摸开始时获取起点,会吧? 3.3、触摸移动获取路径点,会吧? 3.4、触摸结束,将未绘制的点清空防止对后续路径
目录
- 1、标签和样式
- 2、横屏切换
- 3、绘图
- 3.1、初始化数据会吧?
- 3.2、触摸开始时获取起点,会吧?
- 3.3、触摸移动获取路径点,会吧?
- 3.4、触摸结束,将未绘制的点清空防止对后续路径产生干扰,简单吧?
- 3.5、绘制笔迹,没得问题吧?
- 4、扫尾处理
画布可以做很多事情,比如可以绘图,也可以做海报。在这里只是想拿它来的实现亲笔签名,开启不一样的亲笔签名姿势。
开发框架:uniapp
开发语言:vue2
展示平台:微信小程序(实际可以兼容多个平台)
标签和样式没什么好说的,这里绘制了简单的页面,见下图:
1、标签和样式
<template> <view class="page-content"> <view class="form"> <view class="form-content"> <canvas class="form-content__canvas" canvas-id="canvas_sign" @touchstart="touchstart" @touchmove="touchmove" @touchend="touchend" disable-scroll="true"></canvas> </view> <view class="form-footer"> <button class="form-footer__reset" @click="autographClick(1)">重置</button> <button class="form-footer__save" @click="autographClick(2)">保存</button> <button class="form-footer__preview" @click="autographClick(3)">预览</button> </view> </view> </view> </template> <style lang="scss" scoped> /* * 横屏后的适配方案 * @param $rpx为需要转换的字号 * @参考 https://blog.csdn.net/sdfsfsdscd/article/details/91375066 **/ @function tovmin($rpx) { @return #{$rpx * 100 / 750}vmin; } .page-content { width: 100vw; height: 100vh; .form { display: flex; flex-direction: column; width: 100%; height: 100%; .form-content { width: 100%; height: 100%; &__canvas { height: calc(100vh - tovmin(20) - tovmin(120) - constant(safe-area-inset-bottom)); height: calc(100vh - tovmin(20) - tovmin(120) - env(safe-area-inset-bottom)); width: 100vw; } } .form-footer { padding-top: tovmin(20); height: calc(tovmin(120) + constant(safe-area-inset-bottom)); height: calc(tovmin(120) + env(safe-area-inset-bottom)); width: 100%; display: flex; flex-direction: row; background: #FFFFFF; box-shadow: 0 tovmin(4) tovmin(20) tovmin(2) rgba(183, 183, 183, 0.20); button { width: 20vw; height: tovmin(88); line-height: tovmin(88); border-radius: tovmin(48); text-align: center; font-size: tovmin(36); font-weight: bold; } button::after { border: none; } &__reset { color: #008AFE; border: tovmin(1) solid #008AFE; } &__save { background-image: linear-gradient(135deg, #1BC5FF 0%, #008AFE 100%); } &__preview { color: #008AFE; border: tovmin(1) solid #008AFE; } } } } </style>
2、横屏切换
到【pages.json】文件中添加横屏切换配置
注意:不同的平台横屏切换将有所不一样。这里是针对微信小程序的横屏适配
{ "pages": [ //pages数组中第一项表示应用启动页,参考:https://uniapp.dcloud.io/collocation/pages { "path": "pages/index/index", "style": { "navigationBarTitleText": "亲笔签名",//导航栏标题 "pageOrientation": "landscape",//切换横屏 "enablePullDownRefresh": false,//关闭下拉刷新 "disableScroll": true // 整体页面禁止上下滑动 } } ], "globalStyle": { "navigationBarTextStyle": "black", "navigationBarBackgroundColor": "#FFFFFF", "backgroundColor": "#f5f5f5", "navigationStyle": "default", // default/custom。custom即取消默认的原生导航栏 "mp-alipay": { "transparentTitle": "always", "titlePenetrate": "YES" } } }
然后是绘制逻辑处理,注意点在代码中备注:
3、绘图
3.1、初始化数据会吧?
