当前位置 : 主页 > 网络编程 > c#编程 >

C#实现扑克游戏(21点)的示例代码

来源:互联网 收集:自由互联 发布时间:2023-01-31
目录 一、游戏介绍 1.1 游戏规则 1.2 牌点计算 1.3 判断胜负 二、游戏设计 2.1 游戏流程 2.2 玩家类 2.3 AI类 三、参考代码 一、游戏介绍 1.1 游戏规则 21点又名黑杰克,该游戏由2到6个人玩,
目录
  • 一、游戏介绍
    • 1.1 游戏规则
    • 1.2 牌点计算
    • 1.3 判断胜负
  • 二、游戏设计
    • 2.1 游戏流程
    • 2.2 玩家类
    • 2.3 AI类
  • 三、参考代码

    一、游戏介绍

    1.1 游戏规则

    21点又名黑杰克,该游戏由2到6个人玩,使用除大小王之外的52张牌,游戏者的目标是使手中的牌的点数之和不超过21点且尽量大。

    1.2 牌点计算

    A至10牌,按其原点数计算;J、Q、K都算作10点。

    1.3 判断胜负

    二十一点玩法规则和概率在二十一点游戏中,拥有最高点数的玩家获胜,其点数必须等于或低于21点;超过21点的玩家称为爆牌。拥有最高点数的玩家获胜,其点数必须等于或低于21点;超过21点之间判负。

    二、游戏设计

    2.1 游戏流程

    发牌:

    玩家和AI每人发两张牌,由手牌点数和大的玩家优先选择是否在牌堆中取牌

    取牌:

    手牌点数和小于21,等待1中优先选择后再顺时针轮到其他玩家选择是否取牌

    取牌后:

    若牌点大于21则直接判负出局,场上只剩1人,直接游戏结束;否则重复2-3

    若牌点小于等于21则轮到下家取牌,重复2-3

    游戏结束

    其他玩家取牌后都超过21点,只剩1人,直接获胜

    所有玩家都选择不取牌后,按规则比较所有玩家手牌点数和,牌点大的获胜。

    2.2 玩家类

    由玩家自己选择是否继续拿牌。(输入Y继续拿牌,N为不拿牌)

    2.3 AI类

    简化AI逻辑,发牌后AI手牌和为4-8时继续拿牌,一直到17点或17点以上不再拿牌;因为此时再拿牌就有一半以上的概率超过21点。

    三、参考代码

    using System;
    
    namespace _21dian
    {
        using System;
        using System.Collections.Generic;
    
        namespace Game21Points
        {
            class Project
            {
                static void Main(string[] args)
                {
                    Console.WriteLine("----- 游戏开始 -----");
    
                    // 扑克牌
                    List<int> cards = new List<int>()
                    {
                        1,  2,  3,  4,  5,  6,  7,  8,  9,  10, 11, 12, 13,
                        14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
                        27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
                        40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52
                    };
    
                    // 创建对象
                    Poker poker = new Poker(cards);
                    Player player = new Player();
                    AIPlayer ai = new AIPlayer();
    
                    // --> 玩家入场
                    player.playerName = "Czhenya";
                    ai.playerName = "AI";
    
                    poker.AddPlayer(player);
                    poker.AddPlayer(ai);
    
                    // 事件关系绑定
                    poker.GameSratrHandler += player.GameStart;
                    poker.GameSratrHandler += ai.GameStart;
    
                    // 游戏开始 
                    poker.GameStart();
    
                    // 每人发两张牌
                    poker.SendCard();
                    poker.SendCard();
    
                    // 询问取牌
                    poker.TaskCard();
    
                    Console.ReadKey();
                }
            }
    
            abstract class AbsPlayer
            {
                public string playerName;
                public bool IsContinueTakeCard = true;
                public List<int> handCards = new List<int>();
    
                public abstract void GameStart();
    
                public virtual void SendCard(int card)
                {
                    handCards.Add(card);
                }
    
                public abstract bool TakeCard();
    
                public bool GameOver()
                {
                    bool isGameOver;
                    if (HandCardsPoint > 21)
                    {
                        isGameOver = true;
                    }
                    else
                    {
                        isGameOver = !IsContinueTakeCard;
                    }
                    return isGameOver;
                }
    
                public int HandCardsPoint { get { return PokeTools.HandCardsSum(handCards); } }
            }
    
            class Player : AbsPlayer
            {
                public override void GameStart()
                {
                    handCards.Clear();
                    Console.WriteLine("玩家整理了一下衣服,准备开局;");
                }
    
                public override void SendCard(int card)
                {
                    handCards.Add(card);
                    Console.WriteLine("玩家发牌:" + PokeTools.PokerBrandByPoint(card));
                }
    
                public override bool TakeCard()
                {
                    Console.WriteLine("当前您的手牌点数和为:" + HandCardsPoint);
                    Console.WriteLine("是否继续取牌(Y/N)?");
                    string readStr = Console.ReadLine();
                    // 输入Y取牌,其他为不取牌
                    IsContinueTakeCard = readStr.Equals("Y");
                    return IsContinueTakeCard;
                }
            }
    
            class AIPlayer : AbsPlayer
            {
                public override void GameStart()
                {
                    handCards.Clear();
                    Console.WriteLine("AI:清理一下内存,与之一战;");
                }
    
                public override void SendCard(int card)
                {
                    base.SendCard(card);
                    Console.WriteLine("AI发牌:" + PokeTools.PokerBrandByPoint(card));
                }
    
