目录 1,背景 2,思路 2.1,封装通用的基础悬浮View 2.1,继承通用View 2.3,设计view的控制器 2.4,view的添加和使用 1,背景 在开发中总会遇到一个可拖拽的悬浮View,不管是在开发中,还是
目录
- 1,背景
- 2,思路
- 2.1,封装通用的基础悬浮View
- 2.1,继承通用View
- 2.3,设计view的控制器
- 2.4,view的添加和使用
1,背景
在开发中总会遇到一个可拖拽的悬浮View,不管是在开发中,还是在线上,都时长有这样的控件,我们通常遇到这种情况,经常需要自己封装,需要耗费时间,我这边封装了一个可以通用的悬浮可拖拽View,这样使用的时候,只需要传入自己要设计的样式和位置既可
2,思路
2.1,封装通用的基础悬浮View
设计通用的父View
1,传入的childView是可以自定义layout,可以传入任何样式
childView = setChildView()
2,可以设置初始的位置
layoutParams = setChildInitLayoutParams()
3,可以修改自定义view控件
setChildAction(childView)
4,提供点击事件处理
protected abstract fun setEventClick()
子view继承父view就可以实现自己想要的功能了
abstract class AbsParentDragView : FrameLayout, View.OnTouchListener { //需要添加的子控件 private var childView: View? = null //子控件的宽 protected var childWidth: Int = 0 //子控件的高 protected var childHeight: Int = 0 //子控件的位置属性 lateinit var layoutParams: LayoutParams //点击区域偏移量 private var regionW: Int = 0 //判断是否可以移动 private var isCanMove: Boolean = false private val MIN_TAP_TIME = 1000 private val MIN_DISTANCE_MOVE = 4 private var mState = TouchState.STATE_STOP private var distance: Int = 0 private enum class TouchState { STATE_MOVE, STATE_STOP } constructor(context: Context) : super(context) { initView() } constructor(context: Context, attrs: AttributeSet?) : super(context, attrs) { initView() } constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int) : super( context, attrs, defStyleAttr ) { initView() } private fun initView() { childView = setChildView() setChildAction(childView) addView(childView) setOnTouchListener(this) layoutParams = LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT) regionW = DensityUtil.dip2px(context, 3f) distance = DensityUtil.dip2px(context,1f) * MIN_DISTANCE_MOVE post { childView?.width?.let { childWidth = it } childView?.height?.let { childHeight = it } layoutParams = setChildInitLayoutParams() initLayoutParams() } } protected abstract fun setChildView(): View? protected abstract fun setChildInitLayoutParams(): FrameLayout.LayoutParams protected abstract fun setChildAction(childView: View?) private fun initLayoutParams() { layoutParams.gravity = Gravity.LEFT or Gravity.TOP childView?.layoutParams = layoutParams } private fun updateLayoutParams(dx: Int, dy: Int) { layoutParams.gravity = Gravity.LEFT or Gravity.TOP layoutParams.leftMargin = dx - childWidth / 2 layoutParams.topMargin = dy - childHeight / 2 - StateUtils.getStatusBarHeight(context) childView?.layoutParams = layoutParams } private var mStartX:Int = 0 private var mStartY:Int = 0 override fun onTouch(view: View, event: MotionEvent): Boolean { val x = event.rawX.toInt() val y = event.rawY.toInt() when(event.action){ MotionEvent.ACTION_DOWN -> { mStartX = x mStartY = y if (isPointChoice(x, y)) { isCanMove = true } } MotionEvent.ACTION_MOVE -> { if (Math.abs(x - mStartX) < distance && Math.abs(y - mStartY) < distance) { if (mState == TouchState.STATE_STOP) { return true //break } } else if (mState != TouchState.STATE_MOVE) { mState = TouchState.STATE_MOVE } if(isCanMove){ updateLayoutParams(x, y) } mState = TouchState.STATE_MOVE } MotionEvent.ACTION_UP -> { isCanMove = false if (mState != TouchState.STATE_MOVE && event.eventTime - event.downTime < MIN_TAP_TIME) { setEventClick() } mState = TouchState.STATE_STOP } } return isCanMove } protected abstract fun setEventClick() private fun isPointChoice(x: Int, y: Int): Boolean { val cLocation = IntArray(2) childView?.getLocationOnScreen(cLocation) val horizontalMatch = x > (cLocation[0] + regionW) && x < (cLocation[0] + childWidth + regionW) val verticalMatch = y < (cLocation[1] + childHeight + DensityUtil.dip2px(context,10f)) && y > (cLocation[1] - regionW) if (horizontalMatch && verticalMatch) { return true } return false } }
2.1,继承通用View
class DemoLineView(context: Context, attrs: AttributeSet?) : AbsParentDragView(context, attrs) { override fun setChildView(): View? { return LayoutInflater.from(context).inflate(R.layout.layout_draw_item, this, false) } override fun setChildInitLayoutParams(): LayoutParams { layoutParams.topMargin = DensityUtil.getScreenHeight( context ) - childHeight - DensityUtil.dip2px(context, 80f) layoutParams.leftMargin = DensityUtil.getScreenWidth( context ) - childWidth - DensityUtil.dip2px(context, 20f) return layoutParams } override fun setChildAction(childView: View?) { val tvSafeLine = childView?.findViewById<TextView>(R.id.tvSafeLine) tvSafeLine?.text = "设置悬浮" } override fun setEventClick() { Toast.makeText(context,"悬浮view",Toast.LENGTH_LONG).show() } }
2.3,设计view的控制器
open class DragViewManager private constructor(context: Activity) { private var activity: Activity = context companion object : SingletonHolder<DragViewManager, Activity>(::DragViewManager) private lateinit var dragView: AbsParentDragView private val contentView = activity.window.decorView.findViewById<View>(android.R.id.content) as FrameLayout fun create(dragView: AbsParentDragView){ this.dragView = dragView if(contentView.contains(dragView)){ contentView.removeView(dragView) } contentView.addView(dragView) } fun show(){ dragView.visibility = View.VISIBLE } fun dismiss(){ dragView.visibility = View.INVISIBLE } }
2.4,view的添加和使用
//创建出要显示的View DragViewManager.getInstance(this).create(new DemoLineView(this,null)); //隐藏要显示的View DragViewManager.getInstance(this).dismiss(); //显示要显示的View DragViewManager.getInstance(this).show();
代码链接地址:gitee.com/component_i…
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