data() { return { canvasCtx: '', //绘图图像 points: [], //路径点集合 hasSign: false, isInit: false, } }, onLoad(query) { this.canvasCtx = uni.createCanvasContext('canvas_sign', this) //创建绘图对象 //设置画笔样式 this.canvasCtx.lineWidth = 6 // 设置线条的端点样式 this.canvasCtx.lineCap = 'round' // 设置线条的交点样式 this.canvasCtx.lineJoin = 'round' },
3.2、触摸开始时获取起点,会吧?
touchstart: function(e) { if (!this.isInit) { this.isInit = true this.autographClick(1); } let startX = e.changedTouches[0].x let startY = e.changedTouches[0].y let startPoint = { X: startX, Y: startY } this.points.push(startPoint) //每次触摸开始,开启新的路径 this.canvasCtx.beginPath() },
3.3、触摸移动获取路径点,会吧?
touchmove: function(e) { let moveX = e.changedTouches[0].x let moveY = e.changedTouches[0].y let movePoint = { X: moveX, Y: moveY } this.points.push(movePoint) //存点 let len = this.points.length if (len >= 2) { this.draw() //绘制路径 } },
3.4、触摸结束,将未绘制的点清空防止对后续路径产生干扰,简单吧?
touchend: function() { this.points = [] this.canvasCtx.draw(true) },
3.5、绘制笔迹,没得问题吧?
这里有几个注意点:
1.为保证笔迹实时显示,必须在移动的同时绘制笔迹
2.为保证笔迹连续,每次从路径集合中区两个点作为起点(moveTo)和终点(lineTo)
3.将上一次的终点作为下一次绘制的起点(即清除第一个点)
draw: function() { let point1 = this.points[0] let point2 = this.points[1] this.points.shift() this.canvasCtx.moveTo(point1.X, point1.Y) this.canvasCtx.lineTo(point2.X, point2.Y) this.canvasCtx.stroke() this.canvasCtx.draw(true) this.hasSign = true },
4、扫尾处理
上面的实现了,说明就可以签下你大名了。这里扫尾工作(按钮点击功能实现)只是景上添花。根据实际情况不一定要做。
<script> export default { methods: { // 底部按钮点击操作 autographClick(type) { let that = this if (type === 1) { //清空画布 this.hasSign = false uni.getSystemInfo({ success: function(res) { let canvas = uni.createSelectorQuery().select('.form-content__canvas') canvas.boundingClientRect().exec(function(data) { console.log('canvas', data) console.log('canvas wh:' + data[0].width + 'X' + data[0].height) let canvasw = Math.ceil(data[0].width) let canvash = Math.ceil(data[0].height) that.canvasCtx.fillStyle = '#fff' that.canvasCtx.fillRect(0, 0, canvasw, canvash) that.canvasCtx.draw(true) }) } }) } else { if (!this.hasSign) { uni.showToast({ title: '签名不能为空', icon: 'none', duration: 2000 }) return } uni.getSystemInfo({ success: function(res) { let canvas = uni.createSelectorQuery().select('.form-content__canvas') canvas.boundingClientRect().exec(function(data) { console.log('canvas saveSign:', data[0].width + 'X' + data[0].height) let canvasw = Math.ceil(data[0].width) let canvash = Math.ceil(data[0].height) uni.canvasToTempFilePath({ destWidth: canvasw, destHeight: canvash, fileType: 'jpg', canvasId: 'canvas_sign', success: function(res) { console.log('图片导出成功:', res) let path = res.tempFilePath // 保存图片 if (type === 2) { that.uploadPic(path) } else if (type === 3) { // 预览图片 uni.previewImage({ urls: [path] }) } }, fail: (err) => { // http://tmp/2LVQyvzddk2R820a9009dff43323d8e7fc9ef7a8d076.jpg console.log('图片导出失败:', err) } }) }) } }) } }, // 图片上传处理 uploadPic(tempFile) { // 1、将本地图片上传到服务器(假装是七牛云服务器) // 2、将七牛云返回的链接,上传到我们的服务器平台 console.log("------:", tempFile); uni.showLoading({ title: '正在上传中...' }) setTimeout(() => { uni.showToast({ title: '假装签名上传成功', duration: 2000, icon: 'none' }); }, 1000); } } } </script>
demo地址:
gitee地址:https://gitee.com/chenzm_186/autograph-mini.git
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