                public override bool TakeCard()
                {
                    // 手牌数点数小于17,就继续取牌
                    return HandCardsPoint < 17;
                }
            }
    
            class Poker
            {
                List<AbsPlayer> players = new List<AbsPlayer>();
                public Action GameSratrHandler;
                public Action<int> SendCardHandler;
                public Func<int, bool> TaskCardHandler;
                // 发牌用
                List<int> sendCards;
    
                public Poker(List<int> cards)
                {
                    // 复制一份发牌用
                    sendCards = new List<int>(cards);
                }
    
                public void AddPlayer(AbsPlayer player)
                {
                    players.Add(player);
                }
    
                public void GameStart()
                {
                    for (int i = 0; i < players.Count; i++)
                    {
                        if (!players[i].GameOver())
                        {
                            players[i].GameStart();
                        }
                    }
                }
    
                /// <summary>
                /// 发牌 -- 会剔除已经发过的牌
                /// </summary>
                public void SendCard()
                {
                    for (int i = 0; i < players.Count; i++)
                    {
                        players[i].SendCard(SendOneCard());
                    }
                }
    
                int SendOneCard()
                {
                    // 随机发一张牌
                    Random random = new Random();
                    int index = random.Next(0, sendCards.Count);
                    // 取到牌值
                    int cardPoint = sendCards[index];
                    // 从手牌中移除 --> 为避免发到相同的牌
                    sendCards.RemoveAt(index);
    
                    return cardPoint;
                }
    
                public void TaskCard()
                {
                    for (int i = 0; i < players.Count; i++)
                    {
                        // 选择取牌后再发一张牌
                        if (players[i].TakeCard())
                        {
                            players[i].SendCard(SendOneCard());
                        }
                        Console.WriteLine($"玩家:{players[i].playerName} 手牌:{PokeTools.ShowHandCard(players[i].handCards)}");
                    }
    
                    if (!GameOver())
                    {
                        TaskCard();
                    }
                }
    
                public bool GameOver()
                {
                    int playerCount = 0;
                    for (int i = 0; i < players.Count; i++)
                    {
                        if (!players[i].GameOver())
                        {
                            playerCount++;
                        }
                    }
    
                    bool isGameOver = playerCount <= 1;
    
                    if (isGameOver)
                    {
                        Console.WriteLine("游戏结束:");
    
                        List<AbsPlayer> playerList = new List<AbsPlayer>();
                        int maxPoint = 0;
                        for (int i = 0; i < players.Count; i++)
                        {
                            if (players[i].HandCardsPoint > 21)
                            {
                                Console.WriteLine($"玩家:{players[i].playerName} 爆牌了"  );
                            }
                            else
                            {
                                playerList.Add(players[i]);
                                if (maxPoint < players[i].HandCardsPoint)
                                {
                                    maxPoint = players[i].HandCardsPoint;
                                }
                            }
                        }
    
                        if (playerList.Count == 0)
                        {
                            Console.WriteLine("平局");
                        } 
                        else if (playerList.Count == 1)
                        {
    
                            Console.WriteLine($"玩家:{playerList[0].playerName} 赢了");
                        }
                        else
                        {
                            for (int i = 0; i < playerList.Count; i++)
                            {
                                if (maxPoint == playerList[i].HandCardsPoint)
                                {
                                    Console.WriteLine($"玩家:{playerList[i].playerName} 赢了");
                                }
                            }
                        }
                    }
                    return isGameOver;
                }
            }
        }
    
        class PokeTools
        {
            /// <summary>
            /// 根据牌点返回牌名 如:14 ->红桃3
            /// </summary>
            /// <param name="card"></param>
            /// <returns></returns>
            public static string PokerBrandByPoint(int card)
            {
                if (card > 52 || card <= 0)
                {
                    Console.WriteLine("不是扑克牌点");
                    return "不是扑克牌点";
                }
    
                string[] flowerColor = new string[4] { "黑桃", "红桃", "梅花", "方片" };
                string[] points = new string[13] { "K", "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q" };
                int huaSe = (card - 1) / 13;
                int point = card % 13;
    
                // 返回花色 + 牌点 如:红桃3
                return flowerColor[huaSe] + points[point];
            }
    
            /// <summary>
            /// 手牌求和
            /// </summary>
            /// <param name="handCards"></param>
            /// <returns></returns>
            public static int HandCardsSum(List<int> handCards)
            {
                // "K", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q"
                int[] points = new int[13] { 10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10 };
                int sumRes = 0;
    
                for (int i = 0; i < handCards.Count; i++)
                {
                    sumRes += points[handCards[i] % 13];
                }
    
                return sumRes;
            }
    
            // 显示手牌
            public static (string, string) ShowHandCard(List<int> handCards)
            {
                string resStr = "";
                for (int i = 0; i < handCards.Count; i++)
                {
                    resStr += PokeTools.PokerBrandByPoint(handCards[i]);
                    if (handCards.Count - 1 != i)
                    {
                        resStr += ",";
                    }
                }
    
                return (resStr, "牌点和:" + PokeTools.HandCardsSum(handCards));
            }
        }
    }
    

    测试结果:

    到此这篇关于C#实现扑克游戏(21点)的示例代码的文章就介绍到这了,更多相关C#扑克游戏内容请搜索自由互联以前的文章或继续浏览下面的相关文章希望大家以后多多支持自由互联!

    上一篇:在WPF中合并两个ObservableCollection集合
    下一篇:没有了
    网友评论