本文实例为大家分享了Android实现缩放动画的具体代码,供大家参考,具体内容如下 核心方法 public void startAnimation(Animation animation) 执行动画,参数可以是各种动画的对象,Animation的多态
          本文实例为大家分享了Android实现缩放动画的具体代码,供大家参考,具体内容如下
核心方法
public void startAnimation(Animation animation)
执行动画,参数可以是各种动画的对象,Animation的多态,也可以是组合动画,后面会有。
4个参数构造方法
/**
 * Constructor to use when building a ScaleAnimation from code
 * 
 * @param fromX Horizontal scaling factor to apply at the start of the animation
 * @param toX Horizontal scaling factor to apply at the end of the animation
 * @param fromY Vertical scaling factor to apply at the start of the animation
 * @param toY Vertical scaling factor to apply at the end of the animation
 */
public ScaleAnimation(float fromX, float toX, float fromY, float toY) {
    mResources = null;
    mFromX = fromX;
    mToX = toX;
    mFromY = fromY;
    mToY = toY;
    mPivotX = 0;
    mPivotY = 0;
}
用法
public void scale(View view) {
    // 创建缩放的动画对象
    ScaleAnimation sa = new ScaleAnimation(0f,1.0f,0f,1.0f);
    // 设置动画播放的时间
    sa.setDuration(1000);
    // 开始播放动画
    iv.startAnimation(sa);
}
效果
以图片左上角为原点,从没有,放大到图片原大小
6个参数构造方法
/**
    * Constructor to use when building a ScaleAnimation from code
    * 
    * @param fromX Horizontal scaling factor to apply at the start of the animation
    * @param toX Horizontal scaling factor to apply at the end of the animation
    * @param fromY Vertical scaling factor to apply at the start of the animation
    * @param toY Vertical scaling factor to apply at the end of the animation
    * @param pivotX The X coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the left edge. (This point remains fixed while the object changes size.)
    * @param pivotY The Y coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the top edge. (This point remains fixed while the object changes size.)
    */
   public ScaleAnimation(float fromX, float toX, float fromY, float toY, float pivotX, float pivotY) {
       mResources = null;
       mFromX = fromX;
       mToX = toX;
       mFromY = fromY;
       mToY = toY;
       mPivotXType = ABSOLUTE;
       mPivotYType = ABSOLUTE;
       mPivotXValue = pivotX;
       mPivotYValue = pivotY;
       initializePivotPoint();
   }
前4个参数和上面的用法一样,后两个参数是设置图片缩放的原点,四个参数的构造默认将这两个参数都设置了0,所以是在图片左上角开始缩放
用法
ScaleAnimation sa = new ScaleAnimation(0f, 1.0f, 0f, 1.0f, iv.getWidth() / 2, iv.getHeight() / 2); // 设置动画播放的时间 sa.setDuration(1000); // 开始播放动画 iv.startAnimation(sa);
效果
以图片的中心为原点,从没有放大到图片原大小
8个参数构造方法
/**
    * Constructor to use when building a ScaleAnimation from code
    * 
    * @param fromX Horizontal scaling factor to apply at the start of the animation
    * @param toX Horizontal scaling factor to apply at the end of the animation
    * @param fromY Vertical scaling factor to apply at the start of the animation
    * @param toY Vertical scaling factor to apply at the end of the animation
    * @param pivotXType Specifies how pivotXValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
    * @param pivotXValue The X coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the left edge. (This point remains fixed while the object changes size.) This value can either be an absolute number if pivotXType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
    * @param pivotYType Specifies how pivotYValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
    * @param pivotYValue The Y coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the top edge. (This point remains fixed while the object changes size.) This value can either be an absolute number if pivotYType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
    */
   public ScaleAnimation(float fromX, float toX, float fromY, float toY, int pivotXType, float pivotXValue, int pivotYType, float pivotYValue) {
       mResources = null;
       mFromX = fromX;
       mToX = toX;
       mFromY = fromY;
       mToY = toY;
       mPivotXValue = pivotXValue;
       mPivotXType = pivotXType;
       mPivotYValue = pivotYValue;
       mPivotYType = pivotYType;
       initializePivotPoint();
   }
用法
// 创建缩放的动画对象 ScaleAnimation sa = new ScaleAnimation(0f, 1.0f, 0f, 1.0f, ScaleAnimation.RELATIVE_TO_SELF, 0.5f, ScaleAnimation.RELATIVE_TO_SELF, 0.5f); // 设置动画播放的时间 sa.setDuration(1000); // 开始播放动画 iv.startAnimation(sa);
和上面6个参数的相比只是多了第5和第7个参数,分别设置他们的类型,注释里面已经说明了,可以设置Animation.ABSOLUTE、Animation.RELATIVE_TO_SELF、Animation.RELATIVE_TO_PARENT类型
效果
效果和上面一样,以图片的中心为原点,从没有放大到图片原大小。
设置动画重复播放的次数的方法
/**
 * Sets how many times the animation should be repeated. If the repeat
 * count is 0, the animation is never repeated. If the repeat count is
 * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
 * into account. The repeat count is 0 by default.
 *
 * @param repeatCount the number of times the animation should be repeated
 * @attr ref android.R.styleable#Animation_repeatCount
 */
public void setRepeatCount(int repeatCount) {
    if (repeatCount < 0) {
        repeatCount = INFINITE;
    }
    mRepeatCount = repeatCount;
}
使用
sa.setRepeatCount(2);
设置动画重复播放的模式的方法
/**
 * Defines what this animation should do when it reaches the end. This
 * setting is applied only when the repeat count is either greater than
 * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}. 
 *
 * @param repeatMode {@link #RESTART} or {@link #REVERSE}
 * @attr ref android.R.styleable#Animation_repeatMode
 */
public void setRepeatMode(int repeatMode) {
    mRepeatMode = repeatMode;
}
使用
sa.setRepeatMode(ScaleAnimation.REVERSE);
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持自由互联。
