一、非泛型方式,继承自CollectionBase public class MyClass{ public static void Main() { StringCollection myStringCol = new StringCollection(); myStringCol.Add("a"); myStringCol.Add("b"); Console.Write(myStringCol[0]); foreach (str
一、非泛型方式,继承自CollectionBase
public class MyClass { public static void Main() { StringCollection myStringCol = new StringCollection(); myStringCol.Add("a"); myStringCol.Add("b"); Console.Write(myStringCol[0]); foreach (string myAnimal in myStringCol) { Console.Write(myAnimal); } Console.ReadKey(); } } //自定义集合类 public class StringCollection : CollectionBase { public void Add(string newAnimal) { List.Add(newAnimal); } public void Remove(string newAnimal) { List.Remove(newAnimal); } public StringCollection() { } public string this[int animalIndex] { get { return (string)List[animalIndex]; } set { List[animalIndex] = value; } } }
二、泛型方式,继承自Collection<T>
下面的代码示例演示如何从构造类型的派生集合类Collection<T>泛型类,以及如何重写受保护InsertItem, RemoveItem, ClearItems,和SetItem方法,以提供自定义行为Add, Insert, Remove,和Clear方法,并设置Item[Int32]属性。
此示例中提供的自定义行为是Changed每个受保护方法结束时引发的通知事件。
Dinosaurs类继承Collection<string>,并定义Changed事件,使用DinosaursChangedEventArgs类用于事件信息和使用枚举标识的更改种类。
using System; using System.Collections.Generic; using System.Collections.ObjectModel; public class Dinosaurs : Collection<string> { public event EventHandler<DinosaursChangedEventArgs> Changed; protected override void InsertItem(int index, string newItem) { base.InsertItem(index, newItem); EventHandler<DinosaursChangedEventArgs> temp = Changed; if (temp != null) { temp(this, new DinosaursChangedEventArgs( ChangeType.Added, newItem, null)); } } protected override void SetItem(int index, string newItem) { string replaced = Items[index]; base.SetItem(index, newItem); EventHandler<DinosaursChangedEventArgs> temp = Changed; if (temp != null) { temp(this, new DinosaursChangedEventArgs( ChangeType.Replaced, replaced, newItem)); } } protected override void RemoveItem(int index) { string removedItem = Items[index]; base.RemoveItem(index); EventHandler<DinosaursChangedEventArgs> temp = Changed; if (temp != null) { temp(this, new DinosaursChangedEventArgs( ChangeType.Removed, removedItem, null)); } } protected override void ClearItems() { base.ClearItems(); EventHandler<DinosaursChangedEventArgs> temp = Changed; if (temp != null) { temp(this, new DinosaursChangedEventArgs( ChangeType.Cleared, null, null)); } } } // Event argument for the Changed event. // public class DinosaursChangedEventArgs : EventArgs { public readonly string ChangedItem; public readonly ChangeType ChangeType; public readonly string ReplacedWith; public DinosaursChangedEventArgs(ChangeType change, string item, string replacement) { ChangeType = change; ChangedItem = item; ReplacedWith = replacement; } } public enum ChangeType { Added, Removed, Replaced, Cleared }; public class Demo { public static void Main() { Dinosaurs dinosaurs = new Dinosaurs(); dinosaurs.Changed += ChangedHandler; dinosaurs.Add("Psitticosaurus"); dinosaurs.Add("Caudipteryx"); dinosaurs.Add("Compsognathus"); dinosaurs.Add("Muttaburrasaurus"); Display(dinosaurs); Console.WriteLine("\nIndexOf(\"Muttaburrasaurus\"): {0}", dinosaurs.IndexOf("Muttaburrasaurus")); Console.WriteLine("\nContains(\"Caudipteryx\"): {0}", dinosaurs.Contains("Caudipteryx")); Console.WriteLine("\nInsert(2, \"Nanotyrannus\")"); dinosaurs.Insert(2, "Nanotyrannus"); Console.WriteLine("\ndinosaurs[2]: {0}", dinosaurs[2]); Console.WriteLine("\ndinosaurs[2] = \"Microraptor\""); dinosaurs[2] = "Microraptor"; Console.WriteLine("\nRemove(\"Microraptor\")"); dinosaurs.Remove("Microraptor"); Console.WriteLine("\nRemoveAt(0)"); dinosaurs.RemoveAt(0); Display(dinosaurs); } private static void Display(Collection<string> cs) { Console.WriteLine(); foreach( string item in cs ) { Console.WriteLine(item); } } private static void ChangedHandler(object source, DinosaursChangedEventArgs e) { if (e.ChangeType==ChangeType.Replaced) { Console.WriteLine("{0} was replaced with {1}", e.ChangedItem, e.ReplacedWith); } else if(e.ChangeType==ChangeType.Cleared) { Console.WriteLine("The dinosaur list was cleared."); } else { Console.WriteLine("{0} was {1}.", e.ChangedItem, e.ChangeType); } } }
到此这篇关于C#集合之自定义集合类的文章就介绍到这了。希望对大家的学习有所帮助,也希望大家多多支持自由互联。