本文实例为大家分享了JavaScript实现简单倒计时效果的具体代码,供大家参考,具体内容如下 !DOCTYPE htmlhtml head lang="en" meta charset="utf8" meta http-equiv="X-UA-Compatible" cote
本文实例为大家分享了JavaScript实现简单倒计时效果的具体代码,供大家参考,具体内容如下
<!DOCTYPE html> <html> <head lang="en"> <meta charset="utf8"> <meta http-equiv="X-UA-Compatible" cotent="IE=edge,chrome=1"> <meta name="viewport" content="width=device-width, minimum-scale=1.0, maximum-scale=2.0 initial-scale=1.0, user-scalable=yes"> <meta name="keywords" content="count down"> <meta name="description" content="count down"> <title>倒计时(Count Down)</title> </head> <body> <script> var halfPI = Math.PI / 2; var doublePI = Math.PI * 2; var ctx; //画布大小 var canvasSize = 200; var halfCanvasSize = canvasSize / 2; //画布的外切圆半径 var excircleRadius = Math.SQRT2 * halfCanvasSize; //线条宽度 var lineWidth = 2; //蒙版颜色 var maskColor = "rgba(90,90,90,0.4)"; //单个数字的字体 var singleNumFont = halfCanvasSize * 1.6 + "px Calibri"; //两个数字的字体 var doubleNumFont = halfCanvasSize * 1.2 + "px Calibri"; //每秒刷新的帧数 var stepCount = 30; //定时器执行间隔时间 var interval = 1000 / stepCount; //每帧前进的弧度 var radianStep = doublePI / stepCount; //定时器id var intervalId = 0; //倒计时 var countdownTime = 0; //当前角度 var radian = 0; function init() { var canvas = document.createElement("canvas"); canvas.innerHTML = "Your browser can not support canvas"; canvas.width = canvasSize; canvas.height = canvasSize; canvas.style.backgroundColor = "darkkhaki"; canvas.style.display = "block"; var restartBtn = document.createElement("button"); restartBtn.innerHTML = "restart"; //注意:canvas的width不能写单位, 而按钮的width必须写单位, 否则无效 restartBtn.style.width = "200px"; restartBtn.addEventListener("click", function() { restart(); }); document.body.appendChild(canvas); document.body.appendChild(restartBtn); ctx = canvas.getContext("2d"); ctx.lineWidth = lineWidth; ctx.textAlign = "center"; ctx.textBaseline = "middle"; restart(); } function strokeLine(x1, y1, x2, y2) { ctx.beginPath(); ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.stroke(); } function strokeCircle(cx, cy, r) { ctx.beginPath(); ctx.arc(cx, cy, r, 0, doublePI); ctx.stroke(); } //渲染背景 function renderBg() { ctx.clearRect(0, 0, canvasSize, canvasSize); //绘制横竖线 ctx.strokeStyle = "black"; strokeLine(halfCanvasSize, 0, halfCanvasSize, canvasSize); strokeLine(0, halfCanvasSize, canvasSize, halfCanvasSize); //绘制两个内圈 ctx.strokeStyle = "Silver"; strokeCircle(halfCanvasSize, halfCanvasSize, halfCanvasSize * 0.9); strokeCircle(halfCanvasSize, halfCanvasSize, halfCanvasSize * 0.7); } //渲染蒙版 function renderMask(radian) { //绘制扇形的边界线 var x = halfCanvasSize + excircleRadius * Math.sin(radian); var y = halfCanvasSize - excircleRadius * Math.cos(radian); ctx.strokeStyle = "black"; strokeLine(halfCanvasSize, halfCanvasSize, x, y); //绘制扇形 ctx.fillStyle = maskColor; ctx.beginPath(); ctx.moveTo(halfCanvasSize, halfCanvasSize); ctx.arc(halfCanvasSize, halfCanvasSize, excircleRadius, -halfPI, -halfPI + radian); ctx.closePath(); ctx.fill(); } //渲染数字 function renderNum(num) { ctx.fillStyle = "black"; ctx.font = num < 10 ? singleNumFont : doubleNumFont; ctx.fillText(num, halfCanvasSize, halfCanvasSize); } //渲染 function render() { renderBg(); renderMask(radian); renderNum(countdownTime); } //更新 function update() { radian += radianStep; if(radian >= (doublePI + radianStep)) { radian = 0; countdownTime--; } if(countdownTime < 0) { stop(); } } //循环 function loop() { render(); update(); } //停止 function stop() { if(intervalId === 0) { return; } clearInterval(intervalId); intervalId = 0; } //开始倒计时 function restart() { stop(); countdownTime = 10; radian = 0; intervalId = setInterval(loop, interval); } init(); </script> </body> </html>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持自由互联。