本文实例为大家分享了Android实现简单旋转动画的具体代码,供大家参考,具体内容如下 核心方法 public void startAnimation(Animation animation) 执行动画,参数可以是各种动画的对象,Animation的
          本文实例为大家分享了Android实现简单旋转动画的具体代码,供大家参考,具体内容如下
核心方法
public void startAnimation(Animation animation)
执行动画,参数可以是各种动画的对象,Animation的多态,也可以是组合动画,后面会有。
2个参数的构造方法
/**
 * Constructor to use when building a RotateAnimation from code.
 * Default pivotX/pivotY point is (0,0).
 * 
 * @param fromDegrees Rotation offset to apply at the start of the animation.
 * @param toDegrees Rotation offset to apply at the end of the animation.
 */
public RotateAnimation(float fromDegrees, float toDegrees) {
    mFromDegrees = fromDegrees;
    mToDegrees = toDegrees;
    mPivotX = 0.0f;
    mPivotY = 0.0f;
}
- 第一个参数是图片旋转的起始度数
- 第二个参数是图片旋转结束的度数
用法
RotateAnimation ta = new RotateAnimation(0, 360); // 设置动画播放的时间 ta.setDuration(1000); // 开始播放动画 iv.startAnimation(ta);
效果
以图片左上角为旋转中心,顺时针旋转360度

4个参数的构造方法
/**
     * Constructor to use when building a RotateAnimation from code
     * 
     * @param fromDegrees Rotation offset to apply at the start of the animation.
     * @param toDegrees Rotation offset to apply at the end of the animation.
     * @param pivotX The X coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the left edge.
     * @param pivotY The Y coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the top edge.
     */
    public RotateAnimation(float fromDegrees, float toDegrees, float pivotX, float pivotY) {
        mFromDegrees = fromDegrees;
        mToDegrees = toDegrees;
        mPivotXType = ABSOLUTE;
        mPivotYType = ABSOLUTE;
        mPivotXValue = pivotX;
        mPivotYValue = pivotY;
        initializePivotPoint();
    }
- 头两个参数和上面两个参数的构造方法一样,是开始和结束的角度
- 后两个参数是设置图片的旋转中心
用法
RotateAnimation ta = new RotateAnimation(0, 360, iv.getWidth() / 2, iv.getHeight() / 2); // 设置动画播放的时间 ta.setDuration(1000); // 开始播放动画 iv.startAnimation(ta);
效果
以图片中心为旋转中心,顺时针旋转360度
6个参数的构造方法
/**
* Constructor to use when building a RotateAnimation from code
* 
* @param fromDegrees Rotation offset to apply at the start of the animation.
* @param toDegrees Rotation offset to apply at the end of the animation.
* @param pivotXType Specifies how pivotXValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
* @param pivotXValue The X coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the left edge. This value can either be an absolute number if pivotXType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
* @param pivotYType Specifies how pivotYValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
* @param pivotYValue The Y coordinate of the point about which the object is being rotated, specified as an absolute number where 0 is the top edge. This value can either be an absolute number if pivotYType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
*/
public RotateAnimation(float fromDegrees, float toDegrees, int pivotXType, float pivotXValue, int pivotYType, float pivotYValue) {
   mFromDegrees = fromDegrees;
   mToDegrees = toDegrees;
   mPivotXValue = pivotXValue;
   mPivotXType = pivotXType;
   mPivotYValue = pivotYValue;
   mPivotYType = pivotYType;
   initializePivotPoint();
}
比4个参数的构造方法多了第三个和第五个参数,其他用法一样,第三个和四五个参数分别设置第四个和第六个参数的类型,四个参数的构造没有设置,是默认设置了Animation.ABSOLUTE类型
用法
// 创建旋转的动画对象 RotateAnimation ta = new RotateAnimation(0, 360, RotateAnimation.RELATIVE_TO_SELF, 0.5f, RotateAnimation.RELATIVE_TO_SELF, 0.5f); // 设置动画播放的时间 ta.setDuration(1000); // 开始播放动画 iv.startAnimation(ta);
效果
和上面一样,以图片中心为旋转中心,顺时针旋转360度。
设置动画重复播放的次数的方法
/**
 * Sets how many times the animation should be repeated. If the repeat
 * count is 0, the animation is never repeated. If the repeat count is
 * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
 * into account. The repeat count is 0 by default.
 *
 * @param repeatCount the number of times the animation should be repeated
 * @attr ref android.R.styleable#Animation_repeatCount
 */
public void setRepeatCount(int repeatCount) {
    if (repeatCount < 0) {
        repeatCount = INFINITE;
    }
    mRepeatCount = repeatCount;
}
使用
sa.setRepeatCount(2);
一直重复
sa.setRepeatCount(Animation.INFINITE);
设置动画重复播放的模式的方法
/**
 * Defines what this animation should do when it reaches the end. This
 * setting is applied only when the repeat count is either greater than
 * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}. 
 *
 * @param repeatMode {@link #RESTART} or {@link #REVERSE}
 * @attr ref android.R.styleable#Animation_repeatMode
 */
public void setRepeatMode(int repeatMode) {
    mRepeatMode = repeatMode;
}
使用
sa.setRepeatMode(ScaleAnimation.REVERSE);
动画的监听
rotateAnimation.setAnimationListener(new AnimationListener() {
            @Override
            public void onAnimationStart(Animation animation) {
                // TODO Auto-generated method stub
            }
            @Override
            public void onAnimationRepeat(Animation animation) {
                // TODO Auto-generated method stub
            }
            @Override
            public void onAnimationEnd(Animation animation) {
                // TODO Auto-generated method stub
            }
 });
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持自由互联。
